// Use this for initialization void Start() { ChunkHandler.ViewDistance = 15; ThreadHandler.InitThreads(threads); Debug.Log($"Initiated {threads} thread{((threads > 1) ? "s" : "")}"); ThreadHandler.StartThreads(); ThreadHandler.AllowWorkerThreadsToCollectWork = true; BlockCollection.CreateCollection(); ShapeCollection.CreateCollection(); ChunkHandler.DrawAllChunksWithinViewDistance(); //TestEverything(); //TestSettingAndGettingBlock(2, 2, 2, 1); }