private void Update() { LinkedListEntry <IProvider> tempListHead = new LinkedListEntry <IProvider>(); LinkedListEntry <IProvider> listEntry; NtStatus status = NtStatus.Success; _threadHandle = ThreadHandle.OpenCurrent( ThreadAccess.Alert | (ThreadAccess)StandardRights.Synchronize ); _initializedEvent.Set(); while (!_terminating) { LinkedList.InitializeListHead(tempListHead); Monitor.Enter(_listHead); // Main loop. while (true) { if (status == NtStatus.Alerted) { // Check if we have any more providers to boost. if (_boostCount == 0) { break; } } listEntry = LinkedList.RemoveHeadList(_listHead); if (listEntry == _listHead) { break; } // Add the provider to the temp list. LinkedList.InsertTailList(tempListHead, listEntry); if (status != NtStatus.Alerted) { if (!listEntry.Value.Enabled || listEntry.Value.Unregistering) { continue; } } else { if (listEntry.Value.Unregistering) { // Give the unregistering thread a chance to fix // the boost count. Monitor.Exit(_listHead); Monitor.Enter(_listHead); continue; } } if (status == NtStatus.Alerted) { listEntry.Value.Boosting = false; _boostCount--; } Monitor.Exit(_listHead); try { listEntry.Value.Run(); } finally { Monitor.Enter(_listHead); } } // Re-add the items in the temp list to the main list. while ((listEntry = LinkedList.RemoveHeadList(tempListHead)) != tempListHead) { LinkedList.InsertTailList(_listHead, listEntry); } Monitor.Exit(_listHead); // Wait for the interval. We may get alerted. status = _timerHandle.Wait(true); } }
private void BufferWorkerThreadStart() { int cursor = 0; // Open a handle to the current thread so other functions // can alert us. _bufferWorkerThreadHandle = ThreadHandle.OpenCurrent(ThreadAccess.All); // We're ready. _bufferWorkerThreadReadyEvent.Set(); while (!_terminating) { NtStatus status; KphSsBlockHeader blockHeader; // Wait for a block to read (enable alerting so we can // be interrupted if someone wants us to stop). status = _readSemaphore.Wait(true); // Did we get alerted? if (status == NtStatus.Alerted) { return; } // Check if we have an implicit cursor reset. if (_buffer.Size - cursor < Marshal.SizeOf(typeof(KphSsBlockHeader))) { cursor = 0; } // Read the block header. blockHeader = _buffer.ReadStruct <KphSsBlockHeader>(cursor, 0); // Check if we have an explicit cursor reset. if (blockHeader.Type == KphSsBlockType.Reset) { cursor = 0; blockHeader = _buffer.ReadStruct <KphSsBlockHeader>(cursor, 0); } // Process the block. if (blockHeader.Type == KphSsBlockType.Event) { var eventBlock = _buffer.ReadStruct <KphSsEventBlock>(cursor, 0); int[] arguments; IntPtr[] stackTrace; // Reconstruct the argument and stack trace arrays. arguments = new int[eventBlock.NumberOfArguments]; stackTrace = new IntPtr[eventBlock.TraceCount]; for (int i = 0; i < arguments.Length; i++) { arguments[i] = _buffer.ReadInt32(cursor + eventBlock.ArgumentsOffset, i); } for (int i = 0; i < stackTrace.Length; i++) { stackTrace[i] = _buffer.ReadIntPtr(cursor + eventBlock.TraceOffset, i); } // Create an event object. SsEvent ssEvent = new SsEvent(); // Basic information ssEvent.Time = DateTime.FromFileTime(eventBlock.Time); ssEvent.ThreadId = eventBlock.ClientId.ThreadId; ssEvent.ProcessId = eventBlock.ClientId.ProcessId; ssEvent.Arguments = arguments; ssEvent.StackTrace = stackTrace; // Flags ssEvent.ArgumentsCopyFailed = (eventBlock.Flags & KphSsEventFlags.CopyArgumentsFailed) == KphSsEventFlags.CopyArgumentsFailed; ssEvent.ArgumentsProbeFailed = (eventBlock.Flags & KphSsEventFlags.ProbeArgumentsFailed) == KphSsEventFlags.ProbeArgumentsFailed; ssEvent.CallNumber = eventBlock.Number; if ((eventBlock.Flags & KphSsEventFlags.UserMode) == KphSsEventFlags.UserMode) { ssEvent.Mode = KProcessorMode.UserMode; } else { ssEvent.Mode = KProcessorMode.KernelMode; } // Raise the event. if (this.EventBlockReceived != null) { this.EventBlockReceived(ssEvent); } } else if (blockHeader.Type == KphSsBlockType.Argument) { var argBlock = _buffer.ReadStruct <KphSsArgumentBlock>(cursor, 0); MemoryRegion dataRegion; SsData ssArg = null; dataRegion = new MemoryRegion(_buffer, cursor + KphSsArgumentBlock.DataOffset); // Process the argument block based on its type. switch (argBlock.Type) { case KphSsArgumentType.Int8: { SsSimple simpleArg = new SsSimple(); simpleArg.Argument = argBlock.Data.Int8; simpleArg.Type = typeof(Byte); ssArg = simpleArg; } break; case KphSsArgumentType.Int16: { SsSimple simpleArg = new SsSimple(); simpleArg.Argument = argBlock.Data.Int16; simpleArg.Type = typeof(Int16); ssArg = simpleArg; } break; case KphSsArgumentType.Int32: { SsSimple simpleArg = new SsSimple(); simpleArg.Argument = argBlock.Data.Int32; simpleArg.Type = typeof(Int32); ssArg = simpleArg; } break; case KphSsArgumentType.Int64: { SsSimple simpleArg = new SsSimple(); simpleArg.Argument = argBlock.Data.Int64; simpleArg.Type = typeof(Int64); ssArg = simpleArg; } break; case KphSsArgumentType.Handle: { ssArg = new SsHandle(dataRegion); } break; case KphSsArgumentType.UnicodeString: { ssArg = new SsUnicodeString(dataRegion); } break; case KphSsArgumentType.ObjectAttributes: { ssArg = new SsObjectAttributes(dataRegion); } break; case KphSsArgumentType.ClientId: { ssArg = new SsClientId(dataRegion); } break; } ssArg.Index = argBlock.Index; // Raise the event. if (ssArg != null) { if (this.ArgumentBlockReceived != null) { this.ArgumentBlockReceived(ssArg); } } } // Advance the cursor. cursor += blockHeader.Size; // Signal that a buffer block is available for writing. _writeSemaphore.Release(); } }
//public IntPtr AddNumberRule(FilterType filterType, int number) //{ // return KProcessHacker.Instance.SsAddNumberRule( // _ruleSetEntryHandle, // filterType.ToKphSs(), // number // ); //} //public IntPtr AddPreviousModeRule(FilterType filterType, KProcessorMode previousMode) //{ // return KProcessHacker.Instance.SsAddPreviousModeRule( // _ruleSetEntryHandle, // filterType.ToKphSs(), // previousMode // ); //} //public IntPtr AddProcessIdRule(FilterType filterType, int pid) //{ // return KProcessHacker.Instance.SsAddProcessIdRule( // _ruleSetEntryHandle, // filterType.ToKphSs(), // pid.ToIntPtr() // ); //} //public IntPtr AddThreadIdRule(FilterType filterType, int tid) //{ // return KProcessHacker.Instance.SsAddProcessIdRule( // _ruleSetEntryHandle, // filterType.ToKphSs(), // tid.ToIntPtr() // ); //} private void BufferWorkerThreadStart() { // Open a handle to the current thread so other functions // can alert us. _bufferWorkerThreadHandle = ThreadHandle.OpenCurrent(ThreadAccess.All); // We're ready. _bufferWorkerThreadReadyEvent.Set(); while (!_terminating) { NtStatus status; KphSsBlockHeader blockHeader; // Wait for a block to read (enable alerting so we can // be interrupted if someone wants us to stop). status = _readSemaphore.Wait(true); // Did we get alerted? if (status == NtStatus.Alerted) { return; } // Check if we have an implicit cursor reset. if (_buffer.Size - _cursor < KphSsBlockHeader.SizeOf) { _cursor = 0; } // Read the block header. blockHeader = _buffer.ReadStruct <KphSsBlockHeader>(_cursor, KphSsBlockHeader.SizeOf, 0); // Check if we have an explicit cursor reset. if (blockHeader.Type == KphSsBlockType.Reset) { _cursor = 0; blockHeader = _buffer.ReadStruct <KphSsBlockHeader>(_cursor, KphSsBlockHeader.SizeOf, 0); } // Process the block. switch (blockHeader.Type) { case KphSsBlockType.Event: if (this.EventBlockReceived != null) { this.EventBlockReceived(ReadEventBlock(new MemoryRegion(this._buffer, this._cursor))); } if (this.RawEventBlockReceived != null) { this.RawEventBlockReceived(new MemoryRegion(this._buffer, this._cursor)); } break; case KphSsBlockType.Argument: if (this.ArgumentBlockReceived != null) { this.ArgumentBlockReceived(ReadArgumentBlock(new MemoryRegion(this._buffer, this._cursor))); } if (this.RawArgumentBlockReceived != null) { this.RawArgumentBlockReceived(new MemoryRegion(this._buffer, this._cursor)); } break; } // Advance the cursor. _cursor += blockHeader.Size; // Signal that a buffer block is available for writing. _writeSemaphore.Release(); } }
private void WaiterThreadStart() { ISynchronizable[] waitObjects = null; // Open a handle to the current thread. _threadHandle = ThreadHandle.OpenCurrent(ThreadAccess.Alert); // Signal that the thread has been initialized. lock (_thread) { _threadInitialized = true; Monitor.PulseAll(_thread); } while (!_terminating) { bool doWait; lock (_waitObjects) { // Check if we have any objects to wait for. If we do, use WaitAny. // Otherwise, wait forever (alertably). if (_waitObjects.Count > 0) { waitObjects = _waitObjects.ToArray(); doWait = true; } else { doWait = false; } } NtStatus waitStatus; if (doWait) { // Wait for the objects, (almost) forever. waitStatus = NativeHandle.WaitAny(waitObjects, true, long.MinValue, false); } else { // Wait forever. waitStatus = ThreadHandle.Sleep(true, long.MinValue, false); } if (waitStatus == NtStatus.Alerted) { // The wait was changed. Go back to refresh the wait objects array. // The thread is also alerted to notify that the thread should terminate. continue; } else if (waitStatus >= NtStatus.Wait0 && waitStatus <= NtStatus.Wait63) { // One of the objects was signaled. ISynchronizable signaledObject = waitObjects[(int)(waitStatus - NtStatus.Wait0)]; // Remove the object now that it is signaled. lock (_waitObjects) { // Just in case someone already removed the object. if (_waitObjects.Contains(signaledObject)) { _waitObjects.Remove(signaledObject); } } // Call the object-signaled event. OnObjectSignaled(signaledObject); // Balance the threads (which may involve terminating the current one). _owner.BalanceWaiterThreads(); } } }