void Respawn() { player.transform.position = respawnPoint.position; player.transform.rotation = respawnPoint.rotation; cam.CamReset(); cam.cameraMove = true; isScreaming = false; }
void Respawn() { player.transform.position = respawnPoint.position; player.transform.rotation = respawnPoint.rotation; cam.CamReset(); cam.cameraMove = true; isScreaming = false; }