public void logoutNotify(string args) { ParseReceiveParams(args); U3dGfanSender.ShowToast("logoutNotify finishi...IsSuccess " + IsSuccess()); ThirdPartyPlatform.OnLogout(IsSuccess()); }
void OnLogout(JsonData json) { int code = (int)json[SDKConstants.KEY_ERROR_CODE]; if (code == NdErrorCode.ND_COM_PLATFORM_SUCCESS) { ThirdPartyPlatform.OnLogout(true); } }
private void OnLogout(int code, string msg) { log(string.Format("UCCallbackMessage - OnLogout: code={0}, msg={1}", code, msg)); ////输出退出登录结果到页面(接入后删除) //GameMain.setSdkMessage (string.Format ("UCCallbackMessage - OnLogout: code={0}, msg={1}", code, msg)); if (code == UCStatusCode.SUCCESS) { //当前登录用户已退出,应将游戏切换到未登录的状态。 UCConfig.logined = false; //UCGameSdk.destroyFloatButton (); //DemoControl.Restart(); ThirdPartyPlatform.OnLogout(true); } else { //unknown error log(string.Format("unknown error: code={0}, msg={1}", code, msg)); } }
void OnLogout(JsonData json) { int code = (int)json[SDKConstants.KEY_ERROR_CODE]; switch (code) { case MiErrorCode.MI_XIAOMI_GAMECENTER_ERROR_LOGINOUT_FAIL: // 注销失败 ThirdPartyPlatform.OnLogout(false); break; case MiErrorCode.MI_XIAOMI_GAMECENTER_ERROR_LOGINOUT_SUCCESS: // 注销成功 ThirdPartyPlatform.OnLogout(true); break; case MiErrorCode.MI_XIAOMI_GAMECENTER_ERROR_ACTION_EXECUTED: //操作正在进行中 break; default: break; } }
void OnLogout(string args) { ParseReceiveParams(args); ThirdPartyPlatform.OnLogout(IsSuccess()); }
public void logoutNotify(string args) { ParseReceiveParams(args); ThirdPartyPlatform.OnLogout(IsSuccess()); }