示例#1
0
        public void RegenerateStock()
        {
            TryDestroyStock();

            int   itemsCount = Comp.Props.CountRange.RandomInRange;
            float valueRange = Comp.Props.ValueRange.RandomInRange;

            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();

            ThingSetMakerParams parms = default;

            parms.totalMarketValueRange = new FloatRange(valueRange, valueRange);
            parms.countRange            = new IntRange(itemsCount, itemsCount);

            parms.filter = DarkNetPriceUtils.GetThingFilter(def.AvaliableGoods);

            maker.fixedParams = parms;

            var items = maker.Generate();

            stock = new List <SellableItemWithModif>();

            foreach (var item in items)
            {
                int itemValue = (int)((item.MarketValue * Character.Greed) * GetPriceModificatorByTechLevel(item.def.techLevel));
                if (!DarkNetPriceUtils.TryMerge(item, stock))
                {
                    stock.Add(new SellableItemWithModif(item, itemValue, null));
                }
            }
        }
示例#2
0
        public static List <Thing> generateRaidLoot(int lootLevel, TechLevel techLevel)
        {
            List <Thing>        things        = new List <Thing>();
            ThingSetMaker       thingSetMaker = new ThingSetMaker_MarketValue();
            ThingSetMakerParams param         = new ThingSetMakerParams();

            param.totalMarketValueRange = new FloatRange(500 + (lootLevel * 200), 1000 + (lootLevel * 500));
            param.filter     = new ThingFilter();
            param.techLevel  = techLevel;
            param.countRange = new IntRange(3, 20);

            //set allow
            param.filter.SetAllow(ThingCategoryDefOf.Weapons, true);
            param.filter.SetAllow(ThingCategoryDefOf.Apparel, true);
            param.filter.SetAllow(ThingCategoryDefOf.BuildingsArt, true);
            param.filter.SetAllow(ThingCategoryDefOf.Drugs, true);
            param.filter.SetAllow(ThingCategoryDefOf.Items, true);
            param.filter.SetAllow(ThingCategoryDefOf.Medicine, true);
            param.filter.SetAllow(ThingCategoryDefOf.Techprints, true);
            param.filter.SetAllow(ThingCategoryDefOf.Buildings, true);

            //set disallow
            param.filter.SetAllow(DefDatabase <ThingDef> .GetNamedSilentFail("Teachmat"), false);

            things = thingSetMaker.Generate(param);
            return(things);
        }
        public void RegenerateStock()
        {
            TryDestroyStock();

            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms = default;

            foreach (var cat in stock)
            {
                CategoryItemSetting <Tab> settings = Comp.Props.CategoryItemSettings.First(x => x.Tab == cat.Tab);

                if (cat.Items == null)
                {
                    cat.Items = new List <SellableItemWithModif>();
                }

                int   itemsCount = settings.CountRange.RandomInRange;
                float valueRange = settings.ValueRange.RandomInRange * itemsCount;

                parms.totalMarketValueRange = new FloatRange(valueRange, valueRange);
                parms.countRange            = new IntRange(itemsCount, itemsCount);

                ThingFilter filter = DarkNetPriceUtils.GetThingFilter(settings.Goods);
                if (filter.AllowedDefCount == 0)
                {
                    continue;
                }

                parms.filter = filter;

                maker.fixedParams = parms;

                var items = maker.Generate();

                foreach (var item in items)
                {
                    if (!DarkNetPriceUtils.TryMerge(item, cat.Items))
                    {
                        int marketValue = (int)((item.MarketValue * Character.Greed) * settings.PriceMultiplier);

                        var quality = item.TryGetComp <CompQuality>();
                        if (quality != null)
                        {
                            quality.SetQuality(QualityUtility.GenerateQualityRandomEqualChance(), ArtGenerationContext.Colony);
                            marketValue = (int)(marketValue * GetPriceMultiplierForQuality(quality.Quality));
                        }

                        SellableItemWithModif newItem = new SellableItemWithModif(item, marketValue, null);

                        cat.Items.Add(newItem);
                    }
                }
            }
        }
        public void RegenerateStock()
        {
            TryDestroyStock();

            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms = default;

            float tmpDiscount = discount;

            foreach (var cat in drugs)
            {
                DrugSettings settings = Comp.Props.DrugStockSettings.First(x => x.Tab == cat.Tab);

                if (cat.Items == null)
                {
                    cat.Items = new List <SellableItemWithModif>();
                }

                int   itemsCount = settings.CountRange.RandomInRange;
                float valueRange = settings.ValueRange.RandomInRange * itemsCount;

                parms.totalMarketValueRange = new FloatRange(valueRange, valueRange);
                parms.countRange            = new IntRange(itemsCount, itemsCount);

                ThingFilter filter = DarkNetPriceUtils.GetThingFilter(settings.Goods);
                if (filter.AllowedDefCount == 0)
                {
                    continue;
                }

                parms.filter = filter;

                maker.fixedParams = parms;

                var items = maker.Generate();

                foreach (var item in items)
                {
                    if (!TryMerge(item, cat.Items))
                    {
                        int marketValue = (int)((item.MarketValue * Character.Greed) * GetPriceModificatorByTechLevel(item.def.techLevel));
                        marketValue -= (int)(marketValue * tmpDiscount / 100);

                        SellableItemWithModif newItem = new SellableItemWithModif(item, marketValue, null);

                        cat.Items.Add(newItem);
                    }
                }
            }
        }
示例#5
0
        public virtual void GenerateRewards(ThingFilter filter, FloatRange totalValue, IntRange countRange, TechLevel?techLevel, float?totalMass)
        {
            ThingSetMaker_MarketValue maker  = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms2 = default;

            parms2.totalMarketValueRange = totalValue;
            parms2.countRange            = countRange;
            parms2.filter       = filter;
            parms2.techLevel    = techLevel;
            parms2.maxTotalMass = totalMass;

            maker.fixedParams = parms2;

            Rewards = maker.Generate();
        }
        public override void OnReceived(EmailMessage message, EmailBox box)
        {
            ThingSetMaker_MarketValue maker  = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms2 = default;

            parms2.totalMarketValueRange = TotalValue;
            parms2.filter     = GetFilter();
            parms2.techLevel  = message.Faction.def.techLevel;
            maker.fixedParams = parms2;

            AssistCaravanWithFixedInventoryComp assistComp = new AssistCaravanWithFixedInventoryComp(maker.Generate(), Days * 60000, message.Faction, Find.AnyPlayerHomeMap);

            assistComp.id = QuestsManager.Communications.UniqueIdManager.GetNextComponentID();
            QuestsManager.Communications.RegisterComponent(assistComp);
        }
        private void GenerateItems()
        {
            ThingFilter filter = new ThingFilter();

            filter.SetAllow(ThingCategoryDefOf.ResourcesRaw, true);

            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms = default;

            parms.totalMarketValueRange = new FloatRange(1600, 3000);
            parms.countRange            = new IntRange(10, 25);
            parms.filter = filter;

            maker.fixedParams = parms;

            items = maker.Generate();
        }
示例#8
0
        public override void GenerateRewards(ThingFilter filter, FloatRange totalValue, IntRange countRange, TechLevel?techLevel, float?totalMass)
        {
            base.GenerateRewards(filter, totalValue, countRange, techLevel, totalMass);

            filter.SetDisallowAll();
            filter.SetAllow(ThingCategoryDefOf.ResourcesRaw, true);
            filter.SetAllow(ThingCategoryDefOf.Items, true);

            ThingSetMaker_MarketValue maker  = new ThingSetMaker_MarketValue();
            ThingSetMakerParams       parms2 = default;

            parms2.totalMarketValueRange = new FloatRange(300, 800);
            parms2.countRange            = new IntRange(2, 4);
            parms2.filter = filter;

            maker.fixedParams = parms2;

            List <Thing> items = maker.Generate();

            items.ForEach(i => Rewards.Add(i));
        }
示例#9
0
        protected void GenerateAndSendHelp(int price, Map map, FloatRange priceRange, IntRange countRange, List <ThingDef> items)
        {
            if (!DarkNetPriceUtils.TakeSilverFromPlayer(price, map))
            {
                return;
            }

            List <Thing> toDrop             = new List <Thing>();
            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();

            ThingSetMakerParams parms = default;

            parms.totalMarketValueRange = priceRange;
            parms.countRange            = countRange;

            ThingFilter filter = new ThingFilter();

            foreach (var item in items)
            {
                filter.SetAllow(item, true);
            }

            parms.filter = filter;

            maker.fixedParams = parms;

            toDrop = maker.Generate();

            DropItems(toDrop, map);

            totalUses++;
            alreadyUsed = true;

            if (totalUses >= 3)
            {
                lastHelpTicks = Find.TickManager.TicksGame;
            }
        }
示例#10
0
        public static List <Thing> generateRaidLoot(int lootLevel, TechLevel techLevel)
        {
            FactionFC faction = Find.World.GetComponent <FactionFC>();

            float trait_LootMulitplier = 1f;

            if (faction.hasTrait(FCPolicyDefOf.raiders))
            {
                trait_LootMulitplier = 1.2f;
            }

            List <Thing>        things        = new List <Thing>();
            ThingSetMaker       thingSetMaker = new ThingSetMaker_MarketValue();
            ThingSetMakerParams param         = new ThingSetMakerParams();

            param.totalMarketValueRange = new FloatRange((500 + (lootLevel * 200)) * trait_LootMulitplier,
                                                         (1000 + (lootLevel * 500)) * trait_LootMulitplier);
            param.filter     = new ThingFilter();
            param.techLevel  = techLevel;
            param.countRange = new IntRange(3, 20);

            //set allow
            param.filter.SetAllow(ThingCategoryDefOf.Weapons, true);
            param.filter.SetAllow(ThingCategoryDefOf.Apparel, true);
            param.filter.SetAllow(ThingCategoryDefOf.BuildingsArt, true);
            param.filter.SetAllow(ThingCategoryDefOf.Drugs, true);
            param.filter.SetAllow(ThingCategoryDefOf.Items, true);
            param.filter.SetAllow(ThingCategoryDefOf.Medicine, true);
            param.filter.SetAllow(ThingCategoryDefOf.Techprints, true);
            param.filter.SetAllow(ThingCategoryDefOf.Buildings, true);

            //set disallow
            param.filter.SetAllow(DefDatabase <ThingDef> .GetNamedSilentFail("Teachmat"), false);

            things = thingSetMaker.Generate(param);
            return(things);
        }
示例#11
0
        private void CheckAnswer(string answer)
        {
            if (answer == "конец")
            {
                return;
            }

            HelpCount--;

            int    techLevel   = (int)interaction.Faction.def.techLevel;
            bool   useCaravan  = techLevel < (int)TechLevel.Industrial;
            string caravanText = useCaravan ? "UsingCaravan".Translate() : "UsingCapsules".Translate();

            if (answer == "resources")
            {
                ThingSetMaker_MarketValue maker  = new ThingSetMaker_MarketValue();
                ThingSetMakerParams       parms2 = default;
                parms2.totalMarketValueRange = new FloatRange(1000, 2000);
                parms2.filter     = GetFilter();
                parms2.techLevel  = interaction.Faction.def.techLevel;
                maker.fixedParams = parms2;

                if (useCaravan)
                {
                    AssistCaravanWithFixedInventoryComp assistComp = new AssistCaravanWithFixedInventoryComp(maker.Generate(), Rand.Range(1, 3) * 60000, interaction.Faction, speaker.Map);
                    assistComp.id = QuestsManager.Communications.UniqueIdManager.GetNextComponentID();
                    QuestsManager.Communications.RegisterComponent(assistComp);
                }
                else
                {
                    SendCapsules(maker.Generate());
                }

                Find.LetterStack.ReceiveLetter("Help_AskResoucesTitle".Translate(), "Help_AskResouces".Translate(interaction.Faction, caravanText), LetterDefOf.PositiveEvent);
            }
            if (answer == "power")
            {
                PawnGroupMakerParms pawnGroupMakerParms = new PawnGroupMakerParms
                {
                    faction = interaction.Faction,
                    points  = DiplomacyTuning.RequestedMilitaryAidPointsRange.RandomInRange,
                    generateFightersOnly = true,
                    groupKind            = PawnGroupKindDefOf.Combat,
                    raidStrategy         = RaidStrategyDefOf.ImmediateAttack,
                    forceOneIncap        = true
                };

                IncidentParms incidentParms = new IncidentParms();
                incidentParms.target          = speaker.Map;
                incidentParms.faction         = interaction.Faction;
                incidentParms.raidArrivalMode = PawnsArrivalModeDefOf.CenterDrop;
                incidentParms.points          = DiplomacyTuning.RequestedMilitaryAidPointsRange.RandomInRange;
                interaction.Faction.lastMilitaryAidRequestTick = Find.TickManager.TicksGame;

                if (useCaravan)
                {
                    incidentParms.raidArrivalMode = PawnsArrivalModeDefOf.EdgeWalkIn;
                    Find.Storyteller.incidentQueue.Add(IncidentDefOf.RaidFriendly, Find.TickManager.TicksGame + 11000, incidentParms);
                }
                else
                {
                    IncidentDefOf.RaidFriendly.Worker.TryExecute(incidentParms);
                }

                Find.LetterStack.ReceiveLetter("Help_AskPowerTitle".Translate(), "Help_AskPower".Translate(interaction.Faction, caravanText), LetterDefOf.PositiveEvent);
            }
        }
示例#12
0
        public virtual void RegenerateStock()
        {
            TryDestroyStock();

            int raidsCount = Find.StoryWatcher.statsRecord.numRaidsEnemy - lastRaidsEnemy;

            lastRaidsEnemy = raidsCount;

            int   itemsCount = (int)itemsCountPerRaidCurve.Evaluate(raidsCount);
            float valueRange = startMarketValue + (marketValueMultiplierPerMapEvent * raidsCount);

            ThingSetMaker_MarketValue maker = new ThingSetMaker_MarketValue();

            ThingSetMakerParams parms = default;

            parms.totalMarketValueRange = new FloatRange(valueRange, valueRange);
            parms.countRange            = new IntRange(itemsCount, itemsCount);

            parms.filter = DarkNetPriceUtils.GetThingFilter(def.AvaliableGoods);

            maker.fixedParams = parms;

            var items = maker.Generate();

            stock = new List <SellableItemWithModif>();

            foreach (var item in items)
            {
                int itemValue = (int)(item.MarketValue * Character.Greed);

                if (PriceModificatorUtils.TryGetPriceModificator(item, def, out PriceModificatorDef modificator))
                {
                    itemValue = (int)(itemValue * modificator.PriceModficator);
                    DarkNetPriceUtils.FinalizeItem(item, modificator);
                }

                MinifiedThing minifiedThing = item as MinifiedThing;
                if (minifiedThing != null)
                {
                    var quality = minifiedThing.InnerThing.TryGetComp <CompQuality>();
                    if (quality != null)
                    {
                        quality.SetQuality(QualityUtility.GenerateQualityRandomEqualChance(), ArtGenerationContext.Colony);
                        itemValue = (int)(itemValue * GetPriceMultiplierForQuality(quality.Quality));
                    }
                }
                else
                {
                    var quality = item.TryGetComp <CompQuality>();
                    if (quality != null)
                    {
                        quality.SetQuality(QualityUtility.GenerateQualityRandomEqualChance(), ArtGenerationContext.Colony);
                        itemValue = (int)(itemValue * GetPriceMultiplierForQuality(quality.Quality));
                    }
                }

                stock.Add(new SellableItemWithModif(item, itemValue, modificator));
            }

            if (raidsCount >= minRaidsCountToGeneralGood && Rand.Chance(generalGoodsChance))
            {
                parms.totalMarketValueRange = new FloatRange(specialGoodMarketValue, specialGoodMarketValue);
                parms.countRange            = new IntRange(1, 1);
                parms.filter      = specialGoodsFilter;
                maker.fixedParams = parms;
                Thing generalGood = maker.Generate().FirstOrDefault();
                if (generalGood != null)
                {
                    goodOfTheWeek = new SellableItemWithModif(generalGood, (int)(generalGood.MarketValue * Character.Greed), null);
                }
            }
        }
示例#13
0
		public static List<Thing> generateThing(double valueBase, string resourceOfThing)
		{
			regen:
			List<Thing> things = new List<Thing>();
			ThingSetMaker thingSetMaker = new ThingSetMaker_MarketValue();
			ThingSetMakerParams param = new ThingSetMakerParams();
			param.totalMarketValueRange = new FloatRange((float)(valueBase-300),(float)(valueBase+300));
			param.filter = new ThingFilter();
			param.techLevel = FactionColonies.getPlayerColonyFaction().def.techLevel;

			switch (resourceOfThing)
			{
				case "food": //food
					param.filter.SetAllow(ThingCategoryDefOf.FoodMeals, true);
					param.countRange = new IntRange(1, 1);
					break;
				case "weapons": //weapons
					param.filter.SetAllow(ThingCategoryDefOf.Weapons, true);
					param.qualityGenerator = QualityGenerator.Gift;
					param.totalMarketValueRange = new FloatRange((float)(valueBase - valueBase*.5), (float)(valueBase * 2));
					param.countRange = new IntRange(1, 1);
					break;
				case "apparel": //apparel
					param.filter.SetAllow(ThingCategoryDefOf.Apparel, true);
					param.qualityGenerator = QualityGenerator.Gift;
					param.totalMarketValueRange = new FloatRange((float)(valueBase - valueBase * .5), (float)(valueBase * 2));
					param.countRange = new IntRange(1, 1);
					break;
				case "armor": //armor
					param.qualityGenerator = QualityGenerator.Gift;
					param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamed("ApparelArmor"), true);
					param.filter.SetAllow(ThingCategoryDefOf.Apparel, true);
					param.countRange = new IntRange(1, 1);
					param.totalMarketValueRange = new FloatRange((float)(valueBase - valueBase * .5), (float)(valueBase*2));
					break;
				case "animals": //animals
					thingSetMaker = new ThingSetMaker_Animal();
					param.techLevel = TechLevel.Undefined;
					param.totalMarketValueRange = new FloatRange((float)(valueBase - valueBase * .5), (float)(valueBase * 1.5));
					//param.countRange = new IntRange(1,4);
					break;
				case "logging": //Logging
					param.filter.SetAllow(ThingDefOf.WoodLog, true);
					param.countRange = new IntRange(1, 10);
					break;
				case "mining": //Mining
					param.filter.SetAllow(StuffCategoryDefOf.Metallic, true);
					param.filter.SetAllow(ThingDefOf.Silver, false);
					//Android shit?
					param.filter.SetAllow(DefDatabase<ThingDef>.GetNamedSilentFail("Teachmat"), false);
					//Remove RimBees Beeswax
					param.filter.SetAllow(DefDatabase<StuffCategoryDef>.GetNamedSilentFail("RB_Waxy"), false);
					//Remove Alpha Animals skysteel
					param.filter.SetAllow(DefDatabase<ThingDef>.GetNamedSilentFail("AA_SkySteel"), false);
					param.countRange = new IntRange(1, 10);
					break;
				case "drugs": //drugs
					param.filter.SetAllow(ThingCategoryDefOf.Drugs, true);
					param.countRange = new IntRange(1, 2);
					break;
				default: //log error
					Log.Message("This is an error. Report this to the dev. generateThing - nonexistent case");
					Log.Message(resourceOfThing);
					break;
			}

			//Log.Message(resourceID.ToString());


			//thingSetMaker.root
			things = thingSetMaker.Generate(param);
			if(PaymentUtil.returnValueOfTithe(things) < param.totalMarketValueRange.Value.min)
			{
				goto regen;
			}

			return things;
		}
示例#14
0
		public static List<Thing> generateTithe(double valueBase, double valueDiff, int multiplier, int resourceID, double traitValueMod )
		{
			FactionFC faction = Find.World.GetComponent<FactionFC>();
			List <Thing> things = new List<Thing>();
			ThingSetMaker thingSetMaker = new ThingSetMaker_MarketValue();
			ThingSetMakerParams param = new ThingSetMakerParams();
			param.totalMarketValueRange = new FloatRange((float)((valueBase* LoadedModManager.GetMod<FactionColoniesMod>().GetSettings<FactionColonies>().silverPerResource )- ((valueDiff + traitValueMod) *multiplier)), (float)((valueBase * LoadedModManager.GetMod<FactionColoniesMod>().GetSettings<FactionColonies>().silverPerResource) + ((valueDiff + traitValueMod) * multiplier)));
			param.filter = new ThingFilter();
			param.techLevel = FactionColonies.getPlayerColonyFaction().def.techLevel;

			switch (resourceID)
			{
				case 0: //food
					param.filter.SetAllow(ThingCategoryDefOf.FoodMeals, true);
					param.countRange = new IntRange(1, 5+multiplier);
					break;
				case 1: //weapons
					param.filter.SetAllow(ThingCategoryDefOf.Weapons, true);
					param.countRange = new IntRange(1, 4+(2*multiplier));
					break;
				case 2: //apparel
					param.filter.SetAllow(ThingCategoryDefOf.Apparel, true);
					param.countRange = new IntRange(1, 4+ (3*multiplier));
					break;
				case 3: //animals
					thingSetMaker = new ThingSetMaker_Animals();
					param.techLevel = TechLevel.Undefined;
					//param.countRange = new IntRange(1,4);
					break;
				case 4: //Logging
					param.filter.SetAllow(ThingDefOf.WoodLog, true);
					param.countRange = new IntRange(1, 5*multiplier);
					break;
				case 5: //Mining
					param.filter.SetAllow(StuffCategoryDefOf.Metallic, true);
					param.filter.SetAllow(ThingDefOf.Silver, false);
					//Android shit?
					param.filter.SetAllow(DefDatabase<ThingDef>.GetNamedSilentFail("Teachmat"), false);
					//Remove RimBees Beeswax
					param.filter.SetAllow(DefDatabase<StuffCategoryDef>.GetNamedSilentFail("RB_Waxy"), false);
					//Remove Alpha Animals skysteel
					param.filter.SetAllow(DefDatabase<ThingDef>.GetNamedSilentFail("AA_SkySteel"), false);
					param.countRange = new IntRange(1, 4*multiplier);
					break;
				case 6: //research
					Log.Message("generateTithe - Research Tithe - How did you get here?");

					break;
				case 7: //Power
					Log.Message("generateTithe - Power Tithe - How did you get here?");
					break;
				case 8: //Medicine/Bionics
					param.filter.SetAllow(ThingCategoryDefOf.Medicine, true);
					param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsNatural"), true);
					switch (faction.techLevel)
					{
						case TechLevel.Archotech:
						case TechLevel.Ultra:
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsUltra"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsBionic"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsProsthetic"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsNatural"), true);

							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BionicProstheses") != null)
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BionicProstheses"), true);
							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("AdvancedProstheses") != null)
								param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("AdvancedProstheses"), true);
							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("SyntheticOrgans") != null)
								param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("SyntheticOrgans"), true);
							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("Neurotrainers") != null)
								param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("Neurotrainers"), true);
							break;
						case TechLevel.Spacer:
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsBionic"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsProsthetic"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsNatural"), true);
							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BionicProstheses") != null)
								param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BionicProstheses"), true);
							if (DefDatabase<ThingCategoryDef>.GetNamedSilentFail("SyntheticOrgans") != null)
								param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("SyntheticOrgans"), true);
							break;
						case TechLevel.Industrial:
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsProsthetic"), true);
							param.filter.SetAllow(DefDatabase<ThingCategoryDef>.GetNamedSilentFail("BodyPartsNatural"), true);
							break;
						default:
							break;
					}

					

					param.countRange = new IntRange(1, 2 * multiplier);
					break;
			}

			//Log.Message(resourceID.ToString());


			//thingSetMaker.root
			things = thingSetMaker.Generate(param);
			return things;
		}