示例#1
0
    private void Update()
    {
        if (m_IsBlocked && m_BlockedTimeCounter <= 0)
        {
            m_IsBlocked = false;
            m_Thief.Stun(false);
        }

        if (!thiefObject)
        {
            SetupThief();
            return;
        }

        if (!m_PhotonView.IsMine)
        {
            return;
        }

        if (!m_IsSetup)
        {
            Setup();
        }

        // Continuous noise change
        // if (m_Thief.currentNoise < 1 && m_IsMoving && !m_IsBlocked)
        // {
        //     m_Thief.currentNoise += 0.1f * Time.deltaTime;
        // }

        m_Thief.currentNoise = Mathf.Clamp01(m_Thief.currentNoise);

        if (m_IsBlocked)
        {
            m_BlockedTimeCounter -= Time.deltaTime;
            return;
        }

        if (m_Thief.currentNoise >= 1.0f)
        {
            m_IsMoving                  = false;
            m_IsMovingTowardsExit       = false;
            m_IsMovingTowardsLootObject = false;
            m_ThiefPathfindingAgent.SetDestination(thiefObject.transform.position);
            m_IsBlocked = true;
            m_Thief.Stun(true);
            m_BlockedTimeCounter = m_BlockedTime;
            return;
        }

        if (levelIndex != LevelIndex.None)
        {
            if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                if (Physics.Raycast(ray, out RaycastHit hit, float.MaxValue))
                {
                    if (hit.collider.tag == "Ground")
                    {
                        m_IsMovingTowardsLootObject = false;
                        m_IsMovingTowardsExit       = false;
                        m_IsMoving     = true;
                        m_Thief.atExit = false;
                        m_IsMoving     = m_ThiefPathfindingAgent.SetDestination(hit.point, true);
                    }
                    else if (hit.collider.tag == "Exit")
                    {
                        m_IsMovingTowardsLootObject = false;
                        m_IsMovingTowardsExit       = true;
                        m_IsMoving = true;
                        m_IsMoving = m_ThiefPathfindingAgent.SetDestination(hit.point, true);
                    }
                    else if (hit.collider.GetComponent <Loot>())
                    {
                        Loot loot = hit.collider.GetComponent <Loot>();
                        if (loot.Collectable)
                        {
                            Debug.Log("Object : " + loot.GetPosition().ToString());
                            m_IsMoving                  = true;
                            m_IsMovingTowardsExit       = true;
                            m_IsMovingTowardsLootObject = true;
                            m_Thief.atExit              = false;
                            m_currentLootTarget         = loot;
                            m_ThiefPathfindingAgent.SetDestination(loot.GetPosition());
                        }
                    }

                    if (m_ClickFeedback.isPlaying)
                    {
                        m_ClickFeedback.Clear();
                    }

                    m_ClickFeedback.transform.position = hit.point;
                    m_ClickFeedback.Play();
                }
            }
        }
    }