public override void Refresh() { int integer = random.Next(-100, 100); double fraction = (double)integer / (double)100; PriorState = CurrentState; CurrentState = new ThermocoupleState { Temperature = PriorState.Temperature + fraction }; _publishThermocoupleStateChange(this.CreateComponentStateChange()); }
public override void Refresh() { var newTemp = CurrentState.Temperature + TemperatureChange; if (newTemp < Temperature.RoomTemp) { newTemp = Temperature.RoomTemp; } if (newTemp > Temperature.BoilingTemp) { newTemp = Temperature.BoilingTemp; } // Only update if there is a temp change if (newTemp != CurrentState.Temperature) { PriorState = CurrentState; CurrentState = new ThermocoupleState { Temperature = newTemp }; //_logger.LogInformation($"Thermo: {Location} {CurrentState}"); _publishThermocoupleStateChange(this.CreateComponentStateChange()); } }
public SimulationThermocouple(ILogger <Thermocouple> logger) : base(logger) { CurrentState = new ThermocoupleState { Temperature = Temperature.RoomTemp }; }
private (Mock <IHub> MockHub, IHub Hub, SimulationThermocouple Thermocouple) CreateUtils(Location location, ThermocoupleState state) { var logger = new Mock <ILogger <Thermocouple> >(); var mockHub = new Mock <IHub>(); var hub = mockHub.Object; var thermo = new SimulationThermocouple(logger.Object); thermo.CurrentState = state; thermo.Location = location; return(mockHub, hub, thermo); }
public RandomFakedThermocouple(ILogger <Thermocouple> logger) : base(logger) { CurrentState = new ThermocoupleState { Temperature = 70 }; }