示例#1
0
 public void AbilityCompleted(The_Default_Bullet AbilityID)
 {
     myVariables.GetAbilityInfo().AddLostTime(AbilityID.bulletID);
     AbilityRunning = false;
     SetAnimatorStage(0);
 }
示例#2
0
 public void ShootBullet(The_Default_Bullet s)
 {
     Debug.Log(myVariables);
     (Instantiate(s, transform.position, Quaternion.identity)).SetMethod(myVariables);
 }