public void AbilityCompleted(The_Default_Bullet AbilityID) { myVariables.GetAbilityInfo().AddLostTime(AbilityID.bulletID); AbilityRunning = false; SetAnimatorStage(0); }
public void ShootBullet(The_Default_Bullet s) { Debug.Log(myVariables); (Instantiate(s, transform.position, Quaternion.identity)).SetMethod(myVariables); }