// Cause the Myo to unlock with the provided type of unlock. e.g. UnlockType.Timed or UnlockType.Hold. public void Unlock(UnlockType type) { #if UNITY_EDITOR || !UNITY_IOS _myo.Unlock(type); #else Thalmic.MyoBindings.myo_UnlockWithType(identifier, (int)type); #endif }
// Cause the Myo to unlock with the provided type of unlock. e.g. UnlockType.Timed or UnlockType.Hold. public void Unlock (UnlockType type) { //#if UNITY_EDITOR || !UNITY_IOS #if UNITY_EDITOR _myo.Unlock (type); #elif UNITY_IOS Thalmic.MyoBindings.myo_UnlockWithType(identifier, (int) type); #endif }
// Cause the Myo to unlock with the provided type of unlock. e.g. UnlockType.Timed or UnlockType.Hold. public void Unlock (UnlockType type) { _myo.Unlock (type); }
// Cause the Myo to unlock with the provided type of unlock. e.g. UnlockType.Timed or UnlockType.Hold. public void Unlock(UnlockType type) { _myo.Unlock(type); }
// Cause the Myo to unlock with the provided type of unlock. e.g. UnlockType.Timed or UnlockType.Hold. public void Unlock (UnlockType type) { print ("myo unlock"); _myo.Unlock (type); }