public void update() { updateSphere(); //posicionActual = esfera.Position; posicionActual = municion.Position; float x; float z; float y; //if ((bool)GuiController.Instance.Modifiers.getValue("boundingBox")) //esfera.BoundingBox.render(); velocidad = (float)GuiController.Instance.Modifiers.getValue("speedShoot"); x = direccion.X * velocidad * GuiController.Instance.ElapsedTime; y = 0; z = direccion.Z * velocidad * GuiController.Instance.ElapsedTime; Vector3 vMove = new Vector3(x, y, z); //esfera.move(vMove); municion.move(vMove); if (sonidoShoot) { sonidoShoot = false; } }
/// <param name="elapsedTime">Tiempo en segundos transcurridos desde el último frame</param> public override void render(float elapsedTime) { float moveForward = 0; float jump = 0; //Device de DirectX para renderizar Device d3dDevice = GuiController.Instance.D3dDevice; //conviene deshabilitar ambas camaras para que no haya interferencia //Capturar Input teclado if (GuiController.Instance.D3dInput.keyDown(Microsoft.DirectX.DirectInput.Key.F)) { moveForward = 100 * elapsedTime; //Tecla F apretada } if (GuiController.Instance.D3dInput.keyDown(Microsoft.DirectX.DirectInput.Key.Space)) { jump = 100 * elapsedTime; } //Capturar Input Mouse if (GuiController.Instance.D3dInput.buttonPressed(TgcViewer.Utils.Input.TgcD3dInput.MouseButtons.BUTTON_LEFT)) { //Boton izq apretado } Vector3 movementVector = new Vector3( FastMath.Sin(sphere.Rotation.Y) * moveForward, jump, FastMath.Cos(sphere.Rotation.Y) * moveForward ); Vector3 realMovement = collisionManager.moveCharacter(sphere.BoundingSphere, movementVector, objetosColisionables); sphere.move(realMovement); sphere.updateValues(); scene.renderAll(); sphere.render(); GuiController.Instance.RotCamera.CameraCenter = sphere.Position; //Mover Auto //mainCar.elapsedTime = elapsedTime; //mainCar.Mover(); // //mainCar.meshAuto.render(); //SetCarCamera(); }
private void moveTo(Vector3 movimiento) { sphere.move(movimiento); box.move(movimiento); }
public override void move(Vector3 move) { mesh.move(move); updateBB(); }