public SceneEditorModifier AddSceneEditorModifier(TgcSceneEditor tool) { var modifier = new SceneEditorModifier(tool); AddModifier(modifier); return(modifier); }
public SceneEditorModifier(TgcSceneEditor editor) { InitializeComponent(); this.editor = editor; parser = new TgcSceneParser(); sceneLoader = new TgcSceneLoader(); pickingRay = new TgcPickingRay(editor.Input); translateGizmo = new SceneEditorTranslateGizmo(editor.Input); helpWindow = new SceneEditorHelpWindow(); //openMeshDialog openMeshDialog = new OpenFileDialog(); openMeshDialog.CheckFileExists = true; openMeshDialog.Title = "Seleccionar malla de formato TGC"; openMeshDialog.Filter = "-TgcScene.xml |*-TgcScene.xml"; openMeshDialog.Multiselect = false; //openMeshDialog.InitialDirectory = ToolsModel.Instance.ExamplesMediaDir + "ModelosTgc\\"; openMeshDialog.FileName = Settings.Default.MediaDirectory + "ModelosTgc\\Box\\Box-TgcScene.xml"; fileName.Text = "Box-TgcScene.xml"; meshFilePath = openMeshDialog.FileName; //openHeighmapDialog openHeighmapDialog = new OpenFileDialog(); openHeighmapDialog.CheckFileExists = true; openHeighmapDialog.Title = "Seleccionar Heighmap"; openHeighmapDialog.Filter = ".JPG|*.jpg|.JPEG|*.jpeg|.GIF|*.gif|.PNG|*.png|.BMP|*.bmp | .TGA |*.tga"; openHeighmapDialog.Multiselect = false; openHeighmapDialog.InitialDirectory = Settings.Default.MediaDirectory + "Heighmaps\\"; //openHeighmapDialog openTextureDialog = new OpenFileDialog(); openTextureDialog.CheckFileExists = true; openTextureDialog.Title = "Seleccionar textura de terreno"; openTextureDialog.Filter = ".JPG|*.jpg|.JPEG|*.jpeg|.GIF|*.gif|.PNG|*.png|.BMP|*.bmp | .TGA |*.tga"; openTextureDialog.Multiselect = false; openTextureDialog.InitialDirectory = Settings.Default.MediaDirectory + "Heighmaps\\"; //saveSceneDialog saveSceneDialog = new SaveFileDialog(); saveSceneDialog.DefaultExt = ".xml"; saveSceneDialog.Filter = ".XML |*.xml"; saveSceneDialog.AddExtension = true; SelectedMeshList = new List <SceneEditorMeshObject>(); //Estado inicial currentState = GuiState.Nothing; tabControl.SelectedTab = tabControl.TabPages["tabPageCreate"]; //Camaras var pos = new TGCVector3(50.406f, 185.5353f, -143.7283f); var lookAt = new TGCVector3(-92.5515f, -567.6361f, 498.3744f); var upVector = TGCVector3.Up; BasicCamera = new TgcCamera(); BasicCamera.SetCamera(pos, lookAt, upVector); FPSCamera = new TgcFpsCamera(editor.Input); FPSCamera.SetCamera(pos, lookAt, upVector); editor.Camera = FPSCamera; }