private static void InitTextures(TexturesClass textures) { textures.CollabPush = EditorGUIUtility.FindTexture("CollabPush"); textures.CollabPull = EditorGUIUtility.FindTexture("CollabPull"); textures.GameView = EditorGUIUtility.FindTexture("UnityEditor.GameView"); textures.FolderIcon = EditorGUIUtility.FindTexture("Folder Icon"); textures.OrbitTool = EditorGUIUtility.FindTexture("ViewToolOrbit"); textures.RotateTool = EditorGUIUtility.FindTexture("RotateTool"); textures.AnimationWindow = EditorGUIUtility.FindTexture("UnityEditor.AnimationWindow"); textures.ZoomTool = EditorGUIUtility.FindTexture("ViewToolZoom"); textures.SpinTexture = EditorGUIUtility.FindTexture("WaitSpin00"); textures.Collab = EditorGUIUtility.FindTexture("Collab"); textures.CollabNew = EditorGUIUtility.FindTexture("CollabNew"); textures.CollabConflict = EditorGUIUtility.FindTexture("CollabConflict"); textures.WarrningIconSmall = EditorGUIUtility.FindTexture("console.warnicon.sml"); }
private static void InitTextures(TexturesClass textures) { textures.CollabPush = EditorGUIUtility.FindTexture("CollabPush"); textures.CollabPull = EditorGUIUtility.FindTexture("CollabPull"); textures.GameView = EditorGUIUtility.FindTexture("UnityEditor.GameView"); textures.FolderIcon = EditorGUIUtility.FindTexture("Folder Icon"); textures.OrbitTool = EditorGUIUtility.FindTexture("ViewToolOrbit"); textures.RotateTool = EditorGUIUtility.FindTexture("RotateTool"); textures.AnimationWindow = EditorGUIUtility.FindTexture("UnityEditor.AnimationWindow"); textures.ZoomTool = EditorGUIUtility.FindTexture("ViewToolZoom"); textures.SpinTextures = new Texture2D[12]; for (int i = 0; i < 12; i++) { textures.SpinTextures[i] = EditorGUIUtility.FindTexture("WaitSpin" + i.ToString("00")); } textures.Collab = EditorGUIUtility.FindTexture("Collab"); textures.CollabNew = EditorGUIUtility.FindTexture("CollabNew"); textures.CollabConflict = EditorGUIUtility.FindTexture("CollabConflict"); textures.WarrningIconSmall = EditorGUIUtility.FindTexture("console.warnicon.sml"); textures.ErrorIconSmall = EditorGUIUtility.FindTexture("console.erroricon.sml"); textures.InfoIconSmall = EditorGUIUtility.FindTexture("console.infoicon.sml"); }