示例#1
0
        private void Tick(object sender, TickEventArgs e)
        {
            while (times < MAXCOUNT)
            {
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)), false, true);
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                          Color.FromArgb(rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                line = new Line(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(line,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)
                              , rand.Next(255)));
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                short[] x =
                {
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width)
                };
                short[] y =
                {
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height)
                };
                polygon = new Polygon(x, y);
                surf.Draw(polygon,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                short[] a =
                {
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, width)
                };
                short[] b =
                {
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, height)
                };
                polygon = new Polygon(a, b);
                surf.Draw(polygon,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            try
            {
                while (times < MAXCOUNT)
                {
                    short[] x =
                    {
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width)
                    };
                    short[] y =
                    {
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height)
                    };
                    texturedPolygon = new TexturedPolygon(new Surface(file), x, y, 10, 10);
                    surf.Draw(texturedPolygon,
                              Color.FromArgb(
                                  rand.Next(255),
                                  rand.Next(255),
                                  rand.Next(255),
                                  rand.Next(255)));
                    short[] a =
                    {
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width),
                        (short)rand.Next(0, width)
                    };
                    short[] b =
                    {
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height),
                        (short)rand.Next(0, height)
                    };
                    //short[] a = {
                    //                            0, 200, 200, 0
                    //                        };
                    //short[] b = {
                    //                            0, 0, 200, 200

                    //                        };
                    texturedPolygon = new TexturedPolygon(new Surface(file), a, b, 10, 20);
                    surf.Draw(texturedPolygon,
                              Color.FromArgb(
                                  rand.Next(255),
                                  rand.Next(255),
                                  rand.Next(255),
                                  rand.Next(255)), false, true);
                    times++;
                    screen.Update();
                    screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                    Thread.Sleep(SLEEPTIME);
                }
            }
            catch (EntryPointNotFoundException ex)
            {
                Console.WriteLine("Using old version of SDL_gfx. Please upgrade to >=2.0.16");
                Console.WriteLine(ex);
            }


            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                pie = new Pie((short)rand.Next(0, width),
                              (short)rand.Next(0, height),
                              (short)rand.Next(20, 100),
                              (short)rand.Next(0, 360),
                              (short)rand.Next(0, 360));

                surf.Draw(pie,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                pie = new Pie((short)rand.Next(0, width),
                              (short)rand.Next(0, height),
                              (short)rand.Next(20, 100),
                              (short)rand.Next(0, 360),
                              (short)rand.Next(0, 360));

                surf.Draw(pie,
                          Color.FromArgb(rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);
            while (Events.Poll())
            {
                // handle events till the queue is empty
            }

            while (times < MAXCOUNT)
            {
                short[] c = { (short)rand.Next(0, width),
                              (short)rand.Next(0, width),
                              (short)rand.Next(0, width),
                              (short)rand.Next(0, width),
                              (short)rand.Next(0, width) };
                short[] d = { (short)rand.Next(0, height),
                              (short)rand.Next(0, height),
                              (short)rand.Next(0, height),
                              (short)rand.Next(0, height),
                              (short)rand.Next(0, height) };

                bezier = new Bezier(c, d, 0);
                surf.Draw(bezier,
                          Color.FromArgb(rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255),
                                         rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)));
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                          Color.FromArgb(
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255),
                              rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }
            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            int xpixel;
            int ypixel;
            int rpixel;
            int gpixel;
            int bpixel;

            while (times < 100)
            {
                xpixel = rand.Next(10, width);
                ypixel = rand.Next(10, height);
                rpixel = rand.Next(255);
                gpixel = rand.Next(255);
                bpixel = rand.Next(255);

                surf.GetColorValue(Color.FromArgb(rpixel, gpixel, bpixel));
                //colorValue = screen.MapColor(Color.FromArgb(254, 0, 0));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("colorValue: " + colorValue.ToString(CultureInfo.CurrentCulture));
                surf.Draw(new Point(xpixel, ypixel), Color.FromArgb(rpixel, gpixel, bpixel));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("GetPixel: " + screen.GetPixel(xpixel, ypixel).ToString());
                //Console.WriteLine("GetPixel: " + screen.GetColorValue(screen.GetPixel(xpixel, ypixel)).ToString(CultureInfo.CurrentCulture));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
            }
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            polygon = gxtGeometry.CreateCirclePolygon(100.0f, 3); //gxtGeometry.CreateCirclePolygon(75.0f, 5);

            texturedPolygon = new TexturedPolygon(polygon, gxtRoot.Singleton.Graphics, -0.5f);
            texturedPolygon.ColorOverlay = new Color(255, 0, 0, 100);
            grassTexture = Content.Load<Texture2D>("Textures\\grass");
            texturedPolygon.Texture = grassTexture;
            texturedPolygon.TextureEnabled = false;
            texturedPolygon.CalculateUVCoords();

            polygon2 = gxtGeometry.CreateCirclePolygon(100.0f, 7);

            texturedPolygon2 = new TexturedPolygon(polygon2, gxtRoot.Singleton.Graphics);
            texturedPolygon2.Texture = grassTexture;
            texturedPolygon2.TextureEnabled = false;
            texturedPolygon2.CalculateUVCoords();
            texturedPolygon2.Position = new Vector2(-50, -50);

            //texturedPolygon.Scale(1.5f, 1.5f);

            //referenceCircle = new gxtCircle(Vector2.Zero, 200.0f, Color.Blue, 0.0f);

            sceneGraph = new gxtSceneGraph();
            sceneGraph.Initialize();

            if (gxtDebugDrawer.SingletonIsInitialized)
            {
                debugDrawId = gxtDebugDrawer.Singleton.GetNewId();
                gxtDebugDrawer.Singleton.AddSceneGraph(debugDrawId, sceneGraph);
                gxtDebugDrawer.Singleton.SetId(debugDrawId);
            }
            //manager.Add(referenceCircle);
            camera = new gxtCamera(Vector2.Zero, 0.0f, 0.0f, gxtDisplayManager.Singleton);
        }