//under construction private static void convertCharacters(Map map, SceneGraph sceneGraph) { Player character = new Player(sceneGraph); character.objectPosition = new Vector2(0, 0); character.scale = new Vector2(1, 1); //load sprite sheets sceneGraph.redNinjaTotalTexture = sceneGraph.getContentManager().Load <Texture2D>("red_ninja"); sceneGraph.yellowNinjaTotalTexture = sceneGraph.getContentManager().Load <Texture2D>("yellow_ninja"); Animation stillAnimation = TextureUtility.ConvertStillAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); stillAnimation.setFrameRate(GameConstants.PLAYER_STILL_FRAMERATE); stillAnimation.setAnimationId(GameConstants.PLAYER_NO_MOVEMENT_ANIMATION); stillAnimation.setMaxFrames(stillAnimation.getTextureListSize() - 1); stillAnimation.cycleAnimationOn(); character.addToAnimationList(stillAnimation); //movement animation Animation walkingRightAnimation = TextureUtility.ConvertWalkingAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); walkingRightAnimation.setFrameRate(GameConstants.PLAYER_WALKING_FRAMERATE); walkingRightAnimation.setMaxFrames(walkingRightAnimation.getTextureListSize() - 1); walkingRightAnimation.setAnimationId(GameConstants.PLAYER_MOVEMENT_RIGHT_ANIMATION); walkingRightAnimation.cycleAnimationOn(); character.addToAnimationList(walkingRightAnimation); Animation walkingLeftAnimation = TextureUtility.ConvertWalkingAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); walkingLeftAnimation.setFrameRate(GameConstants.PLAYER_WALKING_FRAMERATE); walkingLeftAnimation.setMaxFrames(walkingRightAnimation.getTextureListSize() - 1); walkingLeftAnimation.setAnimationId(GameConstants.PLAYER_MOVEMENT_LEFT_ANIMATION); walkingLeftAnimation.cycleAnimationOn(); walkingLeftAnimation.flipHorizontally(); character.addToAnimationList(walkingLeftAnimation); Animation changingClothesAnimation = TextureUtility.ConvertChangingAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); changingClothesAnimation.setFrameRate(GameConstants.PLAYER_CHANGING_CLOTHES_FRAMERATE); changingClothesAnimation.setMaxFrames(changingClothesAnimation.getTextureListSize() - 1); changingClothesAnimation.setAnimationId(GameConstants.PLAYER_CHANGING_CLOTHES_ANIMATION); character.addToAnimationList(changingClothesAnimation); Animation deathAnimation = TextureUtility.ConvertDeathAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); deathAnimation.setFrameRate(GameConstants.PLAYER_DEATH_FRAMERATE); deathAnimation.setMaxFrames(changingClothesAnimation.getTextureListSize() - 1); deathAnimation.setAnimationId(GameConstants.PLAYER_DEATH_ANIMATION); character.addToAnimationList(deathAnimation); Animation initialJumpAnimation = TextureUtility.ConvertInitialJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); initialJumpAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); initialJumpAnimation.setMaxFrames(initialJumpAnimation.getTextureListSize() - 1); initialJumpAnimation.setAnimationId(GameConstants.PLAYER_INITIAL_JUMP_ANIMATION); character.addToAnimationList(initialJumpAnimation); Animation initialJumpLeftAnimation = TextureUtility.ConvertInitialJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); initialJumpLeftAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); initialJumpLeftAnimation.setMaxFrames(initialJumpLeftAnimation.getTextureListSize() - 1); initialJumpLeftAnimation.setAnimationId(GameConstants.PLAYER_INITIAL_JUMP_LEFT_ANIMATION); initialJumpLeftAnimation.flipHorizontally(); character.addToAnimationList(initialJumpLeftAnimation); Animation cycleJumpAnimation = TextureUtility.ConvertCycleJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); cycleJumpAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); cycleJumpAnimation.setMaxFrames(cycleJumpAnimation.getTextureListSize() - 1); cycleJumpAnimation.setAnimationId(GameConstants.PLAYER_CYCLE_JUMP_ANIMATION); cycleJumpAnimation.cycleAnimationOn(); character.addToAnimationList(cycleJumpAnimation); Animation cycleJumpLeftAnimation = TextureUtility.ConvertCycleJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); cycleJumpLeftAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); cycleJumpLeftAnimation.setMaxFrames(cycleJumpLeftAnimation.getTextureListSize() - 1); cycleJumpLeftAnimation.setAnimationId(GameConstants.PLAYER_CYCLE_JUMP_LEFT_ANIMATION); cycleJumpLeftAnimation.cycleAnimationOn(); character.addToAnimationList(cycleJumpLeftAnimation); Animation fallAnimation = TextureUtility.ConvertCycleJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); fallAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); fallAnimation.setMaxFrames(fallAnimation.getTextureListSize() - 1); fallAnimation.setAnimationId(GameConstants.PLAYER_FALL_ANIMATION); fallAnimation.cycleAnimationOn(); character.addToAnimationList(fallAnimation); Animation fallLeftAnimation = TextureUtility.ConvertCycleJumpAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); fallLeftAnimation.setFrameRate(GameConstants.PLAYER_JUMP_FRAMERATE); fallLeftAnimation.setMaxFrames(fallLeftAnimation.getTextureListSize() - 1); fallLeftAnimation.setAnimationId(GameConstants.PLAYER_FALL_LEFT_ANIMATION); fallLeftAnimation.cycleAnimationOn(); fallLeftAnimation.flipHorizontally(); character.addToAnimationList(fallLeftAnimation); Animation attackAnimation = TextureUtility.ConvertAttackAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); attackAnimation.setFrameRate(GameConstants.PLAYER_ATTACK_FRAMERATE); attackAnimation.setMaxFrames(attackAnimation.getTextureListSize() - 1); attackAnimation.setAnimationId(GameConstants.PLAYER_ATTACK_ANIMATION); character.addToAnimationList(attackAnimation); Animation attackLeftAnimation = TextureUtility.ConvertAttackAnimation(sceneGraph.renderingEngine, sceneGraph.redNinjaTotalTexture); attackLeftAnimation.setFrameRate(GameConstants.PLAYER_ATTACK_FRAMERATE); attackLeftAnimation.setMaxFrames(attackLeftAnimation.getTextureListSize() - 1); attackLeftAnimation.setAnimationId(GameConstants.PLAYER_ATTACK_LEFT_ANIMATION); attackLeftAnimation.flipHorizontally(); character.addToAnimationList(attackLeftAnimation); //initalize character character.currentAnimation = GameConstants.PLAYER_NO_MOVEMENT_ANIMATION; //character.objectPosition = new Vector2(270, 280); character.objectPosition = new Vector2(270, 180); //character.objectPosition = new Vector2(0, 0); character.width = 100; character.height = 100; character.idString = GameConstants.PLAYER_OBJECT_ID; sceneGraph.addPlayer(character); }