public void Regenerate3DTexture() { var is3DSource = _NoiseSource.HasFlag(NoiseSource.SimplexNoiseCompute) || _NoiseSource.HasFlag(NoiseSource.Texture3DCompute) || _NoiseSource.HasFlag(NoiseSource.Texture3D) ; if (!is3DSource) { return; } switch (_NoiseSource) { case NoiseSource.Texture3D: _fogTexture3D = TextureUtilities.CreateFogLUT3DFrom2DSlices(_FogTexture2D, _3DNoiseTextureDimensions); break; case NoiseSource.Texture3DCompute: _fogTexture3DCompute = TextureUtilities.CreateFogLUT3DFrom2DSlicesCompute(_FogTexture2D, _3DNoiseTextureDimensions, _Create3DLUTShader); break; case NoiseSource.SimplexNoiseCompute: _fogTexture3DSimplex = TextureUtilities.CreateFogLUT3DFromSimplexNoise(_3DNoiseTextureDimensions, _Create3DLUTShader); break; } }
public void Regenerate3DTexture() { var is3DSource = fogOptions.noiseSource.HasFlag(NoiseSource.SimplexNoiseCompute) || fogOptions.noiseSource.HasFlag(NoiseSource.Texture3DCompute) || fogOptions.noiseSource.HasFlag(NoiseSource.Texture3D); if (!is3DSource) { return; } switch (fogOptions.noiseSource) { case NoiseSource.Texture3D: _fogTexture3D = TextureUtilities.CreateFogLUT3DFrom2DSlices(fogTexture2D, fogOptions.noiseTexture3DDimensions); break; case NoiseSource.Texture3DCompute: _fogTexture3DCompute = TextureUtilities.CreateFogLUT3DFrom2DSlicesCompute(fogTexture2D, fogOptions.noiseTexture3DDimensions, create3DLutShader); break; case NoiseSource.SimplexNoiseCompute: _fogTexture3DSimplex = TextureUtilities.CreateFogLUT3DFromSimplexNoise(fogOptions.noiseTexture3DDimensions, create3DLutShader); break; } }