public TextureUnitStates(TextureUnitStates other) : this(OgrePINVOKE.new_TextureUnitStates__SWIG_1(TextureUnitStates.getCPtr(other)), true)
 {
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
 public TextureUnitStatesEnumerator(TextureUnitStates collection)
 {
     collectionRef = collection;
     currentIndex  = -1;
     currentObject = null;
     currentSize   = collectionRef.Count;
 }
 public void SetRange(int index, TextureUnitStates values)
 {
     OgrePINVOKE.TextureUnitStates_SetRange(swigCPtr, index, TextureUnitStates.getCPtr(values));
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
        public static TextureUnitStates Repeat(TextureUnitState value, int count)
        {
            global::System.IntPtr cPtr = OgrePINVOKE.TextureUnitStates_Repeat(TextureUnitState.getCPtr(value), count);
            TextureUnitStates     ret  = (cPtr == global::System.IntPtr.Zero) ? null : new TextureUnitStates(cPtr, true);

            if (OgrePINVOKE.SWIGPendingException.Pending)
            {
                throw OgrePINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
        public TextureUnitStates GetRange(int index, int count)
        {
            global::System.IntPtr cPtr = OgrePINVOKE.TextureUnitStates_GetRange(swigCPtr, index, count);
            TextureUnitStates     ret  = (cPtr == global::System.IntPtr.Zero) ? null : new TextureUnitStates(cPtr, true);

            if (OgrePINVOKE.SWIGPendingException.Pending)
            {
                throw OgrePINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(TextureUnitStates obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }