protected override void CreateScene() { mLog = LogManager.Singleton.createLog("RSQTest.log", false, true); mLog.LogMessage(string.Format("RSQTest log {0}", System.DateTime.Now)); create4LineDebugOverLay(); Show4LineDebugOverLay(); //setup RenderTargetListenerDirector mRTListener = new RenderTargetListenerDirector(); mRTListener.SubscribeEvents(); mRTListener.evtPreRenderTargetUpdate += new RenderTargetListenerDirector.RTLD_Delegate_RenderTargetUpdate(event_PreRenderTargetUpdate); mRTListener.evtPostRenderTargetUpdate += new RenderTargetListenerDirector.RTLD_Delegate_RenderTargetUpdate(event_PostRenderTargetUpdate); mSceneManager.SetAmbientLight(Converter.GetColor(0.2f, 0.2f, 0.2f)); mSceneManager.SetSkyBox(true, "Examples/MorningSkyBox"); // Create a light Light l = mSceneManager.CreateLight("MainLight"); l.SetLightType(OgreDotNet.Light.LightTypes.Directional); Math3D.Vector3 dir = new Vector3(0.5f, -1.0f, 0.0f); dir.Normalize(); l.SetDirection(dir); l.SetDiffuseColour(1.0f, 1.0f, 0.8f); l.SetSpecularColour(1.0f, 1.0f, 1.0f); // Create a prefab plane mPlane = new MovablePlane("ReflectPlane"); mPlane.D = 0; mPlane.Normal = OgreVector3.FromVector3(Math3D.Vector3.UnitY); MeshManager.GetSingleton().CreatePlane("ReflectionPlane", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, mPlane, 2000, 2000, 1, 1, true, 1, 1, 1, Vector3.UnitZ); mPlaneEnt = mSceneManager.CreateEntity("Plane", "ReflectionPlane"); // Create an entity from a model (will be loaded automatically) Entity knotEnt = mSceneManager.CreateEntity("Knot", "knot.mesh"); // Create an entity from a model (will be loaded automatically) Entity ogreHead = mSceneManager.CreateEntity("Head", "ogrehead.mesh"); knotEnt.SetMaterialName("Examples/TextureEffect2"); // Attach the rtt entity to the root of the scene SceneNode rootNode = mSceneManager.GetRootSceneNode(); mPlaneNode = rootNode.CreateChildSceneNode(); // Attach both the plane entity, and the plane definition mPlaneNode.AttachObject(mPlaneEnt); //multi Inheritence problem, use the static Get*From function to convert MovableObject mo = MovableObject.GetMovableObjectFrom(mPlane); mPlaneNode.AttachObject(mo); mPlaneNode.Translate(0.0f, -10.0f, 0.0f); // Tilt it a little to make it interesting //mPlaneNode.Roll( new Radian( new Degree( 5.0f)) ); mPlaneNode.Roll(5.0f); rootNode.CreateChildSceneNode("Head").AttachObject(ogreHead); RenderTexture rttTex = mRoot.GetRenderSystem().CreateRenderTexture("RttTex", 512, 512, TextureType.TEX_TYPE_2D, PixelFormat.PF_R8G8B8); { //new scope for some reason mReflectCam = mSceneManager.CreateCamera("ReflectCam"); mReflectCam.SetNearClipDistance(mCamera.GetNearClipDistance()); mReflectCam.SetFarClipDistance(mCamera.GetFarClipDistance()); mReflectCam.SetAspectRatio( (float)mRenderWindow.GetViewport(0).ActualWidth / (float)mRenderWindow.GetViewport(0).ActualHeight); Viewport v = rttTex.AddViewport(mReflectCam); v.ClearEveryFrame = true; v.BackgroundColor = System.Drawing.Color.Black; //Converter.ToColor( ColourValue.Black ); ResourcePtr resPtr = MaterialManager.Instance.Create("RttMat", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME); MaterialPtr mat = new MaterialPtr(ResourcePtr.getCPtr(resPtr).Handle, false); TextureUnitState t = mat.Get().GetTechnique(0).getPass(0).createTextureUnitState("RustedMetal.jpg"); t = mat.Get().GetTechnique(0).getPass(0).createTextureUnitState("RttTex"); // Blend with base texture t.setColourOperationEx(LayerBlendOperationEx.LBX_BLEND_MANUAL, LayerBlendSource.LBS_TEXTURE, LayerBlendSource.LBS_CURRENT, Color.White, Color.White, 0.25f); t.SetTextureAddressingMode(TextureUnitState.TextureAddressingMode.TAM_CLAMP); t.setProjectiveTexturing(true, mReflectCam); rttTex.AddListener(mRTListener); // set up linked reflection mReflectCam.EnableReflection(mPlane); // Also clip mReflectCam.EnableCustomNearClipPlane(mPlane); } // Give the plane a texture mPlaneEnt.SetMaterialName("RttMat"); // Add a whole bunch of extra transparent entities Entity cloneEnt; for (int n = 0; n < 10; ++n) { // Create a new node under the root SceneNode node = mSceneManager.CreateSceneNode(); // Random translate Vector3 nodePos; nodePos.x = OgreMath.SymmetricRandom() * 750.0f; nodePos.y = OgreMath.SymmetricRandom() * 100.0f + 25.0f; nodePos.z = OgreMath.SymmetricRandom() * 750.0f; node.SetPosition(nodePos); rootNode.AddChild(node); // Clone knot string cloneName = string.Format("Knot{0}", n); cloneEnt = knotEnt.Clone(cloneName); // Attach to new node node.AttachObject(cloneEnt); } mCamera.SetPosition(new Vector3(-50.0f, 100.0f, 500.0f)); mCamera.LookAt = new Vector3(0, 0, 0); }