public void GetTexture(TextureTypes texType) { EditorGUILayout.Space(); GUILayout.Label("Enter " + texType); switch (texType) { case TextureTypes.Diffuse: Diffuse = EditorGUILayout.ObjectField(Diffuse, typeof(Texture), false); break; case TextureTypes.Metallic: Metallic = EditorGUILayout.ObjectField(Metallic, typeof(Texture), false); break; case TextureTypes.Gloss: Gloss = EditorGUILayout.ObjectField(Gloss, typeof(Texture), false); break; case TextureTypes.Roughness: Roughness = EditorGUILayout.ObjectField(Roughness, typeof(Texture), false); break; case TextureTypes.Normal: Normal = EditorGUILayout.ObjectField(Normal, typeof(Texture), false); break; case TextureTypes.Texture: Texture = EditorGUILayout.ObjectField(Texture, typeof(Texture), false); break; } }
// // Display data on textures // public void DisplayTexture(TextureTypes textureType) { switch (textureType) { case TextureTypes.None: displayDataOnTexture.DisplayNoTexture(); break; case TextureTypes.Flowfield_Obstacle: displayDataOnTexture.DisplayTexture_FlowField_DistanceToObstacle(); break; case TextureTypes.Flowfield_Target: displayDataOnTexture.DisplayTexture_FlowField_DistanceToTarget(); break; case TextureTypes.Voronoi_Field: displayDataOnTexture.DisplayTexture_VoronoiField(); break; case TextureTypes.Voronoi_Diagram: displayDataOnTexture.DisplayTexture_VoronoiDiagram(); break; } }
public TTexture(Vector3 loc, int resolution, int density, TextureTypes type, bool byTile = false) { this.resolution = resolution; this.density = density; this.Loc = loc; this.Type = type; this.totalPix = (resolution * density) * (resolution * density); this.byTile = byTile; if (this.Type != TextureTypes.NoTexture) { this.Tex = new Texture2D(resolution * density, resolution * density); this.Colors = this.Tex.GetPixels(); } this.finished = false; }
protected Texture(string name, TextureSampler sampler, ColorSpaceTypes colorSpace, TextureTypes textureType) { Name = name; Sampler = sampler; ColorSpace = colorSpace; TextureType = textureType; }
public Texture(FileInfo file) : base(file) { BitmapImage image = GetImage(); this.Width = image.Width; this.Height = image.Height; this.Resolution = Width.ToString() + "x" + Height.ToString(); this.Type = DetermineType(); }
protected Texture(string name, TextureSampler sampler, ColorSpaceTypes colorSpace, TextureTypes textureType) { if (name == null) { throw new ArgumentNullException("name"); } Name = name; Sampler = sampler; ColorSpace = colorSpace; TextureType = textureType; }
public GetTextureParam(string name, TextureTypes textureType, float metallicFactor, float roughnessFactor, int?i0, int?i1, int?i2, int?i3, int?i4, int?i5) { if (string.IsNullOrEmpty(name)) { throw new ArgumentNullException(); } m_name = name; TextureType = textureType; MetallicFactor = metallicFactor; RoughnessFactor = roughnessFactor; Index0 = (ushort?)i0; Index1 = (ushort?)i1; Index2 = (ushort?)i2; Index3 = (ushort?)i3; Index4 = (ushort?)i4; Index5 = (ushort?)i5; }
// // Generate data on textures // public void GenerateTexture(Map map, TextureTypes textureType) { switch (textureType) { case TextureTypes.Flowfield_Obstacle: displayDataOnTexture.GenerateTexture_FlowField_DistanceToObstacle(map); break; case TextureTypes.Flowfield_Target: displayDataOnTexture.GenerateTexture_FlowField_DistanceToTarget(map); break; case TextureTypes.Voronoi_Field: displayDataOnTexture.GenerateTexture_VoronoiField(map); break; case TextureTypes.Voronoi_Diagram: displayDataOnTexture.GenerateTexture_VoronoiDiagram(map); break; } }
//============================================== // CONSTRUCTOR // creates a random island given a few parameters public Island(Vector3 init, Vector3 scale, noiseFunc method, TextureTypes t, int density, MeshLib.MaskMethod m = null) : base(init, scale, method, t, density) { // adjust the y coordinate of the island this.Loc = new Vector3(Loc.x, -1 * Random.Range(1, islandRange), Loc.z); // assign the type of mask this.Mask = m != null ? m : MeshLib.Mask.GenRandom(); if (this.Mask == null) { Debug.Log("WHAT1"); } _debug("Initialized"); StartCreateIsland(); }
//============================================== // CONSTRUCTOR public GenericTerrain(Vector3 init, Vector3 scale, noiseFunc method, TextureTypes t = TextureTypes.NoTexture, int density = defDensity) { this.Method = method; this.Material = MaterialController.GenDefault(); // set default values this.Texture = new TTexture(init, textureResolution, density, t); this.Loc = init; this.Scale = new Vector3( Mathf.Max(scale.x + GetDimensions(scale.x / sizeFactor), 200), Mathf.Max(scale.y + GetDimensions(scale.y / sizeFactor), 200), Mathf.Max(scale.z + GetDimensions(scale.z / sizeFactor), 200) ); this.Coloring = randomGradient(); _debug("Initialized"); }
// first 8 are junk and are not used. public static BackgroundTextureType GetTextureType(byte[] mimb) => mimb == null ? default: TextureTypes.First(x => x.FileSize == mimb.Length);
public ImageTexture(string name, TextureSampler sampler, Image image, ColorSpaceTypes colorSpace, TextureTypes textureType = TextureTypes.Default) : base(name, sampler, colorSpace, textureType) { Image = image; }
public RenderTexture(string name, TextureSampler sampler, ColorSpaceTypes colorSpace, TextureTypes textureType, int width = 256, int height = 256) : base(name, sampler, colorSpace, textureType) { Width = width; Height = height; }
public SolidTexture(string name, TextureSampler sampler, Vector4 color, ColorSpaceTypes colorSpace, TextureTypes textureType) : base(name, sampler, colorSpace, textureType) { Color = color; }
public MetallicRoughnessImageTexture(string name, TextureSampler sampler, Image image, float roughnessFactor, ColorSpaceTypes colorSpace, TextureTypes textureType = TextureTypes.Default) : base(name, sampler, image, colorSpace, textureType) { Image = image; RoughnessFactor = roughnessFactor; }
public static BackgroundTextureType GetTextureType(IReadOnlyCollection <byte> mimBytes) => mimBytes == null ? default : TextureTypes.First(x => x.FileSize == mimBytes.Count);