示例#1
0
文件: DrawableNote.cs 项目: yheno/osu
        private void load(TextureStore textures)
        {
            Texture = textures.Get(@"Menu/logo");

            Transforms.Add(new TransformPositionY() { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
            Transforms.Add(new TransformAlpha() { StartTime = note.StartTime + note.Duration + 200, EndTime = note.StartTime + note.Duration + 400, StartValue = 1, EndValue = 0 });
            Expire(true);
        }
示例#2
0
        private void load(TextureStore textures)
        {
            Texture = textures.Get(@"Menu/logo");

            Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
            Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
            Expire(true);
        }
示例#3
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 private void load(TextureStore textures)
 {
     Children = new Drawable[]
     {
         new Sprite
         {
             Texture = textures.Get(@"Cursor/cursor")
         }
     };
 }
示例#4
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        private void load(TextureStore textures)
        {
            Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });

            Add(new Sprite
            {
                Texture = textures.Get(@"Menu/logo"),
                Origin = Anchor.Centre,
                Scale = new Vector2(0.2f),
                RelativePositionAxes = Axes.Both,
                Position = new Vector2(0.1f, 0.5f),
                Colour = Color4.Gray
            });
        }
示例#5
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文件: KeyCounter.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     Children = new Drawable[]
     {
         buttonSprite = new Sprite
         {
             Texture = textures.Get(@"KeyCounter/key-up"),
             Anchor = Anchor.Centre,
             Origin = Anchor.Centre,
         },
         glowSprite = new Sprite
         {
             Texture = textures.Get(@"KeyCounter/key-glow"),
             Anchor = Anchor.Centre,
             Origin = Anchor.Centre,
             Alpha = 0
         },
         textLayer = new Container
         {
             Anchor = Anchor.Centre,
             Origin = Anchor.Centre,
             RelativeSizeAxes = Axes.Both,
             Children = new Drawable[]
             {
                 new SpriteText
                 {
                     Text = Name,
                     Anchor = Anchor.Centre,
                     Origin = Anchor.Centre,
                     RelativePositionAxes = Axes.Both,
                     Position = new Vector2(0, -0.25f),
                     Colour = KeyUpTextColor
                 },
                 countSpriteText = new SpriteText
                 {
                     Text = Count.ToString(@"#,0"),
                     Anchor = Anchor.Centre,
                     Origin = Anchor.Centre,
                     RelativePositionAxes = Axes.Both,
                     Position = new Vector2(0, 0.25f),
                     Colour = KeyUpTextColor
                 }
             }
         }
     };
     //Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
     //so the size can be changing between buttonSprite and glowSprite.
     Height = buttonSprite.DrawHeight;
     Width = buttonSprite.DrawWidth;
 }
 public CytusDrawableSliderEnd(CytusSliderTick hitObject, float x, float y, TextureStore textures) : base(hitObject, x, y, textures)
 {
     // Don't show the arrow, since we're the last one
     SliderArrow.Hide();
 }
示例#7
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 private void load(ShaderManager shaders, TextureStore textures)
 {
     shader  = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
     texture = textures.Get(@"Cursor/cursortrail");
     Scale   = new Vector2(1 / texture.ScaleAdjust);
 }
示例#8
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 private void load(TextureStore textures)
 {
     sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
 }
示例#9
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 public AgentFactory(Renderer renderer, ContentManager contentManager, JobFactory jobFactory)
 {
     this.contentManager = contentManager;
     this.jobFactory     = jobFactory;
     textureStore        = new TextureStore(renderer);
 }
示例#10
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 private void load(TextureStore textures)
 {
     Texture = textures.Get(url);
 }
示例#11
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 private void load(TextureStore textures)
 {
     sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
 }
示例#12
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        private void load(OverlayColourProvider colourProvider, TextureStore textures)
        {
            Container <Drawable> hiddenDetailContainer;
            Container <Drawable> expandedDetailContainer;

            InternalChildren = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = colourProvider.Background4
                },
                new FillFlowContainer
                {
                    AutoSizeAxes     = Axes.X,
                    RelativeSizeAxes = Axes.Y,
                    Direction        = FillDirection.Horizontal,
                    Padding          = new MarginPadding {
                        Vertical = 10
                    },
                    Margin = new MarginPadding {
                        Left = UserProfileOverlay.CONTENT_X_MARGIN
                    },
                    Spacing  = new Vector2(10, 0),
                    Children = new Drawable[]
                    {
                        new FollowersButton
                        {
                            User = { BindTarget = User }
                        },
                        new MappingSubscribersButton
                        {
                            User = { BindTarget = User }
                        },
                        new MessageUserButton
                        {
                            User = { BindTarget = User }
                        },
                    }
                },
                new Container
                {
                    Anchor           = Anchor.CentreRight,
                    Origin           = Anchor.CentreRight,
                    RelativeSizeAxes = Axes.Y,
                    Padding          = new MarginPadding {
                        Vertical = 10
                    },
                    Width = UserProfileOverlay.CONTENT_X_MARGIN,
                    Child = new ExpandDetailsButton
                    {
                        Anchor         = Anchor.Centre,
                        Origin         = Anchor.Centre,
                        DetailsVisible = { BindTarget = DetailsVisible }
                    },
                },
                new Container
                {
                    Anchor       = Anchor.CentreRight,
                    Origin       = Anchor.CentreRight,
                    AutoSizeAxes = Axes.Both,
                    Margin       = new MarginPadding {
                        Right = UserProfileOverlay.CONTENT_X_MARGIN
                    },
                    Children = new Drawable[]
                    {
                        new LevelBadge
                        {
                            Anchor = Anchor.CentreRight,
                            Origin = Anchor.CentreRight,
                            Size   = new Vector2(40),
                            User   = { BindTarget = User }
                        },
                        expandedDetailContainer = new Container
                        {
                            Anchor = Anchor.CentreRight,
                            Origin = Anchor.CentreRight,
                            Width  = 200,
                            Height = 6,
                            Margin = new MarginPadding {
                                Right = 50
                            },
                            Child = new LevelProgressBar
                            {
                                RelativeSizeAxes = Axes.Both,
                                User             = { BindTarget = User }
                            }
                        },
                        hiddenDetailContainer = new FillFlowContainer
                        {
                            Direction    = FillDirection.Horizontal,
                            Anchor       = Anchor.CentreRight,
                            Origin       = Anchor.CentreRight,
                            Width        = 200,
                            AutoSizeAxes = Axes.Y,
                            Alpha        = 0,
                            Spacing      = new Vector2(10, 0),
                            Margin       = new MarginPadding {
                                Right = 50
                            },
                            Children = new[]
                            {
                                hiddenDetailGlobal = new OverlinedInfoContainer
                                {
                                    Title      = UsersStrings.ShowRankGlobalSimple,
                                    LineColour = colourProvider.Highlight1
                                },
                                hiddenDetailCountry = new OverlinedInfoContainer
                                {
                                    Title      = UsersStrings.ShowRankCountrySimple,
                                    LineColour = colourProvider.Highlight1
                                },
                            }
                        }
                    }
                }
            };

            DetailsVisible.BindValueChanged(visible =>
            {
                hiddenDetailContainer.FadeTo(visible.NewValue ? 0 : 1, 200, Easing.OutQuint);
                expandedDetailContainer.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
            });

            User.BindValueChanged(user => updateDisplay(user.NewValue));
        }
示例#13
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 private void load(TextureStore store)
 {
     chevron.Texture = store.Get("chevron-down");
 }
示例#14
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        private void load(TextureStore textures, ArborGame game, Story story)
        {
            InternalChildren = new Drawable[]
            {
                new Container
                {
                    RelativeSizeAxes = Axes.Both,
                    Children         = new Drawable[]
                    {
                        new Sprite
                        {
                            Depth            = float.MaxValue,
                            Anchor           = Anchor.Centre,
                            Origin           = Anchor.Centre,
                            Texture          = textures.Get("Backgrounds/grass"),
                            Size             = Vector2.One,
                            RelativeSizeAxes = Axes.Both,
                            FillMode         = FillMode.Fill,
                        },
                        new Button
                        {
                            Position         = new Vector2(10, -160),
                            Anchor           = Anchor.CentreLeft,
                            Origin           = Anchor.CentreLeft,
                            Text             = "Load Test World",
                            CornerRadius     = 8,
                            Size             = new Vector2(200, 100),
                            Action           = () => this.Push(new GameScreen()),
                            BackgroundColour = Color4.Gray,
                        },
                        settings = new SettingsOverlay
                        {
                            Anchor           = Anchor.CentreRight,
                            Origin           = Anchor.CentreRight,
                            RelativeSizeAxes = Axes.Y,
                        },
                        new Button
                        {
                            Position         = new Vector2(10, 160),
                            Anchor           = Anchor.CentreLeft,
                            Origin           = Anchor.CentreLeft,
                            Text             = "Toggle Settings",
                            CornerRadius     = 8,
                            Size             = new Vector2(200, 100),
                            Action           = settings.ToggleVisibility,
                            BackgroundColour = Color4.Gray,
                        },
                        new SpriteText
                        {
                            Colour = Color4.Wheat,
                            Anchor = Anchor.TopLeft,
                            Origin = Anchor.TopLeft,
                            Font   = FontUsage.Default.With(size: 60),
                            Text   = $"Welcome to the \"{story.Name}\" game!"
                        },
                    }
                }
            };

            if (game.StoryStorage != null)
            {
                AddInternal(new Button
                {
                    Position         = new Vector2(10, 0),
                    Anchor           = Anchor.CentreLeft,
                    Origin           = Anchor.CentreLeft,
                    Text             = "Load Editor",
                    CornerRadius     = 8,
                    Size             = new Vector2(200, 100),
                    Action           = () => this.Push(new MapEditorScreen()),
                    BackgroundColour = Color4.Gray,
                });
            }
        }
示例#15
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 private void load(TextureStore textures)
 {
     approachCircle.Texture = textures.Get(@"Play/osu/approachcircle@2x");
 }
示例#16
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文件: RingPiece.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     ring.Texture = textures.Get(@"Play/osu/ring@2x");
 }
示例#17
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文件: NumberPiece.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     number.Texture = textures.Get(@"Play/osu/number@2x");
 }
示例#18
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        private void load(TextureStore textures, Storage storage, DependencyContainer dependencies)
        {
            this.storage = storage;

            TextureStore flagStore = new TextureStore();

            // Local flag store
            flagStore.AddStore(new RawTextureLoaderStore(new NamespacedResourceStore <byte[]>(new StorageBackedResourceStore(storage), "Drawings")));
            // Default texture store
            flagStore.AddStore(textures);

            dependencies.Cache(flagStore);

            if (TeamList == null)
            {
                TeamList = new StorageBackedTeamList(storage);
            }

            if (!TeamList.Teams.Any())
            {
                Exit();
                return;
            }

            drawingsConfig = new DrawingsConfigManager(storage);

            Children = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = new Color4(77, 77, 77, 255)
                },
                new Sprite
                {
                    FillMode = FillMode.Fill,
                    Texture  = textures.Get(@"Backgrounds/Drawings/background.png")
                },
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Direction        = FillDirection.Horizontal,

                    Children = new Drawable[]
                    {
                        // Main container
                        new Container
                        {
                            RelativeSizeAxes = Axes.Both,
                            Width            = 0.85f,

                            Children = new Drawable[]
                            {
                                // Visualiser
                                new VisualiserContainer
                                {
                                    Anchor = Anchor.Centre,
                                    Origin = Anchor.Centre,

                                    RelativeSizeAxes = Axes.X,
                                    Size             = new Vector2(1, 10),

                                    Colour = new Color4(255, 204, 34, 255),

                                    Lines = 6
                                },
                                // Groups
                                groupsContainer = new GroupContainer(drawingsConfig.Get <int>(DrawingsConfig.Groups), drawingsConfig.Get <int>(DrawingsConfig.TeamsPerGroup))
                                {
                                    Anchor = Anchor.TopCentre,
                                    Origin = Anchor.TopCentre,

                                    RelativeSizeAxes = Axes.Y,
                                    AutoSizeAxes     = Axes.X,

                                    Padding = new MarginPadding
                                    {
                                        Top    = 35f,
                                        Bottom = 35f
                                    }
                                },
                                // Scrolling teams
                                teamsContainer = new ScrollingTeamContainer
                                {
                                    Anchor = Anchor.Centre,
                                    Origin = Anchor.Centre,

                                    RelativeSizeAxes = Axes.X,
                                },
                                // Scrolling team name
                                fullTeamNameText = new OsuSpriteText
                                {
                                    Anchor = Anchor.Centre,
                                    Origin = Anchor.TopCentre,

                                    Position = new Vector2(0, 45f),

                                    Alpha = 0,

                                    Font     = "Exo2.0-Light",
                                    TextSize = 42f
                                }
                            }
                        },
                        // Control panel container
                        new Container
                        {
                            RelativeSizeAxes = Axes.Both,
                            Width            = 0.15f,

                            Children = new Drawable[]
                            {
                                new Box
                                {
                                    RelativeSizeAxes = Axes.Both,
                                    Colour           = new Color4(54, 54, 54, 255)
                                },
                                new OsuSpriteText
                                {
                                    Anchor = Anchor.TopCentre,
                                    Origin = Anchor.TopCentre,

                                    Text     = "Control Panel",
                                    TextSize = 22f,
                                    Font     = "Exo2.0-Bold"
                                },
                                new FillFlowContainer
                                {
                                    Anchor = Anchor.TopCentre,
                                    Origin = Anchor.TopCentre,

                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Width            = 0.75f,

                                    Position = new Vector2(0, 35f),

                                    Direction = FillDirection.Vertical,
                                    Spacing   = new Vector2(0, 5f),

                                    Children = new Drawable[]
                                    {
                                        new OsuButton
                                        {
                                            RelativeSizeAxes = Axes.X,

                                            Text   = "Begin random",
                                            Action = teamsContainer.StartScrolling,
                                        },
                                        new OsuButton
                                        {
                                            RelativeSizeAxes = Axes.X,

                                            Text   = "Stop random",
                                            Action = teamsContainer.StopScrolling,
                                        },
                                        new OsuButton
                                        {
                                            RelativeSizeAxes = Axes.X,

                                            Text   = "Reload",
                                            Action = reloadTeams
                                        }
                                    }
                                },
                                new FillFlowContainer
                                {
                                    Anchor = Anchor.BottomCentre,
                                    Origin = Anchor.BottomCentre,

                                    RelativeSizeAxes = Axes.X,
                                    AutoSizeAxes     = Axes.Y,
                                    Width            = 0.75f,

                                    Position = new Vector2(0, -5f),

                                    Direction = FillDirection.Vertical,
                                    Spacing   = new Vector2(0, 5f),

                                    Children = new Drawable[]
                                    {
                                        new OsuButton
                                        {
                                            RelativeSizeAxes = Axes.X,

                                            Text   = "Reset",
                                            Action = () => reset(false)
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            };

            teamsContainer.OnSelected      += onTeamSelected;
            teamsContainer.OnScrollStarted += () => fullTeamNameText.FadeOut(200);

            reset(true);
        }
示例#19
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 private void load(TextureStore textures)
 {
     Texture = textures.Get("Gameplay/osu/blinds-panel");
 }
示例#20
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 private void load(TextureStore textures)
 {
     RelativeSizeAxes = Axes.Both;
     InternalChildren = new Drawable[]
     {
         new Box
         {
             RelativeSizeAxes = Axes.Both,
             Colour           = new Colour4(106, 100, 104, 255)
         },
         new GridContainer
         {
             RelativeSizeAxes = Axes.Both,
             RowDimensions    = new[]
             {
                 new Dimension(GridSizeMode.Relative, .1f),
                 new Dimension(),
             },
             ColumnDimensions = new[]
             {
                 new Dimension(),
             },
             Content = new[]
             {
                 new Drawable[]
                 {
                     new Container
                     {
                         RelativeSizeAxes = Axes.Both,
                         Children         = new Drawable[]
                         {
                             new Box
                             {
                                 RelativeSizeAxes = Axes.Both,
                                 Colour           = new Colour4(60, 60, 60, 255)
                             },
                             new Container
                             {
                                 Anchor           = Anchor.TopRight,
                                 Origin           = Anchor.TopRight,
                                 RelativeSizeAxes = Axes.Both,
                                 Width            = .2f,
                                 Child            = new SimpleIconButton(FontAwesome.Solid.Home)
                                 {
                                     Anchor = Anchor.Centre,
                                     Origin = Anchor.Centre,
                                     Action = this.Exit,
                                 }
                             },
                         }
                     }
                 },
                 new Drawable[]
                 {
                     new Container
                     {
                         RelativeSizeAxes = Axes.Both,
                         Child            = new BasicScrollContainer
                         {
                             RelativeSizeAxes = Axes.Both,
                             ClampExtension   = 30,
                             Child            = new FillFlowContainer
                             {
                                 AutoSizeAxes     = Axes.Y,
                                 RelativeSizeAxes = Axes.X,
                                 Direction        = FillDirection.Vertical,
                                 Children         = new Drawable[]
                                 {
                                     new Container
                                     {
                                         RelativeSizeAxes = Axes.X,
                                         Height           = 400,
                                         Children         = new Drawable[]
                                         {
                                             new Box
                                             {
                                                 RelativeSizeAxes = Axes.Both,
                                                 Colour           = Colour4.Red
                                             },
                                             new GamePreviewContainer(onlineGame)
                                             {
                                                 GameNameSize = 90,
                                                 MadeBySize   = 60,
                                             }
                                         }
                                     },
                                     new Container
                                     {
                                         RelativeSizeAxes = Axes.X,
                                         AutoSizeAxes     = Axes.Y,
                                         Child            = new FillFlowContainer
                                         {
                                             RelativeSizeAxes = Axes.X,
                                             AutoSizeAxes     = Axes.Y,
                                             Direction        = FillDirection.Vertical,
                                             Children         = new Drawable[]
                                             {
                                                 new SpriteText
                                                 {
                                                     Text = @"Descripción:",
                                                     Font = new FontUsage(size: 70)
                                                 },
                                                 new TextFlowContainer((e) => e.Font = new FontUsage(size: 70))
                                                 {
                                                     RelativeSizeAxes = Axes.X,
                                                     Height           = 300,
                                                     Text             = onlineGame.Description,
                                                 },
                                             },
                                         },
                                     },
                                     new SpriteText
                                     {
                                         Text = "Salas:",
                                         Font = new FontUsage(size: 80)
                                     },
                                     new Container
                                     {
                                         RelativeSizeAxes = Axes.X,
                                         AutoSizeAxes     = Axes.Y,
                                         Padding          = new MarginPadding(80),
                                         Children         = new Drawable[]
                                         {
                                             new Container
                                             {
                                                 RelativeSizeAxes = Axes.Both,
                                                 Padding          = new MarginPadding(.9f),
                                                 Children         = new Drawable[]
                                                 {
                                                     new Box
                                                     {
                                                         RelativeSizeAxes = Axes.Both,
                                                         Colour           = Colour4.LightGray
                                                     },
                                                     errorText = new TextFlowContainer((e) => { e.Font = new FontUsage(size: 80); e.Colour = Colour4.Black; })
                                                     {
                                                         RelativeSizeAxes = Axes.X,
                                                         Height           = 1000,
                                                     },
                                                 },
                                             },
                                             new BasicScrollContainer
                                             {
                                                 RelativeSizeAxes = Axes.X,
                                                 Height           = 1000,
                                                 ClampExtension   = 30,
                                                 Masking          = true,
                                                 BorderColour     = Colour4.Black,
                                                 BorderThickness  = 3.5f,
                                                 Child            = gameRooms = new FillFlowContainer
                                                 {
                                                     RelativeSizeAxes = Axes.X,
                                                     AutoSizeAxes     = Axes.Y,
                                                     Direction        = FillDirection.Vertical
                                                 },
                                             },
                                         },
                                     },
                                     new Container
                                     {
                                         RelativeSizeAxes = Axes.X,
                                         Height           = 200,
                                         Child            = reportButton = new GamesToGoButton
                                         {
                                             Anchor           = Anchor.Centre,
                                             Origin           = Anchor.Centre,
                                             RelativeSizeAxes = Axes.X,
                                             Height           = 150,
                                             Width            = .85f,
                                             Text             = @"Reportar",
                                             Action           = () => reportOverlay.Show()
                                         },
                                     },
                                 },
                             },
                         },
                     },
                 },
             },
         },
         new Container
         {
             Anchor  = Anchor.BottomRight,
             Origin  = Anchor.BottomRight,
             Size    = new Vector2(300),
             Padding = new MarginPadding(50),
             Child   = new CircularContainer
             {
                 RelativeSizeAxes = Axes.Both,
                 Masking          = true,
                 Child            = new SurfaceButton
                 {
                     Action           = createRoom,
                     BackgroundColour = Colour4.Pink,
                     Children         = new Drawable[]
                     {
                         new SpriteIcon
                         {
                             Anchor           = Anchor.Centre,
                             Origin           = Anchor.Centre,
                             RelativeSizeAxes = Axes.Both,
                             Height           = .4f,
                             Width            = .4f,
                             Icon             = FontAwesome.Solid.Plus,
                         },
                     },
                 },
             },
         },
         reportOverlay = new ReportOverlay()
         {
             Game = onlineGame
         }
     };
     reportButton.SpriteText.Font = new FontUsage(size: 80);
     populateRooms();
 }
示例#21
0
 private void load(TextureStore textures)
 {
     Texture          = textures.Get("background-day");
     RelativeSizeAxes = Axes.Y;
     Height           = 1.0f;
 }
示例#22
0
文件: GlowPiece.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
 }
示例#23
0
        private void load(OverlayColourProvider colourProvider, TextureStore textures)
        {
            Container <Drawable> hiddenDetailContainer;
            Container <Drawable> expandedDetailContainer;

            InternalChildren = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = colourProvider.Background4
                },
                new FillFlowContainer
                {
                    AutoSizeAxes     = Axes.X,
                    RelativeSizeAxes = Axes.Y,
                    Direction        = FillDirection.Horizontal,
                    Padding          = new MarginPadding {
                        Vertical = 10
                    },
                    Margin = new MarginPadding {
                        Left = UserProfileOverlay.CONTENT_X_MARGIN
                    },
                    Spacing  = new Vector2(10, 0),
                    Children = new Drawable[]
                    {
                        new AddFriendButton
                        {
                            RelativeSizeAxes = Axes.Y,
                            User             = { BindTarget = User }
                        },
                        new MessageUserButton
                        {
                            User = { BindTarget = User }
                        },
                        // Disabled temporarily, Will be available
                        // after peppy improves the watch stream system
                        // (Supports watch to stable players gameplay.)

                        /*new SpectatePlayerButton
                         * {
                         *  RelativeSizeAxes = Axes.Y,
                         *  User = { BindTarget = User }
                         * },*/
                    }
                },
                new Container
                {
                    Anchor           = Anchor.CentreRight,
                    Origin           = Anchor.CentreRight,
                    RelativeSizeAxes = Axes.Y,
                    Padding          = new MarginPadding {
                        Vertical = 10
                    },
                    Width = UserProfileOverlay.CONTENT_X_MARGIN,
                    Child = new ExpandDetailsButton
                    {
                        RelativeSizeAxes = Axes.Y,
                        Anchor           = Anchor.Centre,
                        Origin           = Anchor.Centre,
                        DetailsVisible   = { BindTarget = DetailsVisible }
                    },
                },
                new Container
                {
                    Anchor       = Anchor.CentreRight,
                    Origin       = Anchor.CentreRight,
                    AutoSizeAxes = Axes.Both,
                    Margin       = new MarginPadding {
                        Right = UserProfileOverlay.CONTENT_X_MARGIN
                    },
                    Children = new Drawable[]
                    {
                        new LevelBadge
                        {
                            Anchor = Anchor.CentreRight,
                            Origin = Anchor.CentreRight,
                            Size   = new Vector2(40),
                            User   = { BindTarget = User }
                        },
                        expandedDetailContainer = new Container
                        {
                            Anchor = Anchor.CentreRight,
                            Origin = Anchor.CentreRight,
                            Width  = 200,
                            Height = 6,
                            Margin = new MarginPadding {
                                Right = 50
                            },
                            Child = new LevelProgressBar
                            {
                                RelativeSizeAxes = Axes.Both,
                                User             = { BindTarget = User }
                            }
                        },
                        hiddenDetailContainer = new FillFlowContainer
                        {
                            Direction    = FillDirection.Horizontal,
                            Anchor       = Anchor.CentreRight,
                            Origin       = Anchor.CentreRight,
                            Width        = 200,
                            AutoSizeAxes = Axes.Y,
                            Alpha        = 0,
                            Spacing      = new Vector2(10, 0),
                            Margin       = new MarginPadding {
                                Right = 50
                            },
                            Children = new[]
                            {
                                hiddenDetailGlobal = new OverlinedInfoContainer
                                {
                                    Title      = "全球排名",
                                    LineColour = colourProvider.Highlight1
                                },
                                hiddenDetailCountry = new OverlinedInfoContainer
                                {
                                    Title      = "國家排名",
                                    LineColour = colourProvider.Highlight1
                                },
                            }
                        }
                    }
                }
            };

            DetailsVisible.BindValueChanged(visible =>
            {
                hiddenDetailContainer.FadeTo(visible.NewValue ? 0 : 1, 200, Easing.OutQuint);
                expandedDetailContainer.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
            });

            User.BindValueChanged(user => updateDisplay(user.NewValue));
        }
示例#24
0
文件: CirclePiece.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     disc.Texture = textures.Get(@"Play/osu/disc@2x");
 }
示例#25
0
 private void load(TextureStore textures)
 {
     Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite {
         Texture = textures.Get(name)
     });
 }
 private void load(TextureStore store)
 {
     texture = store.Get(@"sample-texture");
 }
示例#27
0
 private void load(TextureStore textures)
 {
     Texture = textures.Get(@"Headers/news");
 }
示例#28
0
        private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures)
        {
            this.api = api;

            if (string.IsNullOrEmpty(api.ProvidedUsername))
            {
                return;
            }

            Children = new Drawable[]
            {
                new Sprite
                {
                    Anchor  = Anchor.TopCentre,
                    Origin  = Anchor.TopCentre,
                    Texture = textures.Get(@"Menu/dev-build-footer"),
                },
                new Sprite
                {
                    Anchor  = Anchor.BottomCentre,
                    Origin  = Anchor.BottomCentre,
                    Texture = textures.Get(@"Menu/dev-build-footer"),
                },
                new FillFlowContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Direction        = FillDirection.Vertical,
                    Anchor           = Anchor.TopCentre,
                    Origin           = Anchor.TopCentre,
                    Padding          = new MarginPadding(20),
                    Spacing          = new Vector2(0, 5),
                    Children         = new Drawable[]
                    {
                        new Container
                        {
                            RelativeSizeAxes = Axes.X,
                            Height           = 150,
                            Child            = new OsuLogo
                            {
                                Scale     = new Vector2(0.1f),
                                Anchor    = Anchor.Centre,
                                Triangles = false,
                            },
                        },
                        new OsuSpriteText
                        {
                            TextSize = 28,
                            Font     = "Exo2.0-Light",
                            Anchor   = Anchor.TopCentre,
                            Origin   = Anchor.TopCentre,
                            Colour   = Color4.Red,
                            Text     = "Warning! 注意!",
                        },
                        multiAccountExplanationText = new OsuTextFlowContainer(cp => { cp.TextSize = 12; })
                        {
                            RelativeSizeAxes = Axes.X,
                            AutoSizeAxes     = Axes.Y
                        },
                        new SettingsButton
                        {
                            Text   = "Help, I can't access my account!",
                            Margin = new MarginPadding {
                                Top = 50
                            },
                            Action = () => game?.OpenUrlExternally(help_centre_url)
                        },
                        new DangerousSettingsButton
                        {
                            Text   = "I understand. This account isn't for me.",
                            Action = () => Push(new ScreenEntry())
                        },
                        furtherAssistance = new LinkFlowContainer(cp => { cp.TextSize = 12; })
                        {
                            Margin = new MarginPadding {
                                Top = 20
                            },
                            Anchor       = Anchor.TopCentre,
                            Origin       = Anchor.TopCentre,
                            AutoSizeAxes = Axes.Both
                        },
                    }
                }
            };

            multiAccountExplanationText.AddText("Are you ");
            multiAccountExplanationText.AddText(api.ProvidedUsername, cp => cp.Colour = colours.BlueLight);
            multiAccountExplanationText.AddText("? osu! has a policy of ");
            multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
            multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
            multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
            multiAccountExplanationText.AddText(".");

            furtherAssistance.AddText("Need further assistance? Contact us via our ");
            furtherAssistance.AddLink("support system", help_centre_url);
            furtherAssistance.AddText(".");
        }
示例#29
0
 private void load(TextureStore textures)
 {
     AddFrame(textures.Get("https://a.ppy.sh/2"), 500);
     AddFrame(textures.Get("https://a.ppy.sh/3"), 500);
     AddFrame(textures.Get("https://a.ppy.sh/1876669"), 500);
 }
示例#30
0
 private void load(TextureStore textures)
 {
     RelativeSizeAxes = Axes.Both;
     Masking          = true;
     BorderColour     = Colour4.Black;
     BorderThickness  = 3.5f;
     InternalChildren = new Drawable[]
     {
         new Box
         {
             RelativeSizeAxes = Axes.Both,
             Colour           = Colour4.LightGray,
         },
         new FillFlowContainer
         {
             RelativeSizeAxes = Axes.Both,
             Direction        = FillDirection.Horizontal,
             Padding          = new MarginPadding(20),
             Spacing          = new Vector2(20),
             Children         = new Drawable[]
             {
                 new Container
                 {
                     RelativeSizeAxes = Axes.Both,
                     Width            = .2f,
                     Child            = gameImage = new Sprite
                     {
                         RelativeSizeAxes = Axes.Both,
                         Texture          = textures.Get("Images/gtg"),
                     },
                 },
                 new Container
                 {
                     RelativeSizeAxes = Axes.Both,
                     Width            = .5f,
                     Child            = new FillFlowContainer
                     {
                         RelativeSizeAxes = Axes.Both,
                         Direction        = FillDirection.Vertical,
                         Children         = new Drawable[]
                         {
                             new Container
                             {
                                 RelativeSizeAxes = Axes.Both,
                                 Height           = .5f,
                                 Child            = new TextFlowContainer((w) => w.Font = new FontUsage(size: 60))
                                 {
                                     RelativeSizeAxes = Axes.Both,
                                     Text             = @"Sala de " + room.Owner.Username,
                                 },
                             },
                             new Container
                             {
                                 RelativeSizeAxes = Axes.Both,
                                 Height           = .5f,
                                 Child            = new SpriteText
                                 {
                                     Text = "Id: " + room.Id,
                                     Font = new FontUsage(size: 50),
                                 },
                             },
                         },
                     },
                 },
                 new Container
                 {
                     RelativeSizeAxes = Axes.Both,
                     Width            = .3f,
                     Padding          = new MarginPadding()
                     {
                         Right = 50
                     },
                     Child = new FillFlowContainer
                     {
                         RelativeSizeAxes = Axes.Both,
                         Direction        = FillDirection.Horizontal,
                         Children         = new Drawable[]
                         {
                             new Container
                             {
                                 Anchor           = Anchor.Centre,
                                 Origin           = Anchor.Centre,
                                 RelativeSizeAxes = Axes.Both,
                                 Width            = .4f,
                                 Child            = new SpriteText
                                 {
                                     Anchor = Anchor.Centre,
                                     Origin = Anchor.Centre,
                                     Text   = room.CurrentPlayers + "/" + room.Game.Maxplayers,
                                     Font   = new FontUsage(size: 60)
                                 }
                             },
                             new Container
                             {
                                 Anchor           = Anchor.Centre,
                                 Origin           = Anchor.Centre,
                                 RelativeSizeAxes = Axes.Both,
                                 Width            = .6f,
                                 Padding          = new MarginPadding(10),
                                 Child            = new SpriteIcon
                                 {
                                     RelativeSizeAxes = Axes.Both,
                                     Icon             = FontAwesome.Solid.Users
                                 },
                             },
                         },
                     },
                 },
             },
         },
     };
     Schedule(async() =>
     {
         gameImage.Texture = await textures.GetAsync($"https://gamestogo.company/api/Users/DownloadImage/{room.Owner.ID}");
     });
 }
示例#31
0
 public FallbackTextureStore(TextureStore primary, TextureStore fallback)
 {
     this.primary  = primary;
     this.fallback = fallback;
 }
示例#32
0
        private void load(FrameworkConfigManager config)
        {
            Resources = new ResourceStore <byte[]>();
            Resources.AddStore(new NamespacedResourceStore <byte[]>(new DllResourceStore(typeof(Game).Assembly), @"Resources"));

            Textures = new TextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));
            Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(Textures);

            var tracks = new ResourceStore <byte[]>();

            tracks.AddStore(new NamespacedResourceStore <byte[]>(Resources, @"Tracks"));
            tracks.AddStore(new OnlineStore());

            var samples = new ResourceStore <byte[]>();

            samples.AddStore(new NamespacedResourceStore <byte[]>(Resources, @"Samples"));
            samples.AddStore(new OnlineStore());

            Audio = new AudioManager(Host.AudioThread, tracks, samples)
            {
                EventScheduler = Scheduler
            };
            dependencies.Cache(Audio);

            dependencies.CacheAs(Audio.Tracks);
            dependencies.CacheAs(Audio.Samples);

            // attach our bindables to the audio subsystem.
            config.BindWith(FrameworkSetting.AudioDevice, Audio.AudioDevice);
            config.BindWith(FrameworkSetting.VolumeUniversal, Audio.Volume);
            config.BindWith(FrameworkSetting.VolumeEffect, Audio.VolumeSample);
            config.BindWith(FrameworkSetting.VolumeMusic, Audio.VolumeTrack);

            Shaders = new ShaderManager(new NamespacedResourceStore <byte[]>(Resources, @"Shaders"));
            dependencies.Cache(Shaders);

            var cacheStorage = Host.Storage.GetStorageForDirectory(Path.Combine("cache", "fonts"));

            // base store is for user fonts
            Fonts = new FontStore(useAtlas: true, cacheStorage: cacheStorage);

            // nested store for framework provided fonts.
            // note that currently this means there could be two async font load operations.
            Fonts.AddStore(localFonts = new FontStore(useAtlas: false));

            addFont(localFonts, Resources, @"Fonts/OpenSans/OpenSans");
            addFont(localFonts, Resources, @"Fonts/OpenSans/OpenSans-Bold");
            addFont(localFonts, Resources, @"Fonts/OpenSans/OpenSans-Italic");
            addFont(localFonts, Resources, @"Fonts/OpenSans/OpenSans-BoldItalic");

            addFont(Fonts, Resources, @"Fonts/FontAwesome5/FontAwesome-Solid");
            addFont(Fonts, Resources, @"Fonts/FontAwesome5/FontAwesome-Regular");
            addFont(Fonts, Resources, @"Fonts/FontAwesome5/FontAwesome-Brands");

            dependencies.Cache(Fonts);

            Localisation = new LocalisationManager(config);
            dependencies.Cache(Localisation);

            frameSyncMode = config.GetBindable <FrameSync>(FrameworkSetting.FrameSync);

            executionMode = config.GetBindable <ExecutionMode>(FrameworkSetting.ExecutionMode);

            logOverlayVisibility = config.GetBindable <bool>(FrameworkSetting.ShowLogOverlay);
            logOverlayVisibility.BindValueChanged(visibility =>
            {
                if (visibility.NewValue)
                {
                    if (logOverlay == null)
                    {
                        LoadComponentAsync(logOverlay = new LogOverlay
                        {
                            Depth = float.MinValue / 2,
                        }, AddInternal);
                    }

                    logOverlay.Show();
                }
                else
                {
                    logOverlay?.Hide();
                }
            }, true);
        }
示例#33
0
文件: OsuLogo.cs 项目: Vexus178/osu
 private void load(TextureStore textures)
 {
     logo.Texture   = textures.Get(@"Menu/logo");
     ripple.Texture = textures.Get(@"Menu/logo");
 }
示例#34
0
 private void load(TextureStore ts)
 {
     textureStore = ts;
     UpdateObjectID(LevelObject.ObjectID);
 }
 private void load(TextureStore textures)
 {
     Texture = textures.Get($@"https://a.ppy.sh/{userId}");
 }
示例#36
0
 private void load(TextureStore textures)
 {
     layer.Texture = textures.Get(@"Play/osu/ring-glow");
 }
示例#37
0
        private void load(BeatmapCollection collection, TextureStore store)
        {
            collection.CurrentBeatmap.ValueChanged += OnBeatmapChanged;

            AddRangeInternal(new Drawable[]
            {
                new SpaceParticlesContainer(),
                new LinearVisualizer
                {
                    Anchor          = Anchor.BottomCentre,
                    Origin          = Anchor.BottomCentre,
                    ValueMultiplier = 3500,
                    BarsAmount      = 200,
                    Alpha           = 0.25f,
                    BarWidth        = 5,
                    Spacing         = 5,
                },
                new LinearVisualizer
                {
                    Anchor          = Anchor.TopCentre,
                    Origin          = Anchor.TopCentre,
                    ValueMultiplier = 3500,
                    IsReversed      = true,
                    BarsAmount      = 200,
                    Alpha           = 0.25f,
                    BarWidth        = 5,
                    Spacing         = 5,
                },
                new LinearVisualizer
                {
                    Anchor          = Anchor.BottomCentre,
                    Origin          = Anchor.BottomCentre,
                    ValueMultiplier = 3500,
                    IsReversed      = true,
                    BarsAmount      = 200,
                    Alpha           = 0.25f,
                    BarWidth        = 5,
                    Spacing         = 5,
                },
                new LinearVisualizer
                {
                    Anchor          = Anchor.TopCentre,
                    Origin          = Anchor.TopCentre,
                    ValueMultiplier = 3500,
                    BarsAmount      = 200,
                    Alpha           = 0.25f,
                    BarWidth        = 5,
                    Spacing         = 5,
                },
                new CircularVisualizer
                {
                    Anchor          = Anchor.Centre,
                    Origin          = Anchor.Centre,
                    ValueMultiplier = 800,
                    DegreeValue     = 180,
                    BarsAmount      = 100,
                    CircleSize      = 348,
                    BarWidth        = 2,
                    Alpha           = 0.5f,
                },
                new CircularVisualizer
                {
                    Anchor          = Anchor.Centre,
                    Origin          = Anchor.Centre,
                    ValueMultiplier = 800,
                    DegreeValue     = 180,
                    BarsAmount      = 100,
                    CircleSize      = 348,
                    BarWidth        = 2,
                    Rotation        = 180,
                    Alpha           = 0.5f,
                },
                new CircularVisualizer
                {
                    Anchor          = Anchor.Centre,
                    Origin          = Anchor.Centre,
                    ValueMultiplier = 800,
                    IsReversed      = true,
                    DegreeValue     = 180,
                    BarsAmount      = 100,
                    CircleSize      = 348,
                    BarWidth        = 2,
                    Alpha           = 0.5f,
                },
                new CircularVisualizer
                {
                    Anchor          = Anchor.Centre,
                    Origin          = Anchor.Centre,
                    ValueMultiplier = 800,
                    IsReversed      = true,
                    DegreeValue     = 180,
                    BarsAmount      = 100,
                    CircleSize      = 348,
                    BarWidth        = 2,
                    Rotation        = 180,
                    Alpha           = 0.5f,
                },
                new CircularContainer
                {
                    Anchor     = Anchor.Centre,
                    Origin     = Anchor.Centre,
                    Size       = new Vector2(350),
                    Masking    = true,
                    EdgeEffect = new EdgeEffectParameters
                    {
                        Type   = EdgeEffectType.Shadow,
                        Colour = Color4.Black.Opacity(0.18f),
                        Offset = new Vector2(0, 2),
                        Radius = 6,
                    },
                    Child = beatmapSprite = new OutlinedSprite
                    {
                        RelativeSizeAxes = Axes.Both,
                        Anchor           = Anchor.Centre,
                        Origin           = Anchor.Centre,
                        FillMode         = FillMode.Fill,
                        BlurSigma        = 10
                    }
                },
            });

            beatmapSprite.Texture = collection.CurrentBeatmap.Value.Logo ?? collection.CurrentBeatmap.Value.Background ?? store.Get("Backgrounds/bg2.jpg");
        }
示例#38
0
文件: Skin.cs 项目: RCal-Dev/osu
        protected Skin(SkinInfo skin, IStorageResourceProvider?resources, IResourceStore <byte[]>?storage = null, string configurationFilename = @"skin.ini")
        {
            if (resources != null)
            {
                SkinInfo = skin.ToLive(resources.RealmAccess);

                storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" });

                var samples = resources.AudioManager?.GetSampleStore(storage);
                if (samples != null)
                {
                    samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
                }

                Samples  = samples;
                Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
            }
            else
            {
                // Generally only used for tests.
                SkinInfo = skin.ToLiveUnmanaged();
            }

            var configurationStream = storage?.GetStream(configurationFilename);

            if (configurationStream != null)
            {
                // stream will be closed after use by LineBufferedReader.
                ParseConfigurationStream(configurationStream);
                Debug.Assert(Configuration != null);
            }
            else
            {
                Configuration = new SkinConfiguration();
            }

            // skininfo files may be null for default skin.
            foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
            {
                string filename = $"{skinnableTarget}.json";

                byte[]? bytes = storage?.Get(filename);

                if (bytes == null)
                {
                    continue;
                }

                try
                {
                    string jsonContent         = Encoding.UTF8.GetString(bytes);
                    var    deserializedContent = JsonConvert.DeserializeObject <IEnumerable <SkinnableInfo> >(jsonContent);

                    if (deserializedContent == null)
                    {
                        continue;
                    }

                    DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
                }
                catch (Exception ex)
                {
                    Logger.Error(ex, "Failed to load skin configuration.");
                }
            }
        }
示例#39
0
 private void load(TextureStore textures)
 {
     flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
 }
示例#40
0
文件: CursorTrail.cs 项目: yheno/osu
 private void load(ShaderManager shaders, TextureStore textures)
 {
     shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture);
     texture = textures.Get(@"Cursor/cursortrail");
 }
示例#41
0
文件: Background.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     if (!string.IsNullOrEmpty(textureName))
         Sprite.Texture = textures.Get(textureName);
 }
示例#42
0
文件: OsuLogo.cs 项目: yheno/osu
 private void load(TextureStore textures)
 {
     logo.Texture = textures.Get(@"Menu/logo@2x");
     ripple.Texture = textures.Get(@"Menu/logo@2x");
 }
示例#43
0
 private void load(TextureStore textures)
 {
     badge.Texture = textures.Get($"Grades/{grade}");
 }
示例#44
0
        private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio,
            TextureStore textures, OsuColour colours)
        {
            Children = new Drawable[]
            {
                title = new SpriteText
                {
                    Origin = Anchor.BottomCentre,
                    Anchor = Anchor.TopCentre,
                    Position = new Vector2(0, 40),
                    TextSize = 25,
                    Colour = Color4.White,
                    Text = @"Nothing to play",
                    Font = @"Exo2.0-MediumItalic"
                },
                artist = new SpriteText
                {
                    Origin = Anchor.TopCentre,
                    Anchor = Anchor.TopCentre,
                    Position = new Vector2(0, 45),
                    TextSize = 15,
                    Colour = Color4.White,
                    Text = @"Nothing to play",
                    Font = @"Exo2.0-BoldItalic"
                },
                new ClickableContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Origin = Anchor.Centre,
                    Anchor = Anchor.BottomCentre,
                    Position = new Vector2(0, -30),
                    Action = () =>
                    {
                        if (current?.Track == null) return;
                        if (current.Track.IsRunning)
                            current.Track.Stop();
                        else
                            current.Track.Start();
                    },
                    Children = new Drawable[]
                    {
                        playButton = new TextAwesome
                        {
                            TextSize = 30,
                            Icon = FontAwesome.fa_play_circle_o,
                            Origin = Anchor.Centre,
                            Anchor = Anchor.Centre
                        }
                    }
                },
                new ClickableContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Origin = Anchor.Centre,
                    Anchor = Anchor.BottomCentre,
                    Position = new Vector2(-30, -30),
                    Action = prev,
                    Children = new Drawable[]
                    {
                        new TextAwesome
                        {
                            TextSize = 15,
                            Icon = FontAwesome.fa_step_backward,
                            Origin = Anchor.Centre,
                            Anchor = Anchor.Centre
                        }
                    }
                },
                new ClickableContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Origin = Anchor.Centre,
                    Anchor = Anchor.BottomCentre,
                    Position = new Vector2(30, -30),
                    Action = next,
                    Children = new Drawable[]
                    {
                        new TextAwesome
                        {
                            TextSize = 15,
                            Icon = FontAwesome.fa_step_forward,
                            Origin = Anchor.Centre,
                            Anchor = Anchor.Centre
                        }
                    }
                },
                new ClickableContainer
                {
                    AutoSizeAxes = Axes.Both,
                    Origin = Anchor.Centre,
                    Anchor = Anchor.BottomRight,
                    Position = new Vector2(20, -30),
                    Children = new Drawable[]
                    {
                        listButton = new TextAwesome
                        {
                            TextSize = 15,
                            Icon = FontAwesome.fa_bars,
                            Origin = Anchor.Centre,
                            Anchor = Anchor.Centre
                        }
                    }
                },
                progress = new DragBar
                {
                    Origin = Anchor.BottomCentre,
                    Anchor = Anchor.BottomCentre,
                    Height = 10,
                    Colour = colours.Yellow,
                    SeekRequested = seek
                }
            };
        
            this.beatmaps = beatmaps;
            trackManager = osuGame.Audio.Track;
            config = osuGame.Config;
            preferUnicode = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode);
            preferUnicode.ValueChanged += preferUnicode_changed;

            beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
            playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();

            backgroundSprite = new MusicControllerBackground();
            AddInternal(backgroundSprite);
        }
示例#45
0
 private void load(TextureStore textures)
 {
     Texture = textures.Get("Textures/emu_went_brrr");
 }
示例#46
0
 private void load(TextureStore textures)
 {
     levelBadge.Texture = textures.Get(@"Profile/levelbadge");
 }
示例#47
0
            private void load(OsuGame game, TextureStore textures)
            {
                this.game = game;

                guestTexture = textures.Get(@"Online/avatar-guest@2x");
            }