//-------------------------------- private void btnMask_Click(object sender, EventArgs e) { // show the texture browser. DialogResult result = _textureSelector.ShowDialog(); if (result == DialogResult.Cancel) { return; } List <string> selection = _textureSelector.Selection; if (result != DialogResult.No) { // if no selection was made but "None" was not the result, // don't do anything. if (selection.Count == 0) { return; } _light.Mask = selection[0]; } else { _light.Mask = null; } }
void bnTexture_Click(object sender, EventArgs e) { // try to cast the sending object to a Syncfusion button. ButtonAdv button = sender as ButtonAdv; if (button == null) { return; } // get the current stage. bool selectingMask = false; Bootstrap.Brush.Stage stage = Bootstrap.Brush.Stage.User; string stageName = ""; if (button == bnDiffuse) { stage = Bootstrap.Brush.Stage.Diffuse; stageName = "Diffuse"; } else if (button == bnSpecular) { stage = Bootstrap.Brush.Stage.Specular; stageName = "Specular"; } else if (button == bnNormal) { stage = Bootstrap.Brush.Stage.Normal; stageName = "Normal"; } else if (button == bnBump) { stage = Bootstrap.Brush.Stage.Bump; stageName = "Bump"; } else if (button == bnEmissive) { stage = Bootstrap.Brush.Stage.Emissive; stageName = "Emissive"; } else if (button == bnAmbient) { stage = Bootstrap.Brush.Stage.Ambient; stageName = "Ambient"; } else if (sender == bnUser) { stage = Bootstrap.Brush.Stage.User; stageName = "User"; } else if (sender == bnMask) { selectingMask = true; stageName = "Mask"; } // now select an image using the texture selector. _textureSelector.Text = "Select " + stageName + " Texture"; DialogResult result = _textureSelector.ShowDialog(); if (result == DialogResult.Cancel) { return; } // determine what to do... grab the result from the dialog or // clear the result. string imageName = ""; if (result != DialogResult.No) { // if no selection was made but "None" was not the result, // don't do anything. if (_textureSelector.Selection.Count == 0) { return; } imageName = _textureSelector.Selection[0]; } // set filler text if nothing was selected. if (imageName == "") { button.Text = "{not set}"; } else { button.Text = imageName; } // now apply the image to the brush. if (selectingMask) { _brush.SetMask(imageName); } else { _brush.SetImage(stage, imageName); } // then persist the change. Bootstrap.Brush.SaveBrushes(); // notify any observers of the change. if (BrushEdited != null) { BrushEdited(this, new EventArgs()); } }