private static void OnTexLoaded(ref TextureResource __result, AFileSystemBase f_fileSystem, string f_strFileName, bool usePoolBuffer) { if (!Configuration.TextureReplacement.DumpTextures.Value || Configuration.TextureReplacement.SkipDumpingCMTextures.Value) { return; } var tex = __result.CreateTexture2D(); Core.TextureReplace.DumpTexture(Path.GetFileNameWithoutExtension(f_strFileName), tex); }