public void RestoreSaveData(object dataIn) { if (!loot) { return; } LootContainerData_v1 data = (LootContainerData_v1)dataIn; if (data.loadID != LoadID) { return; } DaggerfallBillboard billboard = loot.GetComponent <DaggerfallBillboard>(); // Restore position loot.transform.position = data.currentPosition; // Restore billboard appearance if present if (billboard) { billboard.SetMaterial(data.textureArchive, data.textureRecord); // Setup custom material if available if (TextureReplacement.CustomTextureExist(data.textureArchive, data.textureRecord)) { TextureReplacement.SetBillboardCustomMaterial(billboard.gameObject, data.textureArchive, data.textureRecord); } } // Restore items loot.Items.DeserializeItems(data.items); // Restore other data loot.ContainerType = data.containerType; loot.ContainerImage = data.containerImage; loot.LootTableKey = data.lootTableKey; loot.TextureArchive = data.textureArchive; loot.TextureRecord = data.textureRecord; loot.playerOwned = data.playerOwned; loot.customDrop = data.customDrop; loot.name = loot.ContainerType.ToString(); // Remove loot container if empty if (loot.Items.Count == 0) { GameObjectHelper.RemoveLootContainer(loot); } }
/// <summary> /// Sets new Daggerfall material and recreates mesh. /// Will use an atlas if specified in DaggerfallUnity singleton. /// </summary> /// <param name="dfUnity">DaggerfallUnity singleton. Required for content readers and settings.</param> /// <param name="archive">Texture archive index.</param> /// <param name="record">Texture record index.</param> /// <param name="frame">Frame index.</param> /// <returns>Material.</returns> public Material SetMaterial(int archive, int record, int frame = 0) { // Get DaggerfallUnity DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return(null); } // Get references meshRenderer = GetComponent <MeshRenderer>(); Vector2 size; Mesh mesh = null; Material material = null; if (dfUnity.MaterialReader.AtlasTextures) { material = dfUnity.MaterialReader.GetMaterialAtlas( archive, 0, 4, 2048, out summary.AtlasRects, out summary.AtlasIndices, 4, true, 0, false, true); mesh = dfUnity.MeshReader.GetBillboardMesh( summary.AtlasRects[summary.AtlasIndices[record].startIndex], archive, record, out size); summary.AtlasedMaterial = true; if (summary.AtlasIndices[record].frameCount > 1) { summary.AnimatedMaterial = true; } else { summary.AnimatedMaterial = false; } } else { material = dfUnity.MaterialReader.GetMaterial( archive, record, frame, 0, out summary.Rect, 4, true, true); mesh = dfUnity.MeshReader.GetBillboardMesh( summary.Rect, archive, record, out size); summary.AtlasedMaterial = false; summary.AnimatedMaterial = false; } // Set summary summary.FlatType = MaterialReader.GetFlatType(archive); summary.Archive = archive; summary.Record = record; summary.Size = size; // Set editor flat types if (summary.FlatType == FlatTypes.Editor) { summary.EditorFlatType = MaterialReader.GetEditorFlatType(summary.Record); } // Set NPC flat type based on archive if (RDBLayout.IsNPCFlat(summary.Archive)) { summary.FlatType = FlatTypes.NPC; } // Assign mesh and material MeshFilter meshFilter = GetComponent <MeshFilter>(); Mesh oldMesh = meshFilter.sharedMesh; if (mesh) { meshFilter.sharedMesh = mesh; meshRenderer.sharedMaterial = material; } if (oldMesh) { // The old mesh is no longer required #if UNITY_EDITOR DestroyImmediate(oldMesh); #else Destroy(oldMesh); #endif } // Import custom textures if (TextureReplacement.CustomTextureExist(archive, record)) { TextureReplacement.SetBillboardCustomMaterial(gameObject, ref summary); } // Standalone billboards never cast shadows meshRenderer.shadowCastingMode = ShadowCastingMode.Off; // Add NPC trigger collider if (summary.FlatType == FlatTypes.NPC) { Collider col = gameObject.AddComponent <BoxCollider>(); col.isTrigger = true; } return(material); }