public override void _Ready() { UnitPic = GetNode("UnitIcon") as TextureRect; HPBar = GetNode("HealthBar") as ProgressBar; APLabel = GetNode("ActionLabel") as Label; SelectionLabel = GetNode("SelectionLabel") as Label; }
public void DeductLife() { int index = GetLife() - 1; TextureRect textureLife = (TextureRect)GetChild(index); textureLife.Visible = false; }
public void AddLife() { int index = GetLife(); TextureRect textureLife = (TextureRect)GetChild(index); textureLife.Visible = true; }
public override void _Ready() { base._Ready(); _actionsBackground = GetNode <TextureRect>("ActionsBackground"); _actionsLabelsContainer = _actionsBackground.GetNode <VBoxContainer>("ActionsLabelsContainer"); _completedActionsLabel = _actionsLabelsContainer.GetNode <RichTextLabel>("CompletedActionsLabel"); _correctActionsLabel = _actionsLabelsContainer.GetNode <RichTextLabel>("CorrectActionsLabel"); var labelsFont = (DynamicFont)GD.Load($"{_simpleHudResourcesPath}montserrat_bold.tres"); labelsFont.Size = 24; _completedActionsLabel.AddFontOverride("normal_font", labelsFont); _correctActionsLabel.AddFontOverride("normal_font", labelsFont); _actionsBackground.Texture = (Texture)GD.Load($"{_simpleHudResourcesPath}actions_background.png"); _actionsBackground.RectPosition = new Vector2(650, 0); _actionsLabelsContainer.RectPosition = new Vector2(30, 15); _completedActionsLabel.RectMinSize = new Vector2(250, 30); _completedActionsLabel.BbcodeEnabled = true; _completedActionsLabel.ScrollActive = false; _correctActionsLabel.RectMinSize = new Vector2(250, 30); _correctActionsLabel.BbcodeEnabled = true; _correctActionsLabel.ScrollActive = false; }
protected override void Initialize() { base.Initialize(); IoCManager.InjectDependencies(this); Placement = (PlacementManager)IoCManager.Resolve <IPlacementManager>(); Placement.PlacementCanceled += OnPlacementCanceled; HideOnClose = true; Title = "Construction"; Visible = false; var split = Contents.GetChild("HSplitContainer"); var rightSide = split.GetChild("Guide"); var info = rightSide.GetChild("Info"); InfoIcon = info.GetChild <TextureRect>("TextureRect"); InfoLabel = info.GetChild <Label>("Label"); StepList = rightSide.GetChild <ItemList>("StepsList"); var buttons = rightSide.GetChild("Buttons"); BuildButton = buttons.GetChild <Button>("BuildButton"); BuildButton.OnPressed += OnBuildPressed; EraseButton = buttons.GetChild <Button>("EraseButton"); EraseButton.OnToggled += OnEraseToggled; var leftSide = split.GetChild("Recipes"); SearchBar = leftSide.GetChild <LineEdit>("Search"); SearchBar.OnTextChanged += OnTextEntered; RecipeList = leftSide.GetChild <Tree>("Tree"); RecipeList.OnItemSelected += OnItemSelected; PopulatePrototypeList(); PopulateTree(); }
private void UpdateInventoryDrawings() { for (int i = 0; i < GameData.MaxInventorySlots; i++) { Item item = GameData.playerInventory[i]; TextureRect currentSlot = inventorySlots[i]; TextureRect currentSlotItemRect = (TextureRect)inventorySlots[i].GetNode(inventorySlots[i].GetPath() + "/ItemTexture"); Label currentSlotStack = (Label)inventorySlots[i].GetNode(inventorySlots[i].GetPath() + "/ItemStack"); currentSlotItemRect.RectScale = new Vector2(40f, 40f) / item.sprite.GetSize(); currentSlotItemRect.Texture = item.sprite; if (item.stack > 1) { currentSlotStack.Text = item.stack.ToString(); } else { currentSlotStack.Text = ""; } if (i == GameData.selectedInventorySlot) { currentSlot.Texture = activeSlot; } else { currentSlot.Texture = inactiveSlot; } } }
public HandsGui() { IoCManager.InjectDependencies(this); var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png"); var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png"); var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png"); var storageTexture = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png"); _rightStatusPanel = new ItemStatusPanel(true); _leftStatusPanel = new ItemStatusPanel(false); _leftButton = new ItemSlotButton(textureHandLeft, storageTexture); _rightButton = new ItemSlotButton(textureHandRight, storageTexture); var hBox = new HBoxContainer { SeparationOverride = 0, Children = { _rightStatusPanel, _rightButton, _leftButton, _leftStatusPanel } }; AddChild(hBox); _leftButton.OnPressed += args => HandKeyBindDown(args, HandNameLeft); _leftButton.OnStoragePressed += args => _OnStoragePressed(args, HandNameLeft); _rightButton.OnPressed += args => HandKeyBindDown(args, HandNameRight); _rightButton.OnStoragePressed += args => _OnStoragePressed(args, HandNameRight); // Active hand _leftButton.AddChild(ActiveHandRect = new TextureRect { Texture = textureHandActive, TextureScale = (2, 2) });
/// <summary> /// Setup the main menu. /// </summary> private void RunMenuSetup() { Background = GetNode <TextureRect>("Background"); thriveLogo = GetNode <TextureRect>(ThriveLogoPath); if (MenuArray != null) { MenuArray.Clear(); } // Get all of menu items MenuArray = GetTree().GetNodesInGroup("MenuItem"); if (MenuArray == null) { GD.PrintErr("Failed to find all the menu items!"); return; } RandomizeBackground(); options = GetNode <OptionsMenu>("OptionsMenu"); // Load settings options.SetSettingsFrom(Settings.Instance); // Set initial menu to the current menu index SetCurrentMenu(CurrentMenuIndex, false); }
//<document> // <Description> Calculate mesh data: vertices, triangles, uv // <Note> This chunk was filled //</document> void AddMeshProperites(int chunkIndex, int blockType, int index) { lock (this.vertices) { lock (this.triangles) { lock (this.uv0) { int count = this.vertices.Count; //Add vertices for (int i = 0; i < 4; i++) { this.vertices.Add(VoxelEngine.Instance.chunkLocalPosition[chunkIndex + VoxelEngine.Instance.trianglesIndex1[index][i]]); } //Add triangles this.triangles.Add(count + 1); this.triangles.Add(count); this.triangles.Add(count + 2); this.triangles.Add(count + 1); this.triangles.Add(count + 2); this.triangles.Add(count + 3); //Add uv TextureRect _temp = ChunkMetaData.Instance.textureLoader.GetBlockTexture(blockType - 1, index); this.uv0.Add(_temp.bottomLeft); this.uv0.Add(_temp.bottomRight); this.uv0.Add(_temp.topLeft); this.uv0.Add(_temp.topRight); } } } }
protected override void DrawStyle(Style style, float opacity) { base.DrawStyle(style, opacity); var texture = Gui.Renderer.GetTexture(Texture); if (texture < 0) { return; } if (ColorByTint) { Color = style.Tint; } var color = Color; if (Tint != -1) { color = ColorInt.Blend(Tint, color); } color = ColorInt.FromArgb(opacity, color); if (TextureRect.IsEmpty()) { var texsize = Gui.Renderer.GetTextureSize(texture); TextureRect = new Rectangle(Point.Zero, texsize); } //bool atlas = SpriteBatch.AutoAtlas; //if (ExcludeFromAtlas) // SpriteBatch.AutoAtlas = false; if (Tiling == TextureMode.Grid || Tiling == TextureMode.GridRepeat) { SliceTexture(texture, Tiling, TextureRect, Grid, opacity, color); } else if (Tiling == TextureMode.Stretch) { Gui.Renderer.DrawTexture(texture, Location.X + Inset.Left, Location.Y + Inset.Top, Size.X - (Inset.Left + Inset.Right), Size.Y - (Inset.Top + Inset.Bottom), TextureRect, color); } else if (Tiling == TextureMode.Center) { var center = Location + Size / 2; var rectsize = new Point(TextureRect.Width, TextureRect.Height); var pos = center - rectsize / 2; Gui.Renderer.DrawTexture(texture, pos.X, pos.Y, rectsize.X, rectsize.Y, TextureRect, color); } else { RepeatTexture(texture, Location, TextureRect, Tiling, opacity, color); } //if (ExcludeFromAtlas) // SpriteBatch.AutoAtlas = atlas; }
public override void _Ready() { base._Ready(); _totalActionsBackground = GetNode <TextureRect>("TotalActionsBackground"); _totalActionsLabel = _totalActionsBackground.GetNode <RichTextLabel>("TotalActionsLabel"); _correctActionsBackground = GetNode <TextureRect>("CorrectActionsBackground"); _correctActionsMarker = _correctActionsBackground.GetNode <TextureRect>("CorrectActionsMarker"); _totalActionsBackground.Texture = (Texture)GD.Load($"{_resourcesPath}time_background.png"); _totalActionsBackground.RectPosition = new Vector2(600, -10); _correctActionsBackground.Texture = (Texture)GD.Load($"{_qualityHudResourcesPath}correct_actions_background.png"); _correctActionsBackground.RectPosition = new Vector2(835, -10); _correctActionsMarker.Texture = (Texture)GD.Load($"{_qualityHudResourcesPath}correct_actions_marker.png"); _correctActionsMarker.RectPivotOffset = new Vector2(10, 49); _correctActionsMarker.RectPosition = new Vector2(133, 17); _correctActionsMarker.RectRotation = -75; var labelFont = (DynamicFont)GD.Load($"{_resourcesPath}bebas_neue_actions.tres"); labelFont.Size = 24; _totalActionsLabel.RectPosition = new Vector2(70, 28); _totalActionsLabel.RectMinSize = new Vector2(350, 30); _totalActionsLabel.AddFontOverride("normal_font", labelFont); _totalActionsLabel.BbcodeEnabled = true; _totalActionsLabel.ScrollActive = false; _popupPackedScene = (PackedScene)GD.Load($"res://Scenes/HUD/Gamified/GamifiedTaskCompletedPopup.tscn"); }
private void Set(TextureRect tr, TextureRect btr, float p) { float max = btr.GetRect().Size.x; Vector2 newSize = new Vector2(max * p, tr.GetRect().Size.y); tr.SetSize(newSize); }
public State(Menu menu, StateMachine stateMachine) { _menu = menu; _stateMachine = stateMachine; _menuPanel = _menu.GetNode <TextureRect>("MenuPanel"); _store = _menu.GetNode <Strore>("Strore"); }
public override void _Ready() { image = GetNode(nameof(image)) as TextureRect; albumList = GetNode(nameof(albumList)) as ScrollList; spriteList = GetNode(nameof(spriteList)) as ItemList; spriteList.Connect("item_selected", this, nameof(setImage)); albumList.Init(() => { var btn = new Button() { Align = Button.TextAlign.Left }; var btnbase = new ButtonBase <Button>(btn); btnbase.onButtonClick += _selectAlbum; buttons.Add(btnbase); return(btn); }, (_c, _i, _t) => { (_c as Button).Text = npkKeys[_i]; buttons[_t].Id = _i; buttons[_t].VId = _t; _c.Name = _i.ToString(); buttons[_t].target.Flat = _i == selectAlbum; }, new Vector2(0, 24)); ResourceManager.Instance.Connect(nameof(ResourceManager.load_npk_header_), this, nameof(_show_npk_list)); }
private void UpdateQuestListings() { Label questName = questPanel.GetNode("QuestName") as Label; Label questDescription = questPanel.GetNode("QuestDescription") as Label; Label questProvider = questPanel.GetNode("QuestProvider") as Label; Label questProgress = questPanel.GetNode("QuestProgress") as Label; TextureRect questIcon = questPanel.GetNode("Icon") as TextureRect; if (GameData.activeQuests[questIndex].questName != "None") { questName.Text = GameData.activeQuests[questIndex].questName; questDescription.Text = GameData.activeQuests[questIndex].questDescription; questIcon.Texture = GameData.activeQuests[questIndex].iconSprite; questProvider.Text = "Provider: " + GameData.activeQuests[questIndex].askerName; questProgress.Text = "Progress: " + GameData.activeQuests[questIndex].progress + " / " + GameData.activeQuests[questIndex].maxProgress; if (GameData.activeQuests[questIndex].progress >= GameData.activeQuests[questIndex].maxProgress) { questProgress.Text = "Progress: Completed"; } } else { questName.Text = "None"; questDescription.Text = "No quest occupies this slot. Go talk to someone and start a quest!"; questIcon.Texture = GameData.activeQuests[questIndex].iconSprite; questProvider.Text = "Provider: None"; questProgress.Text = "Progress: None"; } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { buildButton = GetNode <Button>("BuildButton"); label = GetNode <Label>("Label"); buildSound = GetNode <AudioStreamPlayer2D>("BuildSound"); range = GetNode <TextureRect>("Range"); }
/// <summary> /// Setup the main menu. /// </summary> private void RunMenuSetup() { Background = GetNode <TextureRect>("Background"); guiAnimations = GetNode <AnimationPlayer>("GUIAnimations"); thriveLogo = GetNode <TextureRect>(ThriveLogoPath); newGameButton = GetNode <Button>(NewGameButtonPath); freebuildButton = GetNode <Button>(FreebuildButtonPath); MenuArray?.Clear(); // Get all of menu items MenuArray = GetTree().GetNodesInGroup("MenuItem"); if (MenuArray == null) { GD.PrintErr("Failed to find all the menu items!"); return; } RandomizeBackground(); options = GetNode <OptionsMenu>("OptionsMenu"); saves = GetNode <SaveManagerGUI>("SaveManagerGUI"); // Load settings if (Settings.Instance == null) { GD.PrintErr("Failed to initialize settings."); } // Set initial menu SwitchMenu(); }
public override void _Ready() { base._Ready(); _actionsBackground = GetNode <TextureRect>("ActionsBackground"); _actionsLabelsContainer = _actionsBackground.GetNode <VBoxContainer>("ActionsLabelsContainer"); _completedActionsLabel = _actionsLabelsContainer.GetNode <RichTextLabel>("CompletedActionsLabel"); _correctActionsLabel = _actionsLabelsContainer.GetNode <RichTextLabel>("CorrectActionsLabel"); var labelsFont = (DynamicFont)GD.Load($"{_resourcesPath}bebas_neue_actions.tres"); labelsFont.Size = 25; _completedActionsLabel.AddFontOverride("normal_font", labelsFont); _correctActionsLabel.AddFontOverride("normal_font", labelsFont); _actionsBackground.Texture = (Texture)GD.Load($"{_resourcesPath}time_background.png"); _actionsBackground.RectPosition = new Vector2(800, -10); _actionsLabelsContainer.RectPosition = new Vector2(70, 15); _actionsLabelsContainer.Set("custom_constants/separation", -2); _completedActionsLabel.RectMinSize = new Vector2(250, 30); _completedActionsLabel.BbcodeEnabled = true; _completedActionsLabel.ScrollActive = false; _correctActionsLabel.RectMinSize = new Vector2(250, 30); _correctActionsLabel.BbcodeEnabled = true; _correctActionsLabel.ScrollActive = false; }
public override void _Ready() { _animationTree = GetNode <AnimationTree>("AnimationTree"); _playerModel = GetNode <Spatial>("PlayerModel"); _shootFrom = _playerModel.GetNode <Position3D>(@"Robot_Skeleton/Skeleton/GunBone/ShootFrom"); _colorRect = GetNode <ColorRect>("ColorRect"); _crosshair = GetNode <TextureRect>("Crosshair"); _fireCooldown = GetNode <Timer>("FireCooldown"); _cameraBase = GetNode <Spatial>("CameraBase"); _cameraAnimation = _cameraBase.GetNode <AnimationPlayer>(@"Animation"); _cameraRot = _cameraBase.GetNode <Spatial>(@"CameraRot"); _cameraSpringArm = _cameraRot.GetNode <SpringArm>(@"SpringArm"); _cameraCamera = _cameraSpringArm.GetNode <CameraNoiseShakeEffect>(@"Camera"); _soundEffects = GetNode <Node>("SoundEffects"); _soundEffectJump = _soundEffects.GetNode <AudioStreamPlayer>(@"Jump"); _soundEffectLand = _soundEffects.GetNode <AudioStreamPlayer>(@"Land"); _soundEffectShoot = _soundEffects.GetNode <AudioStreamPlayer>(@"Shoot"); _initialPosition = Transform.origin; _gravity = Convert.ToSingle(ProjectSettings.GetSetting("physics/3d/default_gravity")) * (Vector3)ProjectSettings.GetSetting("physics/3d/default_gravity_vector"); // Pre-initialize orientation transform. _orientation = _playerModel.GlobalTransform; _orientation.origin = new Vector3(); }
public override void _Ready() { // public Message() { theirAvatar = ((TextureRect)GetNode("TheirAvatar")); myAvatar = ((TextureRect)GetNode("MyAvatar")); text = ((Label)GetNode("Label")); }
public override void _EnterTree() { printer3D = (Printer3D)building; buildingSelector = GetNode <ItemList>("back/BuildingList"); imageDesc = GetNode <TextureRect>("back/BuildingDescription/ImageBuilding/TextureRect"); titleDesc = GetNode <Label>("back/BuildingDescription/Description/HBox/Title"); timeDesc = GetNode <Label>("back/BuildingDescription/Description/HBox/VBox/Time"); energyDesc = GetNode <Label>("back/BuildingDescription/Description/HBox/VBox/Energy"); descriptionDesc = GetNode <Label>("back/BuildingDescription/Description/Description"); itemListDesc = GetNode <Control>("back/BuildingDescription/Description/Items"); btnPrint = GetNode <Button>("back/BuildingDescription/BtnPrint"); btnPause = GetNode <Button>("back/VBox/HBox/BtnPause"); btnCancel = GetNode <Button>("back/VBox/HBox/BtnCancel"); btnClaim = GetNode <Button>("back/VBox/HBox/BtnClaim"); progressBar = GetNode <ProgressBar>("back/VBox/Progress"); stateLabel = GetNode <Label>("back/VBox/HBox/State"); InitBuildingSelector(); _on_BuildingList_item_selected(0); RefreshBtns(); }
public override void _Ready() { uploadDialog = GetNode <CustomConfirmationDialog>(UploadDialogPath); modSelect = GetNode <OptionButton>(ModSelectPath); unknownItemActions = GetNode <Control>(UnknownItemActionsPath); createNewButton = GetNode <Button>(CreateNewButtonPath); showManualEnterId = GetNode <Button>(ShowManualEnterIdPath); manualIdEntry = GetNode <LineEdit>(ManualIdEntryPath); acceptManualId = GetNode <Button>(AcceptManualIdPath); manualEnterIdSection = GetNode <Control>(ManualEnterIdSectionPath); detailsEditor = GetNode <Control>(DetailsEditorPath); editedTitle = GetNode <LineEdit>(EditedTitlePath); editedDescription = GetNode <TextEdit>(EditedDescriptionPath); editedVisibility = GetNode <CheckBox>(EditedVisibilityPath); editedTags = GetNode <LineEdit>(EditedTagsPath); previewImageRect = GetNode <TextureRect>(PreviewImageRectPath); toBeUploadedContentLocation = GetNode <Label>(ToBeUploadedContentLocationPath); changeNotes = GetNode <TextEdit>(ChangeNotesPath); workshopNotice = GetNode <CustomRichTextLabel>(WorkshopNoticePath); errorDisplay = GetNode <Label>(ErrorDisplayPath); uploadSucceededDialog = GetNode <CustomDialog>(UploadSucceededDialogPath); uploadSucceededText = GetNode <CustomRichTextLabel>(UploadSucceededTextPath); fileSelectDialog = GetNode <FileDialog>(FileSelectDialogPath); fileSelectDialog.Filters = SteamHandler.RecommendedFileEndings.Select(e => "*" + e).ToArray(); UpdateWorkshopNoticeTexts(); }
public override void _Ready() { var size = GetViewportRect().Size; viewport = new Viewport() { Size = size, Usage = Viewport.UsageEnum.Usage2d, RenderTargetUpdateMode = Viewport.UpdateMode.Always, RenderTargetClearMode = Viewport.ClearMode.OnlyNextFrame, RenderTargetVFlip = true }; AddChild(viewport); pen = new Node2D(); pen.Connect("draw", this, nameof(OnPenDraw)); viewport.AddChild(pen); var texture = viewport.GetTexture(); board = new TextureRect() { AnchorBottom = 1.0f, AnchorRight = 1.0f, Texture = texture }; AddChild(board); // First clear on ready QueueClearDrawing(clearColor); }
public override void _Ready() { base._Ready(); functionalBar = (TextureRect)GetNode("Bar/FunctionalBar"); text = (Label)GetNode("Text"); }
public void ChangeMode(string Mode) { string[] Modes = { "Draft", "Attack", "Fortify" }; Texture Active = ResourceLoader.Load("res://Images/GameUI/Layer.png") as Texture; Texture None = ResourceLoader.Load("res://Images/GameUI/Layer2.png") as Texture; RichTextLabel modeTextLabel = GetNode("OnReady/Mode") as RichTextLabel; modeTextLabel.Text = Mode; foreach (string mode in Modes) { TextureRect ModeMarker = GetNode($"OnReady/{mode}Marker") as TextureRect; if (mode == Mode) { ModeMarker.SetTexture(Active); } else { ModeMarker.SetTexture(None); } } }
public override void _Ready() { var statusUpdate = GetTree().GetNodesInGroup("PlayerStatusUpdate"); currentPortrait = (TextureRect)statusUpdate[0]; currentSprite = (TextureRect)statusUpdate[1]; currentStatOutput = (RichTextLabel)statusUpdate[2]; var buttons = GetTree().GetNodesInGroup("CharGenButtons"); steps = new CharGenStep[4]; steps[0] = new CharGenStep(0, (Button)buttons[0]); //Name steps[1] = new CharGenStep(1, (Button)buttons[1]); //Attributes steps[2] = new CharGenStep(2, (Button)buttons[2]); //Special Abilities steps[3] = new CharGenStep(3, (Button)buttons[3]); //Customization saveCharacterButton = (Button)buttons[4]; previousStepButton = (Button)buttons[5]; nextStepButton = (Button)buttons[6]; var nd = Owner.GetNode("CenterContainer").GetNode("NameDialog"); nameDialog = (AcceptDialog)nd; SetNameDialogVisible(true); }
/// <summary> /// Initializes the control. /// </summary> /// <param name="teammate">Teammate model to initialize the control from.</param> /// <param name="addIcon">Texture of the add icon.</param> /// <param name="removeIcon">Texture of the remove icon.</param> public void Init(Teammate teammate, Texture addIcon, Texture removeIcon) { Teammate = teammate; var actionIcon = teammate.IsAddedToTeam ? removeIcon : addIcon; var usedTexture = teammate.IsAddedToTeam ? teammate.SmallTexture : teammate.BigTexture; _verticalContainer = GetNode <VBoxContainer>("VerticalContainer"); _teammateButton = _verticalContainer.GetNode <TextureButton>("TeammateButton"); _actionIcon = _teammateButton.GetNode <TextureRect>("ActionIcon"); _teammateName = _verticalContainer.GetNode <Label>("CenterContainer/TeammateName"); _teammateButton.TextureNormal = usedTexture; var teammateButtonSize = _teammateButton.TextureNormal.GetSize(); this.RectMinSize = _teammateButton.TextureNormal.GetSize(); _teammateName.Text = teammate.Name; _actionIcon.Texture = teammate.IsAddedToTeam ? actionIcon : actionIcon; var actionIconSize = _actionIcon.Texture.GetSize(); _actionIcon.SetPosition(new Vector2(teammateButtonSize.x - actionIconSize.x, teammateButtonSize.y - actionIconSize.y)); _teammateButton.Connect("pressed", this, nameof(OnClick)); _verticalContainer.Set("custom_constants/separation", VerticalContainerSeparation); _teammateName.AddFontOverride("font", Font); if (LabelColor.HasValue) { _teammateName.AddColorOverride("font_color", LabelColor.Value); } }
public override void _Ready() { Health = GetNode <Range>(HealthPath); Ammo = GetNode <Range>(AmmoPath); ArmTextureRect = GetNode <TextureRect>("Arms"); HighlightTextureRect = GetNode <TextureRect>("Highlights"); ArmViewport = GetNode <Viewport>(ArmViewportPath); HighlightViewport = GetNode <Viewport>(HighlightViewportPath); //Setup viewport textures ViewportTexture armTexture = (ViewportTexture)ArmTextureRect.Texture; ViewportTexture highlightTexture = (ViewportTexture)HighlightTextureRect.Texture; armTexture.ViewportPath = ArmViewportPath; highlightTexture.ViewportPath = HighlightViewportPath; armTexture.Flags = (int)Texture.FlagsEnum.Filter; HealthBarTween = new Tween(); ArmFlashTween = new Tween(); ArmFlashTween.Connect("tween_completed", this, "_OnArmFlashTweenCompleted"); AddChild(HealthBarTween); AddChild(ArmFlashTween); if (ArmViewport != null) { Connect("resized", this, "_OnResized"); } }
public override void _Ready() { loginWindow = (TextureRect)GetNode("LoginWindow"); username = (LineEdit)loginWindow.GetNode("Username"); password = (LineEdit)loginWindow.GetNode("Password"); loginWindow.Hide(); }
public void AddItem(Item item) { var itemContainer = GetNode("Side/Items/ItemScroller/ItemPanel/ItemContainer"); ItemNode itemNode = (ItemNode)itemScene.Instance(); itemNode.item = item; TextureRect itemSprite = (TextureRect)itemNode.GetNode("ItemBox/ItemLabel/Sprite"); var spriteName = item.GetSprite(); if (sprites.ContainsKey(spriteName)) { itemSprite.SetTexture(sprites[spriteName]); } else { itemSprite.SetTexture(sprites["unknown"]); } Label itemName = (Label)itemNode.GetNode("ItemBox/ItemLabel/Name"); itemName.SetText(item.GetName()); Label itemQuantity = (Label)itemNode.GetNode("ItemBox/ItemLabel/Amount"); itemQuantity.SetText("x" + item.GetQuantity()); itemContainer.AddChild(itemNode); }
/// <summary> /// Draw the texture inside cuttingRectangle in the panelTextureCollector. /// </summary> private void DrawTexture() { textureRect = new TextureRect(selectedImage, cuttingRectangle, new Point(recPositionX, recPositionY)); textureClips.Add(textureRect); panelTextureCollector.Refresh(); }