/// <summary> /// Smoothly interpolates the value of a TextureProgress bar. /// </summary> public void TweenBarValue(TextureProgress bar, float targetValue, float maxValue, float speed) { bar.MaxValue = maxValue; Tween.InterpolateProperty(bar, "value", bar.Value, targetValue, speed, Tween.TransitionType.Cubic, Tween.EaseType.Out); Tween.Start(); }
protected Enums.Genes specialGene; // ice, fire, etc async public override void _Ready() { bar = (TextureProgress)FindNode("HealthBar"); pathTween = (Tween)FindNode("PathFollowTween"); animPlayer = (AnimationPlayer)FindNode("AnimationPlayer"); animSprite = (AnimatedSprite)FindNode("AnimatedSprite"); transparencyTween = (Tween)FindNode("TransparencyTween"); attackTimer = (Timer)FindNode("AttackingTimer"); var thumpSound = (AudioStreamPlayer)FindNode("ThumpSound"); thumpSound.Play(); await SpawnDelay(); bar.MaxValue = dinoHealth; bar.Value = dinoHealth; bar.Show(); animPlayer.Play(dinoVariation.ToString() + "walk"); pathTween.InterpolateProperty( GetParent(), "unit_offset", 0, 1, pathFollowTime, Tween.TransitionType.Linear, Tween.EaseType.InOut ); pathTween.Start(); Events.dinoHit += UpdateHealth; }
public override void _Ready() { ManaProgress = GetNodeOrNull <TextureProgress>("/root/Core/Game/UI/VBoxContainer/ManapointBar"); ManaLabel = ManaProgress.GetNodeOrNull <Label>("ManaLabel"); MaxMana = 5; Mana = MaxMana; ManaProgress.MaxValue = MaxMana; ManaProgress.MinValue = 0; ManaProgress.Step = 0.1f; ManaLabel.Text = $"{Mana}/{MaxMana}"; HealthLabel = GetNodeOrNull <Label>("/root/Core/Game/UI/VBoxContainer/HealthBar/LifeLabel"); HealthProgress = GetNodeOrNull <TextureProgress>("/root/Core/Game/UI/VBoxContainer/HealthBar"); MaxHealth = 5; Health = MaxHealth; HealthProgress.MinValue = 0; HealthProgress.MaxValue = MaxHealth; HealthLabel.Text = $"{Health}/{MaxHealth}"; MaxMoney = 10000; Money = 0; CoinLabel = GetNodeOrNull <Label>("/root/Core/Game/UI/CoinsContainer/Coins"); CoinLabel.Text = $"{Money}"; Scores = 0; ScoresLabel = GetNodeOrNull <Label>("/root/Core/Game/UI/ScoresContainer/Scores"); ScoresLabel.Text = $"Scores: {Scores}"; }
public override void _Ready() { compoundBars = GetTree().GetNodesInGroup("CompoundBar"); mouseHoverPanel = GetNode <PanelContainer>(MouseHoverPanelPath); pauseButton = GetNode <TextureButton>(PauseButtonPath); resumeButton = GetNode <TextureButton>(ResumeButtonPath); leftPanels = GetNode <VBoxContainer>(LeftPanelsPath); agentsPanel = GetNode <Control>(AgentsPanelPath); environmentPanel = GetNode <NinePatchRect>(EnvironmentPanelPath); environmentPanelBarContainer = GetNode <GridContainer>(EnvironmentPanelBarContainerPath); glucoseBar = GetNode <ProgressBar>(GlucoseBarPath); ammoniaBar = GetNode <ProgressBar>(AmmoniaBarPath); phosphateBar = GetNode <ProgressBar>(PhosphateBarPath); hydrogenSulfideBar = GetNode <ProgressBar>(HydrogenSulfideBarPath); ironBar = GetNode <ProgressBar>(IronBarPath); compoundsPanel = GetNode <NinePatchRect>(CompoundsPanelPath); CompoundsPanelBarContainer = GetNode <GridContainer>(CompoundsPanelBarContainerPath); oxytoxyBar = GetNode <ProgressBar>(OxytoxyBarPath); atpBar = GetNode <TextureProgress>(AtpBarPath); healthBar = GetNode <TextureProgress>(HealthBarPath); ammoniaReproductionBar = GetNode <TextureProgress>(AmmoniaReproductionBarPath); phosphateReproductionBar = GetNode <TextureProgress>(PhosphateReproductionBarPath); atpLabel = GetNode <Label>(AtpLabelPath); hpLabel = GetNode <Label>(HpLabelPath); menu = GetNode <Control>(MenuPath); animationPlayer = GetNode <AnimationPlayer>(AnimationPlayerPath); hoveredItems = GetNode <VBoxContainer>(HoveredItemsContainerPath); populationLabel = GetNode <Label>(PopulationLabelPath); patchLabel = GetNode <Label>(PatchLabelPath); editorButton = GetNode <TextureButton>(EditorButtonPath); helpScreen = GetNode <Control>(HelpScreenPath); OnEnterStageTransition(); }
public override void _Ready() { GD.Print("[Editor] EditorHandler Initialized."); // Fait les references aux autres nodes. GameHandler = GetNode("../GameHandler") as Node2D; NodeHandler = GetNode("NodeHandler") as Node2D; LevelHandler = GetNode("LevelHandler") as Node2D; EditorMenu = GetNode("EditorMenu") as PopupMenu; EntExplorer = GetNode("EntExplorer") as Popup; ScaleBar = GetNode("ScaleBar") as Popup; ScaleBarBar = ScaleBar.GetNode("Bar") as TextureProgress; MakeMenu(); GD.Print("[Editor] MainMenu Initialized."); FireArea = ResourceLoader.Load("res://Content/Scenes/Entities/Spells/FireAOE/FireArea.tscn") as PackedScene; Chest = ResourceLoader.Load("res://Content/Scenes/Entities/Chest.tscn") as PackedScene; OilArea = ResourceLoader.Load("res://Content/Scenes/Entities/Oil/OilArea.tscn") as PackedScene; Tree = ResourceLoader.Load("res://Content/Scenes/Entities/Trees/Tree.tscn") as PackedScene; Rock = ResourceLoader.Load("res://Content/Scenes/Entities/Rocks/Rock.tscn") as PackedScene; Bush1 = ResourceLoader.Load("res://Content/Scenes/Entities/Bush/Bush1.tscn") as PackedScene; Bush2 = ResourceLoader.Load("res://Content/Scenes/Entities/Bush/Bush2.tscn") as PackedScene; GD.Print("[Editor] EditorHandler references loaded."); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { automaticControllerCheckBox = FindNode("AutomaticControllerCheckBox") as CheckBox; automaticControllerCheckBox.Connect("toggled", this, nameof(HandleAutomaticControllerCheckBoxChanged)); ufoDriveCheckBox = FindNode("UFODriveCheckBox") as CheckBox; ufoDriveCheckBox.Connect("toggled", this, nameof(HandleUFODriveCheckBoxChanged)); driveSelectOptionButton = FindNode("DriveSelectOptionButton") as OptionButton; //driveSelectOptionButton.Connect("item_selected", this, nameof(HandleDriveItemSelected)); mainThrusterLabel = FindNode("Main Thruster") as Label; portForeThrusterLabel = FindNode("Port Fore Thruster") as Label; portAftThrusterLabel = FindNode("Port Aft Thruster") as Label; starboardForeThrusterLabel = FindNode("Starboard Fore Thruster") as Label; starboardAftThrusterLabel = FindNode("Starboard Aft Thruster") as Label; portRetroThrusterLabel = FindNode("Port Retro Thruster") as Label; starboardRetroThrusterLabel = FindNode("Starboard Retro Thruster") as Label; mainThrusterProgressBar = FindNode("MainThrusterProgressBar") as TextureProgress; portForeThrusterProgressBar = FindNode("PortForeThrusterProgressBar") as TextureProgress; portAftThrusterProgressBar = FindNode("PortAftThrusterProgressBar") as TextureProgress; starboardForeThrusterProgressBar = FindNode("StarboardForeThrusterProgressBar") as TextureProgress; starboardAftThrusterProgressBar = FindNode("StarboardAftThrusterProgressBar") as TextureProgress; portRetroThrusterProgressBar = FindNode("PortRetroThrusterProgressBar") as TextureProgress; starboardRetroThrusterProgressBar = FindNode("StarboardRetroThrusterProgressBar") as TextureProgress; }
public override void _Ready() { _fillSprite = GetNode <Sprite>("PotionFill"); _potionBar = GetParent().GetNode <TextureProgress>("PotionProgress"); FillState = FillStates.Empty; }
public void Load() { barRed = (Texture)GD.Load("res://Assets/UI/barHorizontal_red_mid 200.png"); barYellow = (Texture)GD.Load("res://Assets/UI/barHorizontal_yellow_mid 200.png"); barGreen = (Texture)GD.Load("res://Assets/UI/barHorizontal_green_mid 200.png"); healthBar = (TextureProgress)GetNode("HealthBar"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { HealthEvent.RegisterListener(UpdateHealthbar); UIEvent.RegisterListener(UpdateUI); healthbar = GetNode <TextureProgress>("Healthbar"); waveCountDown = GetNode <Label>("CountDown"); }
public void ModelSync(int?viewTime = null) { targetPosition = new Vector2((int)role.position.x, (int)role.position.y); // Position = new Vector2( // targetPosition.x * View.TILESIZE.x, // targetPosition.y * View.TILESIZE.y // ); Position = targetPosition * View.TILESIZE; // elementwise // positionLerp = 0; health = role.health; status?.Call("set_health", role.health, role.species.maxHealth); TextureProgress healthbar = GetNode <TextureProgress>("HealthBar"); healthbar.Value = role.health; // idk, its kind of ugly if (viewTime is int viewTimeeeee) { TextureProgress combobar = GetNode <TextureProgress>("ComboBar"); combobar.Value = role.nextMove - viewTimeeeee; } // sprite stuff if (health <= 0) { this.Visible = false; } else { // AnimationPlayer aniPlayer = GetNode<AnimationPlayer>("AnimationPlayer"); // aniPlayer.Queue("Reset"); } status?.Call("set_energy", role.energy, 10); stunned = role.stunned; AnimatedSprite aniSprite = GetNode <AnimatedSprite>("AnimatedSprite"); // aniSprite.Frames = GD.Load<SpriteFrames>($"res://Crawler/View/ActorData/{role.species.ResourceName}.tres"); if (role.stunned) { aniSprite.Frame = 1; } else if (role.queuedAction is ReachAttackAction.ReachAttackActive) { aniSprite.Frame = 2; } else { aniSprite.Frame = 0; } // TODO: Temporary displayName = role.species.displayName; seen = role.visibleToPlayer; }
public override void _Ready() { _healthBar = GetParent().GetNode <TextureProgress>("HUD/MainContainer/HealthContainer/HealthBar"); _fleetHealthBar = GetParent().GetNode <TextureProgress>("HUD/MainContainer/FleetHealthContainer/FleetHealthBar"); _gunDamage = GetParent().GetNode <Label>("HUD/MainContainer/GunDamageContainer/GunDamage"); _missileDamage = GetParent().GetNode <Label>("HUD/MainContainer/MissileDamageContainer/MissileDamage"); _metalScrap = GetParent().GetNode <Label>("HUD/MainContainer/MetalScrapContainer/MetalScrap"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { healthbar = GetNode <TextureProgress>("Health"); ammobar = GetNode <TextureProgress>("Ammo"); SendHealthEvent.RegisterListener(UpdateHealth); SendAmmoEvent.RegisterListener(UpdateAmmo); }
/// <summary> /// Smoothly interpolates the value of a TextureProgress bar. /// </summary> public void TweenBarValue(TextureProgress bar, float targetValue, float maxValue) { var percentage = (targetValue / maxValue) * 100; tween.InterpolateProperty(bar, "value", bar.Value, percentage, 0.3f, Tween.TransitionType.Linear, Tween.EaseType.Out); tween.Start(); }
public override void _Ready() { _healthProgress = GetNode <TextureProgress>(healthProgressNodePath); _healthSetter = GetNode <HealthSetter>(healthSetterNodePath); _healthSetter.healthChanged += HandleHealthChanged; HandleHealthChanged(_healthSetter.GetCurrentHealth(), _healthSetter.GetMaxHealth()); }
public override void _Ready() { _healthLabel = GetNode <Label>("HPPanel/HBoxContainer/HPLabel"); _healthBar = GetNode <TextureProgress>("HPPanel/HBoxContainer/HealthBar"); _xpBar = GetNode <ProgressBar>("XPBar"); _experienceLabel = _xpBar.GetNode <Label>("ExperienceLabel"); _levelUpLabel = GetNode <LevelUpLabel>("LevelUpLabel"); }
public void ActAs(Entity role) { this.role = role; TextureProgress healthbar = GetNode <TextureProgress>("HealthBar"); healthbar.MaxValue = role.species.maxHealth; ModelSync(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { scoreLabel = (Label)GetParent().FindNode("score_label"); counterLabel = (Label)GetParent().FindNode("CounterLabel"); scoreProgress = (TextureProgress)FindNode("TextureProgress"); goalConatiner = (HBoxContainer)FindNode("GoalContainer"); OnUpdateScore(0); }
public override void _Ready() { progress = GetNode <TextureProgress>("TextureProgress"); tween = GetNode <Tween>("Tween"); Signals.Instance.Connect("CollectingResource", this, nameof(OnCollectingResource)); Signals.Instance.Connect("NotCollectingResource", this, nameof(OnNotCollectingResource)); this.Hide(); }
public override void _Ready() { Events.dinoDeployed += OnDinoDeployed; dinoTimer = (Timer)FindNode("Timer"); progress = (TextureProgress)FindNode("TextureProgress"); tween = (Tween)FindNode("Tween"); progress.Hide(); }
public override void _Ready() { _owner = GetParent() as BaseEnemy; _cover = GetNode("cover") as TextureProgress; _owner.HealthChangedEvent += UpdateValue; _owner.OwnDeathEvent += QueueFree; SetValue(1); Hide(); }
public override void _Ready() { _bar = (TextureProgress)GetNode("Bars/LifeBar/TextureProgress"); _tween = (Tween)GetNode("Tween"); _numberLabel = (Label)GetNode("Bars/LifeBar/Count/Background/Number"); var player = (Player)GetNode("../Characters/Player"); _bar.MaxValue = player.MaxHealth; _animatedHealth = player.MaxHealth; }
private void OnTweenComplete(TextureProgress obj, NodePath key) { loseLayer.Value = 0; gainLayer.Value = 0; if (hideWhenFull && baseLayer.Value == 100) { Hide(); } }
public override void _Ready() { _progressBar = GetNode <ProgressBar>("ProgressBar"); _textureProgressBar = GetNode <TextureProgress>("TextureProgress"); _styleBoxFlat = _progressBar.GetStylebox("fg") as StyleBoxFlat; _defaultColor = _styleBoxFlat.BgColor; _textureProgressBar.Visible = _progressType == 1; _progressBar.Visible = _progressType == 0; }
public override void _Ready() { base._Ready(); _hpBar = GetNode <TextureProgress>("HpBar"); _global = GetTree().Root.GetNode <Global>("Global"); Damage = StartDamage + (int)Math.Sqrt(_global.Level * 5); Speed = StartSpeed + (int)Math.Sqrt(_global.Level * 50); _healthNode.SetHealth(StartHp + (int)Math.Sqrt(_global.Level * 150)); _reloadTimer.WaitTime = 0.1f; }
public override void _Ready() { Visible = false; progress = GetNode <TextureProgress>("TextureProgress"); Root = GetTree().Root; tween = new Tween(); currentScene = Root.GetChild(Root.GetChildCount() - 1); }
/* * Quick overview of signalling in Godot: * In signal dispatching class: * AddUserSignal("dec_local_health"); - establishes signal * EmitSignal("dec_local_health"); - emit the signal * In signal receiving class: * DispatchingClass.Connect("dec_local_health", this, nameof(MethodToCall)); */ public override void _Ready() { _bar = (TextureProgress)GetNode("HBoxContainer/Bars/Bar/Health/TextureProgress"); // _ready() is called for children before parent localPlayer = (Tank)GetTree().GetRoot().FindNode(GetTree().GetNetworkUniqueId().ToString(), true, false); _bar.MaxValue = localPlayer.getMaxHealth(); _bar.Value = _bar.MaxValue; localPlayer.Connect("dec_local_health", this, nameof(DecrementBar)); localPlayer.Connect("respawn", this, nameof(ResetBar)); }
public void Load() { barRed = (Texture)GD.Load("res://Assets/UI/barHorizontal_red_mid 200.png"); barYellow = (Texture)GD.Load("res://Assets/UI/barHorizontal_yellow_mid 200.png"); barGreen = (Texture)GD.Load("res://Assets/UI/barHorizontal_green_mid 200.png"); healthBar = (TextureProgress)GetNode("Margin/Container/HealthBar"); ammoBar = (TextureProgress)GetNode("Margin/Container/AmmoBar"); tween = (Tween)healthBar.GetNode("Tween"); anim = (AnimationPlayer)GetNode("AnimationPlayer"); anim.Connect("animation_finished", this, "AnimationFinished"); player = GetNode <Player>("../Player"); }
public static void SmoothlyUpdateBar(TextureProgress bar, float target, float delta) { if (delta <= 0) { GD.PrintErr("Tried to run SmoothlyUpdateBar with non-positive delta!"); return; } var weight = Math.Min(3.0f * delta + 0.2f, 1.0f); bar.Value = MathUtils.Lerp((float)bar.Value, target, weight, 1.0f / (float)bar.MaxValue); }
public override void _Ready() { _alchemy = GetParent().GetParent <Alchemy>(); _mortarSplash = GetParent().GetNode <Particles2D>("Crush/MortarSplash"); _pestle = GetParent().GetNode <Pestle>("Pestle"); _potionCircle = GetParent().GetNode <PotionCircle>("Crush/PotionCircle"); _potionProgress = GetParent().GetNode <TextureProgress>("Crush/PotionProgress"); _mortarSplashBurst = GD.Load <PackedScene>("res://particle/MortarSplashBurst.tscn"); _pestle.Connect("body_entered", this, nameof(_OnPestleBodyEntered)); }
/// <summary>Assigns all controls to local variables for easy use.</summary> private void AssignControls() { BtnCharacter = (Button)FindNode("BtnCharacter"); BtnSettings = (Button)FindNode("BtnSettings"); BtnHelp = (Button)FindNode("BtnHelp"); LblLevel = (Label)GetNode("LblLevel"); LblExperience = (Label)GetNode("LblExperience"); LblGold = (Label)GetNode("LblGold"); LblText = (Label)GetNode("LblText"); TPHealth = (TextureProgress)GetNode("TPHealth"); TPMagic = (TextureProgress)GetNode("TPMagic"); }