示例#1
0
        // metallic box with marble on stone floor
        private void SetupScene4()
        {
            TextureMaterial woodMaterial   = new TextureMaterial(woodTexture, 0.0, 0.0, 2, .5);
            TextureMaterial marbleMaterial = new TextureMaterial(marbleTexture, 0.3, 0.0, 2, .5);
            TextureMaterial wallMaterial   = new TextureMaterial(wallTexture, 0.0, 0.0, 2, .4);


            scene            = new Scene();
            scene.Background = new Background(new RGBA_Doubles(.3, .8, .8), 0.8);
            Vector campos = new Vector(14, 2, -6);

            scene.Camera = new Camera(campos, campos / -2.5, new Vector(-0, 1, 0.1).Normalize());

            // marble
            scene.Shapes.Add(new SphereShape(new Vector(-3, 1, 5), 2,
                                             marbleMaterial));

            // box
            scene.Shapes.Add(new BoxShape(new Vector(0, 1, -1), new Vector(1, 0, 0),
                                          woodMaterial));

            //floor
            scene.Shapes.Add(new PlaneShape(new Vector(0, 1, 0).Normalize(), 0, wallMaterial));

            //wall
            //scene.Shapes.Add(new PlaneShape(new Vector(0, 0, 1).Normalize(), 0, wallMaterial));

            scene.Lights.Add(new Light(new Vector(25, 20, -20), new RGBA_Doubles(0.5, 0.5, 0.5)));
            scene.Lights.Add(new Light(new Vector(-23, 25, -15), new RGBA_Doubles(0.5, 0.5, 0.5)));
        }
示例#2
0
        private void SetupScene1()
        {
            TextureMaterial woodMaterial   = new TextureMaterial(woodTexture, 0.2, 0.0, 2, .5);
            TextureMaterial marbleMaterial = new TextureMaterial(marbleTexture, 0.0, 0.0, 2, .5);
            TextureMaterial wallMaterial   = new TextureMaterial(wallTexture, 0.0, 0.0, 2, .4);


            scene            = new Scene();
            scene.Background = new Background(new RGBA_Doubles(.8, .8, .8), 0.8);
            Vector campos = new Vector(5, 1.8, -15);

            scene.Camera = new Camera(campos, campos / -3, new Vector(0, 1, 0).Normalize());

            // marble
            scene.Shapes.Add(new SphereShape(new Vector(1, 1, -5), 1,
                                             marbleMaterial));

            //floor
            scene.Shapes.Add(new PlaneShape(new Vector(0, 1, 0).Normalize(), 0, woodMaterial));
            //wall
            scene.Shapes.Add(new PlaneShape(new Vector(0, 0, 1).Normalize(), 0, wallMaterial));

            scene.Lights.Add(new Light(new Vector(25, 20, -20), new RGBA_Doubles(0.5, 0.5, 0.5)));
            scene.Lights.Add(new Light(new Vector(-3, 5, -15), new RGBA_Doubles(0.5, 0.5, 0.5)));
        }
示例#3
0
        // marble balls scene
        public static Scene MarbleBallsScene(string contentRoot)
        {
            var marbleTexture = Texture.FromFile(Path.Combine(contentRoot, "textures/marble.png"));

            var texture = new TextureMaterial(marbleTexture, 0.0, 0.0, 1, .5);

            var scene = new Scene()
            {
                Camera = new Camera(new Vector(0, 0, -15), new Vector(-.2, 0, 5), new Vector(0, 1, 0))
            };

            // setup a solid reflecting sphere
            scene.Shapes.Add(new SphereShape(new Vector(-1.5, 0.5, 0), .5, new SolidMaterial(new Vector(0, .5, .5), 0.2, 0.0, 2.0)));

            // setup sphere with a marble texture from an image
            scene.Shapes.Add(new SphereShape(new Vector(0, 0, 0), 1, texture));
            // scene.Shapes1.Add(new SphereShape(new Vector(0, 0, 0), 1, new SolidMaterial(new Vector(0.3, 0.0, 0.0), 0.7, 0.0, 3.0)));

            // setup the chessboard floor
            scene.Shapes.Add(new PlaneShape(new Vector(0.1, 0.9, -0.5).Normalize(), 1.2, new ChessboardMaterial(new Vector(0.5, 0.5, 0.5), new Vector(0, 0, 0), 0.2, 0, 1, 0.7)));

            // add two lights for better lighting effects
            scene.Lights.Add(new Light(new Vector(5, 10, -1), new Vector(0.8, 0.8, 0.8)));
            scene.Lights.Add(new Light(new Vector(-3, 5, -15), new Vector(0.8, 0.8, 0.8)));

            return(scene);
        }
示例#4
0
     private void CopyToScreen(DrawingContext context, IList <IDrawableObject> drawables)
     {
         if (textureMaterial == null)
         {
             textureMaterial = new TextureMaterial(context.graphics)
             {
                 SamplerState = SamplerState.PointClamp
             }
         }
         ;
         Material = textureMaterial;
         base.Draw(context, drawables);
         Material = adoptionMaterial;
     }
 }
示例#5
0
        public WavefrontModel(string name, string filename, string textureFilename, string normalsFilename)
        {
            Name      = name;
            TintColor = new Vector4(1, 1, 0, 0); // alpha is intensity

            // load model
            if (WavefrontLoader.Load(this, filename))
            {
                Log.WriteLine(Log.LOG_INFO, "WavefrontModel '" + name + "' loaded " + vertices.Length + " vertices, " + normals.Length + " normals, " + texCoords.Length + " texture coords, " +
                              indices.Length + " indices, " + "using " + PolygonType.ToString() + " -> " + (indices.Length / (PolygonType == PrimitiveType.Quads ? 4 : 3)) + " polygons");
            }
            else
            {
                Log.WriteLine(Log.LOG_ERROR, "WavefrontModel '" + name + "' failed loading '" + filename + "' - might be incompatible");
                return;
            }

            // load material
            material = new TextureMaterial(textureFilename, normalsFilename, normals.Length > 0, true);
            if (!material.Ready)
            {
                Log.WriteLine(Log.LOG_ERROR, "failed to load WavefrontModel material");
                return;
            }

            // sanity check for normal information

            /*
             * if (!material.UseNormalMap && normals.Length == 0)
             * {
             *  Log.WriteLine(Log.LOG_ERROR, "WavefrontModel '" + name + "' is not using a normal map and does not have vertex normals");
             *  return;
             * }*/

            // create GL objects
            createVBOs();
            createVAOs();

            ready = true;
        }
示例#6
0
        private static Dictionary <string, BaseMaterial> LoadMtl(string file)
        {
            Dictionary <string, BaseMaterial> materials = new Dictionary <string, BaseMaterial>();
            string       currentName = "";
            BaseMaterial currentMat  = new SolidMaterial();

            foreach (var s in File.ReadAllLines(file))
            {
                if (String.IsNullOrEmpty(s))
                {
                    continue;
                }
                var    lines = Regex.Split(s, @"\s").Where(l => !String.IsNullOrEmpty(l)).ToList();
                string flag  = lines[0];

                if (flag == "newmtl")
                {
                    materials.Add(currentName, currentMat);
                    currentName = Regex.Replace(s, @"\s*newmtl\s*(.*\S)\s*$", "$1");
                    currentMat  = new SolidMaterial();
                }
                else
                if (flag == "map_Kd")
                {
                    var imageName = Regex.Replace(s, @"\s*map_Kd\s*(.*\S)\s*$", "$1");
                    var img       = new CSharpImageLibrary.ImageEngineImage(imageName);
                    currentMat = new TextureMaterial(img);
                }
                else
                if (flag == "Kd")
                {
                    currentMat = new SolidMaterial(Color.FromArgb(0,
                                                                  (int)(double.Parse(lines[1]) * 255),
                                                                  (int)(double.Parse(lines[2]) * 255),
                                                                  (int)(double.Parse(lines[3]) * 255)));
                }
            }
            materials.Add(currentName, currentMat);
            return(materials);
        }
示例#7
0
        public void AddObject(Obj o)
        {
            var texmats = new List <Material>();

            foreach (var face in o.Faces)
            {
                var tex = texmats.Find(a => a.Name == face.material);
                if (tex == null)
                {
                    if (face.material != null)
                    {
                        tex = TextureMaterial.Load(face.material);
                    }
                    else
                    {
                        tex = ColorMaterials.White;
                    }
                    texmats.Add(tex);
                }


                AddTriangle(o.Points[face.v1], o.Points[face.v2], o.Points[face.v3], o.UV[face.uv1], o.UV[face.uv2], o.UV[face.uv3], tex);
            }
        }
示例#8
0
        // marble balls scene
        private void SetupScene0()
        {
            TextureMaterial texture = new TextureMaterial(marbleTexture, 0.0, 0.0, 2, .5);

            scene        = new Scene();
            scene.Camera = new Camera(new Vector3(0, 0, -15), new Vector3(-.2, 0, 5), new Vector3(0, 1, 0));

            // setup a solid reflecting sphere
            scene.Shapes.Add(new SphereShape(new Vector(-1.5, 0.5, 0), .5,
                                             new SolidMaterial(new RGBA_Doubles(0, .5, .5), 0.2, 0.0, 2.0)));

            // setup sphere with a marble texture from an image
            scene.Shapes.Add(new SphereShape(new Vector(0, 0, 0), 1, texture));

            scene.Shapes.Add(new BoxShape(new Vector(0, 0, -15), new Vector(.5, .5, .5), new SolidMaterial(new RGBA_Doubles(0, 0, 1), .1, 0, .2)));

            // setup the chessboard floor
            scene.Shapes.Add(new PlaneShape(new Vector(0.1, 0.9, -0.5).Normalize(), 1.2,
                                            new ChessboardMaterial(new RGBA_Doubles(1, 1, 1), new RGBA_Doubles(0, 0, 0), 0.2, 0, 1, 0.7)));

            //add two lights for better lighting effects
            scene.Lights.Add(new Light(new Vector(5, 10, -1), new RGBA_Doubles(0.8, 0.8, 0.8)));
            scene.Lights.Add(new Light(new Vector(-3, 5, -15), new RGBA_Doubles(0.8, 0.8, 0.8)));
        }
示例#9
0
    private void SetItem(IInventoryItem item)
    {
        if (item == null)
        {
            this.MakeEmpty();
            return;
        }
        this._myDisplayItem = item;
        if (!item.datablock.IsSplittable())
        {
            this._stackLabel.color = Color.yellow;
            this._stackLabel.text  = (item.datablock._maxUses <= item.datablock.GetMinUsesForDisplay() ? string.Empty : item.uses.ToString());
        }
        else
        {
            this._stackLabel.color = Color.white;
            if (item.uses <= 1)
            {
                this._stackLabel.text = string.Empty;
            }
            else
            {
                UILabel uILabel = this._stackLabel;
                int     num     = item.uses;
                uILabel.text = string.Concat("x", num.ToString());
            }
        }
        if (this._amountBackground)
        {
            if (this._stackLabel.text != string.Empty)
            {
                Vector2 vector2 = this._stackLabel.font.CalculatePrintedSize(this._stackLabel.text, true, UIFont.SymbolStyle.None);
                this._amountBackground.enabled = true;
                Transform vector3  = this._amountBackground.transform;
                float     single   = vector2.x;
                Vector3   vector31 = this._stackLabel.transform.localScale;
                vector3.localScale = new Vector3(single * vector31.x + 12f, 16f, 1f);
            }
            else
            {
                this._amountBackground.enabled = false;
            }
        }
        if (ItemDataBlock.LoadIconOrUnknown <Texture>(item.datablock.icon, ref item.datablock.iconTex))
        {
            Material material = TextureMaterial.GetMaterial(RPOSInventoryCell._myMaterial, item.datablock.iconTex);
            this._icon.material = (UIMaterial)material;
            this._icon.enabled  = true;
        }
        IHeldItem heldItem  = item as IHeldItem;
        IHeldItem heldItem1 = heldItem;
        int       num1      = (heldItem != null ? heldItem1.totalModSlots : 0);
        int       num2      = (num1 != 0 ? heldItem1.usedModSlots : 0);

        for (int i = 0; i < (int)this.modSprites.Length; i++)
        {
            if (i >= num1)
            {
                this.modSprites[i].enabled = false;
            }
            else
            {
                this.modSprites[i].enabled    = true;
                this.modSprites[i].sprite     = (i >= num2 ? this.mod_empty : this.mod_full);
                this.modSprites[i].spriteName = this.modSprites[i].sprite.name;
            }
        }
        if (item.IsBroken())
        {
            this._icon.color = Color.red;
        }
        else if (item.condition / item.maxcondition > 0.4f)
        {
            this._icon.color = Color.white;
        }
        else
        {
            this._icon.color = Color.yellow;
        }
    }
示例#10
0
 private void SetItem(IInventoryItem item)
 {
     if (item == null)
     {
         this.MakeEmpty();
     }
     else
     {
         IHeldItem item2;
         this._myDisplayItem = item;
         if (item.datablock.IsSplittable())
         {
             this._stackLabel.color = Color.white;
             if (item.uses > 1)
             {
                 this._stackLabel.text = "x" + item.uses.ToString();
             }
             else
             {
                 this._stackLabel.text = string.Empty;
             }
         }
         else
         {
             this._stackLabel.color = Color.yellow;
             this._stackLabel.text  = (item.datablock._maxUses <= item.datablock.GetMinUsesForDisplay()) ? string.Empty : item.uses.ToString();
         }
         if (this._amountBackground != null)
         {
             if (this._stackLabel.text == string.Empty)
             {
                 this._amountBackground.enabled = false;
             }
             else
             {
                 Vector2 vector = this._stackLabel.font.CalculatePrintedSize(this._stackLabel.text, true, UIFont.SymbolStyle.None);
                 this._amountBackground.enabled = true;
                 this._amountBackground.transform.localScale = new Vector3((vector.x * this._stackLabel.transform.localScale.x) + 12f, 16f, 1f);
             }
         }
         if (ItemDataBlock.LoadIconOrUnknown <Texture>(item.datablock.icon, ref item.datablock.iconTex))
         {
             Material material = TextureMaterial.GetMaterial(_myMaterial, item.datablock.iconTex);
             this._icon.material = (UIMaterial)material;
             this._icon.enabled  = true;
         }
         int num  = ((item2 = item as IHeldItem) != null) ? item2.totalModSlots : 0;
         int num2 = (num != 0) ? item2.usedModSlots : 0;
         for (int i = 0; i < this.modSprites.Length; i++)
         {
             if (i < num)
             {
                 this.modSprites[i].enabled    = true;
                 this.modSprites[i].sprite     = (i >= num2) ? this.mod_empty : this.mod_full;
                 this.modSprites[i].spriteName = this.modSprites[i].sprite.name;
             }
             else
             {
                 this.modSprites[i].enabled = false;
             }
         }
         if (item.IsBroken())
         {
             this._icon.color = Color.red;
         }
         else if ((item.condition / item.maxcondition) <= 0.4f)
         {
             this._icon.color = Color.yellow;
         }
         else
         {
             this._icon.color = Color.white;
         }
     }
 }
        private static Material loadMaterial(string name, ResourceCollector.Pack packs)
        {
            ResourceCollector.Content.Material mat =  ResourceCollector.PackList.Instance.GetObject(name) as ResourceCollector.Content.Material;
            if (mat.Enginereadedobject.Count == 0)
            {
                XNAevents.Add("creating material " + name);
                TextureMaterial.Lod[] lods = new TextureMaterial.Lod[mat.lodMats.Count];
                for (int i = 0; i < mat.lodMats.Count; i++)
                {
                    TextureMaterial.SubsetMaterial[] mats = new TextureMaterial.SubsetMaterial[mat.lodMats[i].mats.Count];
                    for (int j = 0; j < mat.lodMats[i].mats.Count; j++)
                    {
                        mats[j] = new TextureMaterial.SubsetMaterial();
                        Content.EngineTexture texture;
                        ResourceCollector.ImageContent inage = ResourceCollector.PackList.Instance.GetObject(mat.lodMats[i].mats[j].DiffuseTextureName) as ResourceCollector.ImageContent;
                        if (inage.Enginereadedobject.Count == 0)
                        {
                            texture = new Content.EngineTexture();
                            XNAevents.Add("creating texture " + mat.lodMats[i].mats[j].DiffuseTextureName);
                            texture.loadbody(inage.data);
                            inage.usercount++;
                        }
                        else
                        {
                            texture = inage.Enginereadedobject[0] as Content.EngineTexture;
                        }
                        inage.Enginereadedobject.Add(texture);
                        mats[j].diffuseTexture = texture.texture;
                    }
                    lods[i] = new TextureMaterial.Lod(mats);

                }
                TextureMaterial tm = new TextureMaterial(lods);
                mat.Enginereadedobject.Add(tm);
                return tm;
            }
            else
            {
                TextureMaterial result = mat.Enginereadedobject[0] as TextureMaterial;
                mat.Enginereadedobject.Add(result);

                for (int i = 0; i < mat.lodMats.Count; i++)
                {
                    for (int j = 0; j < mat.lodMats[i].mats.Count; j++)
                    {
                        ResourceCollector.ImageContent inage = ResourceCollector.PackList.Instance.GetObject(mat.lodMats[i].mats[j].DiffuseTextureName) as ResourceCollector.ImageContent;
                        inage.Enginereadedobject.Add(inage.Enginereadedobject[0]);
                    }
                }
                return result;
            }
        }