public void TestPatternSphericalMapping3D() { (double u, double v)uv; uv = TextureMap.SphericalMap(new Point(0, 0, -1)); Assert.AreEqual(uv, (0.0, 0.5)); uv = TextureMap.SphericalMap(new Point(1, 0, 0)); Assert.AreEqual(uv, (0.25, 0.5)); uv = TextureMap.SphericalMap(new Point(0, 0, 1)); Assert.AreEqual(uv, (0.5, 0.5)); uv = TextureMap.SphericalMap(new Point(-1, 0, 0)); Assert.AreEqual(uv, (0.75, 0.5)); uv = TextureMap.SphericalMap(new Point(0, 1, 0)); Assert.AreEqual(uv, (0.5, 1.0)); uv = TextureMap.SphericalMap(new Point(0, -1, 0)); Assert.AreEqual(uv, (0.5, 0.0)); uv = TextureMap.SphericalMap(new Point(MathHelper.SQRT2 / 2.0, MathHelper.SQRT2 / 2.0, 0.0)); Assert.AreEqual(uv, (0.25, 0.75)); }