protected override void LoadContent() { if (!TextureManager.ContainsTexture("merchant")) { TextureManager.AddTexture("merchant", GameRef.Content.Load <Texture2D>(@"Backgrounds\merchant-overlay")); } if (!TextureManager.ContainsTexture("scene-background")) { TextureManager.AddTexture("scene-background", GameRef.Content.Load <Texture2D>(@"Scenes\scenebackground")); } _merchantFont = GameRef.Content.Load <SpriteFont>(@"Fonts\Sansation_Light"); _sceneFont = GameRef.Content.Load <SpriteFont>(@"Fonts\Sansation_Light"); _selected = GameRef.Content.Load <Texture2D>(@"Misc\selected"); if (GameScene.Selected == null) { GameScene.Load(GameRef); } base.LoadContent(); }