public void ProcessSurface(int surfaceIdx, string uvSet, RawFloatTexture opacityTexture)
 {
     if (opacityTexture.image == null)
     {
         ProcessConstantSurface(surfaceIdx, opacityTexture.value);
     }
     else
     {
         bool isLinear = TextureImporter.IsLinear(opacityTexture.image, TextureProcessingType.SingleChannel);
         ProcessTexturedSurface(surfaceIdx, uvSet, opacityTexture.image.file, isLinear);
     }
 }