internal GMGraphicsOptionsModel Serialize() { return(new GMGraphicsOptionsModel { id = Id, textureGroups = TextureGroups.Select(x => (GMTextureGroupModel)x.Serialize()).ToList() }); }
internal void Deserialize(GMGraphicsOptionsModel graphicsOptions) { Id = graphicsOptions.id; foreach (var modelTextureGroup in graphicsOptions.textureGroups) { var textureGroup = new GMTextureGroup(); textureGroup.Deserialize(modelTextureGroup); TextureGroups.Add(textureGroup); } }
public GMTextureGroup CreateTextureGroup(string name) { if (name == null) { throw new ArgumentNullException(nameof(name)); } // TODO Validate name var textureGroup = new GMTextureGroup { Id = Guid.NewGuid(), Name = name }; TextureGroups.Add(textureGroup); return(textureGroup); }
public void Reset() { Entries.Clear(); TextureGroups.Clear(); }
public void Compile() { IOrderedEnumerable <TexturePageEntry> orderedEnumerable = from e in Entries orderby e.Name, e.HasAlpha, e.W *e.H descending select e; Entries = orderedEnumerable.ToList(); int num = -1; foreach (TexturePageEntry item in orderedEnumerable) { num++; if (Program.DisplaySortedTextures) { Console.WriteLine("entry :: w={0} h={1} hasAlpha={2}", item.W, item.H, item.HasAlpha); } List <Texture> list = null; int num2 = 0; foreach (KeyValuePair <string, List <Texture> > textureGroup in TextureGroups) { if (item.Name == textureGroup.Key) { list = textureGroup.Value; break; } num2++; } if (list == null) { list = new List <Texture>(); TextureGroups.Add(item.Name, list); num2++; } int _X = 0; int _Y = 0; bool flag = false; Texture texture = null; foreach (Texture item2 in list) { flag = item2.Alloc(item, out _X, out _Y); if (flag) { texture = item2; break; } } if (!flag) { Texture texture2 = new Texture(TextureSizeWidth, TextureSizeHeight, GapX, GapY, MarginX, MarginY); texture2.Group = 0; list.Add(texture2); texture2.Alloc(item, out _X, out _Y); texture = texture2; } item.X = _X; item.Y = _Y; item.TP = texture; texture.Entries.Add(item); if (item.DebugTag) { item.DebugTag = true; } } foreach (Texture texture3 in Textures) { int num3 = texture3.Bitmap.Width; int num4 = texture3.Bitmap.Height; int _X2 = 0; int _Y2 = 0; bool flag2 = true; while (flag2) { int num5 = (num3 == num4) ? num3 : (num3 / 2); int num6 = (num3 == num4) ? (num4 / 2) : num4; texture3.Resize(num5, num6); foreach (TexturePageEntry entry in texture3.Entries) { if (!texture3.Alloc(entry, out _X2, out _Y2)) { flag2 = false; break; } entry.X = _X2; entry.Y = _Y2; } if (flag2) { num3 = num5; num4 = num6; } } num = -1; texture3.Resize(num3, num4); foreach (TexturePageEntry entry2 in texture3.Entries) { num++; if (texture3.Alloc(entry2, out _X2, out _Y2)) { entry2.X = _X2; entry2.Y = _Y2; } else { Console.WriteLine("This should not happen #2"); } } } int num7 = 0; foreach (Texture texture4 in Textures) { texture4.TP = num7; texture4.CopyEntries(); num7++; } }
public GMTextureGroup GetTextureGroup(Guid groupId) { return(TextureGroups.FirstOrDefault(x => x.Id == groupId)); }