public void GenerateSpriteTests(GenerateSpriteTestCase testCase)
        {
            var nativeBuffer = new NativeArray <Color32>(testCase.buffer, Allocator.Temp);
            var output       = TextureGeneratorHelper.GenerateTextureSprite(nativeBuffer, testCase.bufferWidth, testCase.bufferHeight, testCase.settings, testCase.platformSettings, testCase.spriteSettings, testCase.alphaSettings, testCase.mipmapSettings, testCase.wrapSettings);

            nativeBuffer.Dispose();
            //Verify texture is generated
            Assert.NotNull(output.texture);
            Assert.AreEqual(testCase.alphaSettings == null || testCase.alphaSettings.alphaSource != TextureImporterAlphaSource.None, output.texture.alphaIsTransparency);
            int expectedWidth  = testCase.platformSettings.overridden ? Mathf.Min(testCase.bufferWidth, testCase.platformSettings.maxTextureSize) : testCase.bufferWidth;
            int expectedHeight = testCase.platformSettings.overridden ? Mathf.Min(testCase.bufferHeight, testCase.platformSettings.maxTextureSize) : testCase.bufferHeight;

            Assert.AreEqual(expectedWidth, output.texture.width);
            Assert.AreEqual(expectedHeight, output.texture.height);

            //Verify sprites
            var spriteSheetData = testCase.spriteSettings.spriteSheetData;

            if (spriteSheetData == null)
            {
                Assert.AreEqual(0, output.sprites.Length);
            }
            else
            {
                Assert.AreEqual(spriteSheetData.Length, output.sprites.Length);
                for (int i = 0; i < spriteSheetData.Length; ++i)
                {
                    var spriteID = new GUID(spriteSheetData[i].spriteID);
                    var sprite   = output.sprites.FirstOrDefault(x => x.GetSpriteID() == spriteID);
                    Assert.NotNull(sprite);
                    Assert.AreEqual(spriteSheetData[i].name, sprite.name);
                    if (!testCase.platformSettings.overridden)
                    {
                        Assert.AreEqual(spriteSheetData[i].rect, sprite.textureRect);
                    }
                    Assert.AreEqual(output.texture, sprite.texture);
                }
            }
        }
示例#2
0
        TextureGenerationOutput ImportTexture(AssetImportContext ctx, NativeArray <Color32> imageData, int textureWidth, int textureHeight, int spriteStart, int spriteCount)
        {
            UnityEngine.Profiling.Profiler.BeginSample("ImportTexture");
            var platformSettings = GetPlatformTextureSettings(ctx.selectedBuildTarget);

            var textureSettings = m_TextureImporterSettings.ExtractTextureSettings();

            textureSettings.assetPath           = ctx.assetPath;
            textureSettings.enablePostProcessor = false;
            textureSettings.containsAlpha       = true;
            textureSettings.hdr = false;

            var textureAlphaSettings   = m_TextureImporterSettings.ExtractTextureAlphaSettings();
            var textureMipmapSettings  = m_TextureImporterSettings.ExtractTextureMipmapSettings();
            var textureCubemapSettings = m_TextureImporterSettings.ExtractTextureCubemapSettings();
            var textureWrapSettings    = m_TextureImporterSettings.ExtractTextureWrapSettings();

            TextureGenerationOutput output;

            switch (m_TextureImporterSettings.textureType)
            {
            case TextureImporterType.Default:
                output = TextureGeneratorHelper.GenerateTextureDefault(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
                break;

            case TextureImporterType.NormalMap:
                var textureNormalSettings = m_TextureImporterSettings.ExtractTextureNormalSettings();
                output = TextureGeneratorHelper.GenerateNormalMap(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureNormalSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
                break;

            case TextureImporterType.GUI:
                output = TextureGeneratorHelper.GenerateTextureGUI(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
                break;

            case TextureImporterType.Sprite:
                var textureSpriteSettings = m_TextureImporterSettings.ExtractTextureSpriteSettings();
                textureSpriteSettings.packingTag        = m_SpritePackingTag;
                textureSpriteSettings.qualifyForPacking = !string.IsNullOrEmpty(m_SpritePackingTag);
                textureSpriteSettings.spriteSheetData   = new UnityEditor.Experimental.AssetImporters.SpriteImportData[spriteCount];
                textureSettings.npotScale = TextureImporterNPOTScale.None;
                var spriteImportData = GetSpriteImportData();
                for (int i = 0; i < spriteCount; ++i)
                {
                    //AutoGenerateSpriteSkinData(m_SpriteImportData[spriteStart + i]);
                    textureSpriteSettings.spriteSheetData[i] = spriteImportData[spriteStart + i];
                }
                output = TextureGeneratorHelper.GenerateTextureSprite(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureSpriteSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
                break;

            case TextureImporterType.Cursor:
                output = TextureGeneratorHelper.GenerateTextureCursor(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureWrapSettings);
                break;

            case TextureImporterType.Cookie:
                output = TextureGeneratorHelper.GenerateCookie(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
                break;

            case TextureImporterType.Lightmap:
                output = TextureGeneratorHelper.GenerateLightmap(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureMipmapSettings, textureWrapSettings);
                break;

            case TextureImporterType.SingleChannel:
                output = TextureGeneratorHelper.GenerateTextureSingleChannel(imageData, textureWidth, textureHeight, textureSettings, platformSettings, textureAlphaSettings, textureMipmapSettings, textureCubemapSettings, textureWrapSettings);
                break;

            default:
                Debug.LogAssertion("Unknown texture type for import");
                output = default(TextureGenerationOutput);
                break;
            }
            UnityEngine.Profiling.Profiler.EndSample();
            return(output);
        }