public void DrawMap() { MapData mapData = GenerateMapData(Vector2.zero); MapDisplay mapDisplay = FindObjectOfType <MapDisplay>(); switch (drawMode) { default: case DrawMode.NoiseMap: mapDisplay.DrawTexture(TextureGenerator.FromHeightMap(mapData.heightMap)); break; case DrawMode.ColorMap: mapDisplay.DrawTexture(TextureGenerator.FromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize)); break; case DrawMode.FalloffMap: mapDisplay.DrawTexture(TextureGenerator.FromHeightMap(FalloffMapGenerator.GenerateFalloffMap(mapChunkSize))); break; case DrawMode.Mesh: mapDisplay.DrawMesh( MeshGenerator.GenerateTerrainMeshData(mapData.heightMap, terrainData.meshHeightMultiplier, terrainData.meshHeightCurve, editorLevelOfDetail, terrainData.applyFlatShading), TextureGenerator.FromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize) ); break; } }