public void GenerateMap() { float[,] noiseMap = Noise.GenNoiseMap(mapChunkSize, mapChunkSize, seed, noiseScale, octaves, persistance, lacunarity, offset); Color[] colormap = new Color[mapChunkSize * mapChunkSize]; for (int y = 0; y < mapChunkSize; y++) { for (int x = 0; x < mapChunkSize; x++) { float currentHeight = noiseMap [x, y]; for (int i = 0; i < regions.Length; i++) { if (currentHeight <= regions [i].height) { colormap [y * mapChunkSize + x] = regions [i].color; break; } } } MapDisplay display = FindObjectOfType <MapDisplay> (); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(TextureGen.TextureFromHeightMap(noiseMap)); } else if (drawMode == DrawMode.ColorMap) { display.DrawTexture(TextureGen.TextureFromColorMap(colormap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MeshGen.GenerateTerrainMesh(noiseMap, meshHeightMultiplier, MeshHeightCurve, levelOfDetail), TextureGen.TextureFromColorMap(colormap, mapChunkSize, mapChunkSize)); } } }
public void DrawMapInEditor() { MapData mapData = GenerateMapData(Vector2.zero); MapDisplay display = FindObjectOfType <MapDisplay>(); if (drawMode == DrawMode.NoiseMap) { display.DrawTexture(TextureGen.TextureFromHeightMap(mapData.heightMap)); } else if (drawMode == DrawMode.ColorMap) { display.DrawTexture(TextureGen.TextureFromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MeshGen.GenerateMesh(mapData.heightMap, meshHeightMultiplier, meshHeightCurve, editorPreviewLOD), TextureGen.TextureFromColorMap(mapData.colorMap, mapChunkSize, mapChunkSize)); } }
public void DrawMapInEditor() { MapData mapdata = GenThatMapData(Vector2.zero); Map map = FindObjectOfType <Map>(); if (drawMode == DrawMode.NoiseMap) { map.DrawTexture(TextureGen.TextureFromHeightMap(mapdata.heightMap)); } else if (drawMode == DrawMode.ColorMap) { map.DrawTexture(TextureGen.TextureFromColorMap(mapdata.colorMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.DrawMesh) { map.DrawMesh(MeshGen.GennerateTerrainMesh(mapdata.heightMap, meshHeight, meshHeightCurve, editorlevelOfDetail), TextureGen.TextureFromColorMap(mapdata.colorMap, mapChunkSize, mapChunkSize)); } else if (drawMode == DrawMode.FallOffMap) { map.DrawTexture(TextureGen.TextureFromHeightMap(FalloffMapGenerator.GenerateFalloffMapp(mapChunkSize))); } }