public override void Start() { if (_texture == null) { var t1 = TextureFactory.CreateCircle(Color.Black, 150); var t2 = TextureFactory.CreateCircle(Color.GhostWhite, 135); _texture = TextureFactory.Combine(t1, t2); } var x = (_texture.Width * Scale) / 2; var y = Screen.VirtualHeight - (_texture.Height * Scale + (_texture.Height * Scale) / 2); _borderLimits = new Rectangle(0, Screen.VirtualHeightPerTwo, Screen.VirtualWidthPerTwo, Screen.Height); ShowAt(x, y); }