示例#1
0
    public void Grow(PlantInstance plantInstance, LayerData layerData, TextureData textureData)
    {
        this.plantInstance = plantInstance;
        this.layerData     = layerData;

        plantData       = this.plantInstance.GetPlantData();
        plantLayerIndex = LayerData.MaskToIndex(layerData.plants);
        growDelay       = Random.Range(0f, 0.5f);

        RaycastHit hit;

        if (Physics.Raycast(transform.position, Vector3.down, out hit, Mathf.Infinity, layerData.terrain.value))
        {
            if (textureData.FoliageAllowed(hit.point))
            {
                transform.position = hit.point;
                transform.rotation = Quaternion.FromToRotation(transform.up, hit.normal) * transform.rotation;

                if (plantData.randomRotation)
                {
                    transform.RotateAround(transform.position, transform.up, Random.Range(0f, 360f));
                }

                gameObject.layer = plantLayerIndex;

                if (plantData.seedPrefab != null)
                {
                    seedVisual = Instantiate(plantData.seedPrefab, transform.position, transform.rotation);
                    seedVisual.transform.parent = transform;
                }

                float scale = plantInstance.GetScale();
                transform.localScale = new Vector3(scale, scale, scale);

                if (!plantData.instantIgnite && !plantData.isCigarette)
                {
                    SetupSaturation();
                }

                state = State.Seed;
            }
            else
            {
                Destroy(gameObject);
            }
        }
        else
        {
            Destroy(gameObject);
        }
    }
示例#2
0
    private void UpdateBrush(bool hoveringUI)
    {
        if (Input.mouseScrollDelta.y > 0)
        {
            if (Input.GetKey(KeyCode.LeftShift))
            {
                brush.DecreaseDensity();
            }
            else
            {
                brush.DecreaseRadius();
            }
        }
        else if (Input.mouseScrollDelta.y < 0)
        {
            if (Input.GetKey(KeyCode.LeftShift))
            {
                brush.IncreaseDensity();
            }
            else
            {
                brush.IncreaseRadius();
            }
        }

        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerData.terrain.value) && !hoveringUI)
        {
            brush.UpdatePosition(hit.point, hit.normal);

            bool foliageAllowed = textureData.FoliageAllowed(hit.point);
            brush.SetBrushEnabled(foliageAllowed);

            if (Input.GetMouseButton(0) && foliageAllowed)
            {
                brush.Paint();
            }
        }
    }