public OtherPlayerEntity(CharacterPlayer others) : base(others._name) { others.MaxHealth = 100; other = others; TextComponent textComponent = new TextComponent(Graphics.Instance.BitmapFont, others._name, Vector2.Zero, Color.White); //HealthtextComponent = new TextComponent(Graphics.Instance.BitmapFont, others.CurrentHealth.ToString(), Vector2.Zero, Color.White); this.SetPosition(others.physicalPosition); AddComponent(new OtherPlayerComponent(others)); AddComponent(textComponent); //AddComponent(HealthtextComponent).SetHorizontalAlign(HorizontalAlign.Left).SetVerticalAlign(VerticalAlign.Bottom).SetRenderLayer(-2); SetTag(7); this.SetScale(3.5f); SpriteAnimation Idle = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Idle"); SpriteAnimation Movement = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Movement"); SpriteAnimator animator = AddComponent <SpriteAnimator>(); animator.AddAnimation("Idle", Idle); animator.AddAnimation("Movement", Movement); animator.Play("Idle"); }
public ModifyPAT0Dialog(TextureContainer tx) { InitializeComponent(); textures = tx; AcceptButton = btnOkay; if (textures.seriesicon.pat0 == null) { selchrBox.Enabled = false; } else { var i4 = from tex in textures.TEX0Folder.Children where tex is TEX0Node && ((TEX0Node)tex).Format == WiiPixelFormat.I4 orderby !tex.Name.Contains("MenSelchrMark") && !tex.Name.Contains("SeriesIcon"), tex.Name select tex.Name; selchrList = i4.ToList(); selchrBox.DataSource = selchrList; if (textures.seriesicon.tex0 != null) selchrBox.SelectedItem = textures.seriesicon.tex0.Name; selchrBox.Enabled = true; } if (textures.selmap_mark.pat0 == null) { selmapBox.Enabled = false; } else { var ia4 = from tex in textures.TEX0Folder.Children where tex is TEX0Node && SelmapMarkFormats.Contains(((TEX0Node)tex).Format) orderby !tex.Name.Contains("MenSelmapMark"), tex.Name select tex.Name; selmapList = ia4.ToList(); selmapBox.DataSource = selmapList; if (textures.selmap_mark.tex0 != null) selmapBox.SelectedItem = textures.selmap_mark.tex0.Name; selmapBox.Enabled = true; } }
public void ExportImages(int p, string thisdir) { TextureContainer texs = get_icons(p); if (texs == null) { return; } if (texs.prevbase.tex0 != null) { texs.prevbase.tex0.Export(thisdir + "/MenSelmapPrevbase.png"); } if (texs.icon.tex0 != null) { texs.icon.tex0.Export(thisdir + "/MenSelmapIcon.png"); } if (texs.frontstname.tex0 != null) { texs.frontstname.tex0.Export(thisdir + "/MenSelmapFrontStname.png"); } if (texs.seriesicon.tex0 != null) { texs.seriesicon.tex0.Export(thisdir + "/MenSelchrMark.png"); } if (texs.selmap_mark.tex0 != null) { texs.selmap_mark.tex0.Export(thisdir + "/MenSelmapMark.png"); } }
public AbilityAnimationEntity(AbilityHead ability, Entity target, Vector2 source) { this.ability = ability; this.target = target; this.SetScale(0.25f); this.source = source; switch (ability.ID) { case 1: animation = TextureContainer.GetSpriteAtlasByName("FireBall").GetAnimation("travel"); break; default: break; } float deltaX = target.Position.X - source.X; this.SetPosition(source); animator = AddComponent <SpriteAnimator>(); if (deltaX > 0) { animator.FlipX = true; } animator.AddAnimation("travel", animation); animator.Play("travel"); }
/// <summary> /// Automatically updates texture flags /// </summary> private void UpdateTextureFlags() { TextureContainer prev = null; _mobj.Textures = null; var index = 0; foreach (TextureContainer c in listTexture.Items) { if (prev == null) { _mobj.Textures = c.TOBJ; } else { prev.TOBJ.Next = c.TOBJ; } c.TOBJ.GXTexGenSrc = 4 + index; c.TOBJ.TexMapID = HSDRaw.GX.GXTexMapID.GX_TEXMAP0 + index++; prev = c; } if (prev != null) { prev.TOBJ.Next = null; } }
public InventoryWindow(Skin skin, Vector2 position, float width = -1, float height = -1, string title = "Inventory", string styleName = null) : base(title, skin, styleName) { sprite = TextureContainer.GetSpriteAtlasByName("UI").GetSprite("bg_01_02"); SetMovable(true); SetResizable(true); SetResizeBorderSize(20); AddItems(skin); Pack(); if (width != -1) { SetWidth(width); } if (height != -1) { SetHeight(height); } if (position == new Vector2(-1, -1)) { SetPosition(Core.GraphicsDevice.Viewport.Width - GetWidth(), Core.GraphicsDevice.Viewport.Height - GetHeight()); } else { SetPosition(position.X, position.Y); } NinePatchDrawable drawable = new NinePatchDrawable(sprite, 0, 0, 0, 0) { MinHeight = this.MinHeight, MinWidth = this.MinWidth }; SetBackground(drawable); }
private void ReloadData() { if (sss.OtherCodesIgnoredInSameFile > 0) { MessageBox.Show(this, "More than one Custom SSS code found in the codeset. All but the last one will be ignored.", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Warning); } var screen1 = new List <StagePair>(); var screen2 = new List <StagePair>(); var definitions = new List <StagePair>(); for (int i = 0; i < sss.sss3.Length; i += 2) { definitions.Add(new StagePair { stage = sss.sss3[i], icon = sss.sss3[i + 1], }); } foreach (byte b in sss.sss1) { screen1.Add(definitions[b]); } foreach (byte b in sss.sss2) { screen2.Add(definitions[b]); } PairListModel model = new PairListModel(); for (int i = 0; i < model.songsByStage.Length; i++) { model.songsByStage[i] = sss.SongLoaders.GetSong(i); } for (int i = 0; i < model.icons.Length; i++) { var tex = new TextureContainer(md80, i); if (tex.icon_tex0 != null) { using (MemoryStream ms = new MemoryStream()) { tex.icon_tex0.GetImage(0).Save(ms, ImageFormat.Png); model.icons[i] = ms.ToArray(); } } } for (int i = 0; i < definitions.Count; i++) { StagePair pair = definitions[i]; model.pairs.Add(new ModelPair { icon = pair.icon, stage = pair.stage, origId = i }); } model.screen1 = sss.sss1; model.screen2 = sss.sss2; html = webBrowser1.DocumentText = RazorEngine.Engine.Razor.RunCompile(Resources.PairList, "PairList", typeof(PairListModel), model); }
private void ReloadIcons() { if (miscdata80 == null) { return; } CHR0Node chr0 = miscdata80.FindChild("AnmChr(NW4R)/MenSelmapPos_TopN__" + (MyMusic ? "1" : "0"), false) as CHR0Node; if (chr0 == null) { return; } icons = new Tuple <Image, RectangleF> [_numIcons + 1]; CHR0EntryNode entry = chr0.FindChild("MenSelmapPos_TopN", false) as CHR0EntryNode; Vector3 offset = entry.GetAnimFrame(_numIcons + OFFSET).Translation; for (int i = 1; i <= _numIcons; i++) { entry = chr0.FindChild("pos" + i.ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame = entry.GetAnimFrame(_numIcons + OFFSET, true); float x = (BRAWLWIDTH / 2 + frame.Translation._x + offset._x) / BRAWLWIDTH; float y = (BRAWLHEIGHT / 2 - frame.Translation._y - offset._y) / BRAWLHEIGHT; float w = 6.4f * (frame.Scale._x) / BRAWLWIDTH; float h = 5.6f * (frame.Scale._y) / BRAWLHEIGHT; RectangleF r = new RectangleF(x, y, w, h); TextureContainer tc = new TextureContainer(miscdata80, IconOrder != null && i <= IconOrder.Length ? IconOrder[i - 1] : 100); if (tc.icon.tex0 == null) { continue; } Image image = tc.icon.tex0.GetImage(0); icons[i] = new Tuple <Image, RectangleF>(image, r); } var nexttex0 = miscdata80.FindChild("Textures(NW4R)/MenSelmapIcon_Change.1", false) as TEX0Node; if (nexttex0 != null) { float NEXTOFFSET = 10.8f; entry = chr0.FindChild("pos" + (_numIcons + 1).ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame2 = entry.GetAnimFrame(_numIcons + OFFSET, true); float x2 = (BRAWLWIDTH / 2 + frame2.Translation._x - NEXTOFFSET) / BRAWLWIDTH; float y2 = (BRAWLHEIGHT / 2 - frame2.Translation._y) / BRAWLHEIGHT; float w2 = 14.4f * (frame2.Scale._x) / BRAWLWIDTH; float h2 = 4.8f * (frame2.Scale._y) / BRAWLHEIGHT; RectangleF r2 = new RectangleF(x2, y2, w2, h2); Image image2 = nexttex0.GetImage(0); icons[0] = new Tuple <Image, RectangleF>(image2, r2); //pos00 is not used anyway, so let's overwrite it } this.Invalidate(); }
public MapWindow(Texture2D MapTex) { this.WM = Main.CurrentScene.WindowManager; this.Width = 820; this.Height = 830; TextureContainer map = new TextureContainer(MapTex, WM); AddControl(map); map.OnClick += new ClickEventHandler((sender, m) => GoToMap(m.X, m.Y)); }
// Use this for initialization void Start() { GameObject texContainerObject = GameObject.Find("00_TextureContainer"); texContainer = texContainerObject.GetComponentInChildren<TextureContainer>(); if (lage == 19) isHidden = false; //texContainer = texContainerObject.GetComponent<TextureContainer>(); LoadTexture(); }
private void AddItems(Skin skin) { var textButtonStyle = new ImageButtonStyle { Up = new PrimitiveDrawable(Color.DarkGray, 6, 2), Over = new PrimitiveDrawable(Color.DimGray), Down = new PrimitiveDrawable(Color.DimGray), PressedOffsetX = 0, PressedOffsetY = 0 }; int count = 0; foreach (var i in LoginManagerClient.GetCharacter().Equipment) { float f = GetWidth(); if (count % 5 == 0) { Row(); } if (i != null && i.GetSprite() == null) { i.SetSprite(TextureContainer.GetSpriteAtlasByName("Items").GetSprite(i.TextureName)); } if (i != null) { SpriteDrawable spd = new SpriteDrawable(i.GetSprite()); NinePatchDrawable ninePatchDrawable = new NinePatchDrawable(i.GetSprite(), 0, 0, 0, 0) { MinHeight = 48, MinWidth = 48 }; ItemButton imButton = new ItemButton(ninePatchDrawable, count, i); imButton.SetTouchable(Touchable.Enabled); imButton.OnHovered += delegate { OnHovered(imButton, i, skin, stage); }; imButton.OnExited += delegate { OnExit(imButton, stage); }; imButton.OnMoved += delegate { OnMovedAndHovered(imButton); }; imButton.OnClicked += delegate { OnClickedCharacter(imButton); }; Add(imButton).Size(48, 48).Pad(4).Expand(); } else { ItemButton imButton = new ItemButton(textButtonStyle, count, null); imButton.Add(new Label("")).Expand().Left().SetAlign(Nez.UI.Align.BottomLeft); imButton.SetTouchable(Touchable.Disabled); Add(imButton).Size(48, 48).Pad(4).Expand(); } count++; } }
void RegisterTexture(TextureContainer n) { // create image var imageNode = new ImageElem(n); root.SharedNodeTable.Add(imageNode, n.InstanceId); // create texture var texNode = new TextureElem(n); texNode.Image = imageNode; root.SharedNodeTable.Add(texNode, n.InstanceId); }
void VisitToCreateTexture(IEnumerable <MaterialContainer> materials) { foreach (var material in materials) { foreach (var tex in material.Textures) { if (!containerTable.Contains <TextureContainer>(tex.GetInstanceID())) { var c = new TextureContainer(tex); containerTable.Add(c.InstanceId, c); } } } }
// Use this for initialization void Start() { GameObject texContainerObject = GameObject.Find("00_TextureContainer"); texContainer = texContainerObject.GetComponentInChildren <TextureContainer>(); if (lage == 19) { isHidden = false; } //texContainer = texContainerObject.GetComponent<TextureContainer>(); LoadTexture(); }
public void UpdateImage(int iconNum) { if (btnGenerateName.InvokeRequired) { this.Invoke((MethodInvoker)(() => { UpdateImage(iconNum); })); return; } prevbase.BackgroundImage = null; _iconNum = -1; TextureContainer retval = get_icons(iconNum); if (retval == null) { } else { textures = retval ?? new TextureContainer(); foreach (Control child in flowLayoutPanel1.Controls) { if (child is ImagePreviewPanel) { setBG(child as ImagePreviewPanel); } } btnGenerateName.Visible = (textures.prevbase.tex0 != null); lblIconTex.Text = "Icon no.: " + iconNum; var tex = textures.icon.tex0; var pal = tex == null ? null : textures.icon.tex0.GetPaletteNode(); if (textures.prevbase.tex0 != null && textures.frontstname.tex0 != null) { label1.Text = "P: " + textures.prevbase.tex0.ToSizeString() + ", F: " + textures.frontstname.tex0.ToSizeString() + ", icon: " + (pal == null ? "null" : pal.Colors + "c") + "\nmark: " + textures.selmap_mark.tex0.ToSizeString(); if (textures.selmap_mark.tex0 != null) { label1.Text += " " + textures.selmap_mark.tex0.Format; } } _iconNum = iconNum; } }
public ModifyPAT0Dialog(TextureContainer tx) { InitializeComponent(); textures = tx; AcceptButton = btnOkay; if (textures.seriesicon.pat0 == null) { selchrBox.Enabled = false; } else { IEnumerable <string> i4 = from tex in textures.TEX0Folder.Children where tex is TEX0Node && ((TEX0Node)tex).Format == WiiPixelFormat.I4 orderby !tex.Name.Contains("MenSelchrMark") && !tex.Name.Contains("SeriesIcon"), tex.Name select tex.Name; selchrList = i4.ToList(); selchrBox.DataSource = selchrList; if (textures.seriesicon.tex0 != null) { selchrBox.SelectedItem = textures.seriesicon.tex0.Name; } selchrBox.Enabled = true; } if (textures.selmap_mark.pat0 == null) { selmapBox.Enabled = false; } else { IEnumerable <string> ia4 = from tex in textures.TEX0Folder.Children where tex is TEX0Node && SelmapMarkFormats.Contains(((TEX0Node)tex).Format) orderby !tex.Name.Contains("MenSelmapMark"), tex.Name select tex.Name; selmapList = ia4.ToList(); selmapBox.DataSource = selmapList; if (textures.selmap_mark.tex0 != null) { selmapBox.SelectedItem = textures.selmap_mark.tex0.Name; } selmapBox.Enabled = true; } }
public GameData() { Animations = new List <AnimationBase>(); Textures = new TextureContainer(); MapStatistics = new MapStatistics(); Sprites = new List <SpriteBase>(); DeadSprites = new List <SpriteBase>(); Focus = null; //Init the focus to null to not follow any creatures FocusIndex = -1; HighlightSprite = false; SpriteMarkers = false; ShowChart = true; ShowControls = true; ShowDebugData = false; ShowSettingsPanel = false; ResetGame = false; BuildSettingsPanel = false; }
private TextureContainer get_icons(int iconNum) { if (common5 != null) { saveButton.Text = "Save common5"; } else if (sc_selmap != null) { saveButton.Text = "Save sc_selmap"; } else { return(null); } TextureContainer result = new TextureContainer(sc_selmap, iconNum); return(result); }
public override void Dispose() { if (TextureContainer != null) { //after unload-> //OwnerActiveTextureUnit will set OwnerActiveTextureUnit property to null TextureContainer.UnloadGLBitmap(); } ReleaseServerSideTexture(); if (_memBitmap != null) { //notify unused here? if (_isOwner) { _memBitmap.Dispose(); } _memBitmap = null; //*** } }
public void Add(GameObject go) { // containers VisitToCreateLightmap(); VisitToCreateMesh_r(go); VisitToCreateMaterial_r(go); VisitToCreateTexture(containerTable.GetEnumerable <MaterialContainer>()); // game object VisitToCreateGameObjectNode_r(go); // nodes - for component VisitToCreateNode_r <Camera, CameraNode>(go); VisitToCreateNode_r <Light, LightNode>(go); VisitToCreateRenderNode_r(go); VisitToCreateScriptNode_r(go); // script variable에서 참조하는 객체 foreach (var node in graphNodeTable.GetEnumerable <ScriptNode>()) { foreach (var val in node.VariableEnumerable) { Material mtl = val.GetMaterial(); if (mtl && !containerTable.Contains <MaterialContainer>(mtl.GetInstanceID().ToString())) { var c = new MaterialContainer(mtl); containerTable.Add(c.InstanceId, c); } Texture tex = val.GetTexture(); if (tex && !containerTable.Contains <TextureContainer>(tex.GetInstanceID().ToString())) { var c = new TextureContainer(tex); containerTable.Add(c.InstanceId, c); } } } // 새로운 material이 추가되면 연관된 texture가 생겼을지 모른다 VisitToCreateTexture(containerTable.GetEnumerable <MaterialContainer>()); }
protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // Always dispose this first to ensure updates aren't happening while the project is being disposed effectUpdateQueue.Dispose(); mapsetManager?.Dispose(); scriptManager.Dispose(); textureContainer.Dispose(); audioContainer.Dispose(); } mapsetManager = null; effectUpdateQueue = null; scriptManager = null; textureContainer = null; audioContainer = null; disposedValue = true; } }
public PlayerEntity(CharacterPlayer player) { this.player = player; TextComponent textComponent = new TextComponent(Graphics.Instance.BitmapFont, player._name, Vector2.Zero, Color.White); HealthtextComponent = new TextComponent(Graphics.Instance.BitmapFont, player.CurrentHealth.ToString(), Vector2.Zero, Color.White); SetTag(2); this.SetPosition(player.physicalPosition); AddComponent(textComponent).SetHorizontalAlign(HorizontalAlign.Center).SetVerticalAlign(VerticalAlign.Top).SetRenderLayer(-200); AddComponent(new PlayerComponent()); AddComponent(HealthtextComponent).SetHorizontalAlign(HorizontalAlign.Right).SetVerticalAlign(VerticalAlign.Bottom).SetRenderLayer(-200); SpriteAnimation Idle = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Idle"); SpriteAnimation Movement = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Movement"); SpriteAnimator ani = textComponent.AddComponent <SpriteAnimator>(); ani.AddAnimation("Idle", Idle); ani.AddAnimation("Movement", Movement); ani.Play("Idle"); this.SetScale(3.5f); }
protected virtual void Dispose(bool disposing) { if (!IsDisposed) { if (disposing) { // Always dispose this first to ensure updates aren't happening while the project is being disposed effectUpdateQueue.Dispose(); assetWatcher.Dispose(); MapsetManager?.Dispose(); scriptManager.Dispose(); TextureContainer.Dispose(); AudioContainer.Dispose(); } assetWatcher = null; MapsetManager = null; effectUpdateQueue = null; scriptManager = null; TextureContainer = null; AudioContainer = null; IsDisposed = true; } }
private ActionResult Generate(string csv, string gctPath, ResourceNode sc_selmap, string relpath, ResourceNode info_pac, ResourceNode common2, string brstmPath) { Func <string, List <string> > split = s => { List <string> list = new List <string>(); StringBuilder current = new StringBuilder(); bool inQuote = false; foreach (char c in s) { if (c == '"') { inQuote = !inQuote; } else if (c == ',' && !inQuote) { list.Add(current.ToString()); current.Clear(); } else { current.Append(c); } } list.Add(current.ToString()); return(list); }; List <CEPStage> stages = new List <CEPStage>(); IList <string> firstLine = null; foreach (string line in System.IO.File.ReadAllLines(csv, Encoding.UTF8)) { if (firstLine == null) { firstLine = split(line); } else { CEPStage s = new CEPStage(); int i = 0; foreach (string cell in split(line)) { if (cell != "") { var prop = typeof(CEPStage).GetProperty(firstLine[i]); if (prop?.PropertyType == typeof(bool)) { prop.SetValue(s, bool.Parse(cell)); } else { prop?.SetValue(s, cell); } } i++; } stages.Add(s); } } byte[] gct = System.IO.File.ReadAllBytes(gctPath); var sss = new BrawlManagerLib.CustomSSSCodeset(gct); foreach (CEPStage s in stages) { try { string relname = StageIDMap.RelNameForPac(s.Filename, true); using (var stream = new FileStream(Path.Combine(relpath, relname), FileMode.Open, FileAccess.Read)) { stream.Seek(3, SeekOrigin.Begin); s.ModuleBase = RelNames[stream.ReadByte()]; } } catch (FileNotFoundException) { } if (s.Alternate) { continue; } int iconId = sss.IconForStage(s.Stage.ID); TextureContainer tc = new TextureContainer(sc_selmap, iconId); if (tc.icon_tex0 != null) { using (MemoryStream ms = new MemoryStream()) { using (Bitmap b = tc.icon_tex0.GetImage(0)) { b.Save(ms, ImageFormat.Png); s.PngIcon = ms.ToArray(); } } } } MSBinNode info = (MSBinNode)info_pac.FindChild("MiscData[140]", true); var common2_titledata = new List <SongNameBar.SongIndexEntry>(0); foreach (ResourceNode child in common2.Children) { if (child is Common2MiscDataNode) { SndBgmTitleDataNode sndBgmTitleData = child.Children.FirstOrDefault() as SndBgmTitleDataNode; if (sndBgmTitleData != null) { common2_titledata = sndBgmTitleData.Children.Select(n => new SongNameBar.SongIndexEntry() { ID = (ushort)((SndBgmTitleEntryNode)n).ID, Index = ((SndBgmTitleEntryNode)n).SongTitleIndex }).ToList(); break; } } } List <string> brstms = Directory.EnumerateFiles(brstmPath) .Select(s => Path.GetFileNameWithoutExtension(s)).ToList(); var sdsl = new StageDependentSongLoader(gct); foreach (CEPStage stage in stages) { Song song = sdsl.GetSong(stage.Stage.ID); if (song != null) { stage.SongFilename = song.Filename; stage.SongTitle = info._strings[common2_titledata.Where(c => c.ID == song.ID).Select(c => c.Index).First()]; //brstms.RemoveAll(s => s == song.Filename); } } var expStages = stages.Where(s => s.Filename.Contains("CUSTOM")); return(View(new MainModel { Stages = stages.Except(expStages).Concat(expStages).ToList(), Songs = brstms.Select(b => { var song = SongIDMap.Songs.SingleOrDefault(s => s.Filename == b); return new CEPSong { SongFilename = b, SongTitle = info._strings[( from c in common2_titledata where c.ID == song.ID select c.Index ).SingleOrDefault()], OriginalSongTitle = b.StartsWith("0000") ? null : song.DefaultName }; }) })); }
private void ReloadIcons() { if (miscdata80 == null) return; CHR0Node chr0 = miscdata80.FindChild("AnmChr(NW4R)/MenSelmapPos_TopN__" + (MyMusic ? "1" : "0"), false) as CHR0Node; if (chr0 == null) return; icons = new Tuple<Image, RectangleF>[_numIcons + 1]; CHR0EntryNode entry = chr0.FindChild("MenSelmapPos_TopN", false) as CHR0EntryNode; Vector3 offset = entry.GetAnimFrame(_numIcons + OFFSET).Translation; for (int i = 1; i <= _numIcons; i++) { entry = chr0.FindChild("pos" + i.ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame = entry.GetAnimFrame(_numIcons + OFFSET, true); float x = (BRAWLWIDTH / 2 + frame.Translation._x + offset._x) / BRAWLWIDTH; float y = (BRAWLHEIGHT / 2 - frame.Translation._y - offset._y) / BRAWLHEIGHT; float w = 6.4f * (frame.Scale._x) / BRAWLWIDTH; float h = 5.6f * (frame.Scale._y) / BRAWLHEIGHT; RectangleF r = new RectangleF(x, y, w, h); TextureContainer tc = new TextureContainer(miscdata80, IconOrder != null && i <= IconOrder.Length ? IconOrder[i-1] : 100); if (tc.icon.tex0 == null) continue; Image image = tc.icon.tex0.GetImage(0); icons[i] = new Tuple<Image, RectangleF>(image, r); } var nexttex0 = miscdata80.FindChild("Textures(NW4R)/MenSelmapIcon_Change.1", false) as TEX0Node; if (nexttex0 != null) { float NEXTOFFSET = 10.8f; entry = chr0.FindChild("pos" + (_numIcons + 1).ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame2 = entry.GetAnimFrame(_numIcons + OFFSET, true); float x2 = (BRAWLWIDTH / 2 + frame2.Translation._x - NEXTOFFSET) / BRAWLWIDTH; float y2 = (BRAWLHEIGHT / 2 - frame2.Translation._y) / BRAWLHEIGHT; float w2 = 14.4f * (frame2.Scale._x) / BRAWLWIDTH; float h2 = 4.8f * (frame2.Scale._y) / BRAWLHEIGHT; RectangleF r2 = new RectangleF(x2, y2, w2, h2); Image image2 = nexttex0.GetImage(0); icons[0] = new Tuple<Image, RectangleF>(image2, r2); //pos00 is not used anyway, so let's overwrite it } this.Invalidate(); }
private void AddTexture(Texture2D up, Texture2D down) { // Allocate a new texture container TextureContainer texture = new TextureContainer(); texture.up = up; texture.down = down; // Add it to the list m_textures.Add(texture); }
public ImageElem(TextureContainer c) { this.texcontainer = c; this.Name = c.FileName; }
public Skin(TextureContainer textureContainer) { TextureContainer = textureContainer; }
public void Visit(TextureContainer n) { report.Info("## InstanceId: " + n.InstanceId); }
public override void Initialize() { base.Initialize(); //Load Assets, always load textures before generating items so they can match texture and ID TextureContainer.LoadTextures(); AbilityContainerClient.LoadAbilities(); KeyBindContainer.SetKeyBinds(); Entity e = CreateEntity("Wallpaper"); e.AddComponent(new SpriteRenderer(TextureContainer.LoginWallpaper)).SetOrigin(new Vector2(0, 0)); float h = (float)Screen.Height / (float)TextureContainer.LoginWallpaper.Height; float w = (float)Screen.Width / (float)TextureContainer.LoginWallpaper.Width; e.SetScale(new Vector2(w, h)); Sprite textfieldTexture = TextureContainer.GetSpriteAtlasByName("UI").GetSprite("Plank_03"); TextFieldStyle textFields = TextFieldStyle.Create(Color.White, Color.White, Color.Black, Color.DarkGray); NinePatchDrawable drawable = new NinePatchDrawable(textfieldTexture, 0, 0, 0, 0) { MinHeight = 20, MinWidth = 50 }; NinePatchDrawable drawablebutton = new NinePatchDrawable(TextureContainer.GetSpriteAtlasByName("UI").GetSprite("plank_15"), 0, 0, 0, 0) { MinHeight = 20, MinWidth = 50 }; NinePatchDrawable drawablehover = new NinePatchDrawable(TextureContainer.GetSpriteAtlasByName("UI").GetSprite("plank_18"), 0, 0, 0, 0) { MinHeight = 20, MinWidth = 50 }; textFields.Background = drawable; Label label = new Label("Menu").SetFontScale(5).SetFontColor(Color.MediumVioletRed); Table.Add(label); Label user = new Label("Username").SetFontScale(2).SetFontColor(Color.MediumVioletRed); Table.Row().SetPadTop(10); Table.Add(user).Pad(20); textFieldu = new TextField("", textFields); Table.Row().SetPadTop(10); Table.Add(textFieldu); Label pass = new Label("Password").SetFontScale(2).SetFontColor(Color.MediumVioletRed); Table.Row().SetPadTop(10); Table.Add(pass); textFieldp = new TextField("", textFields); Table.Row().SetPadTop(10); textFieldp.SetPasswordMode(true); Table.Add(textFieldp); TextButtonStyle textButtonStyle = new TextButtonStyle(drawablebutton, drawablehover, drawablehover); TextButton button = new TextButton("Login", textButtonStyle); button.Pad(10); button.PadLeft(20); button.PadRight(20); button.OnClicked += SendLogin; Table.Row().SetPadTop(10); Table.Add(button); TextButton buttonr = new TextButton("Register", textButtonStyle); buttonr.Pad(10); buttonr.PadLeft(20); buttonr.PadRight(20); buttonr.OnClicked += Sendregister; Table.Row().SetPadTop(10); Table.Add(buttonr); //var imGuiManager = new ImGuiManager(); //Core.RegisterGlobalManager(imGuiManager); //imGuiManager.SetEnabled(false); //imGuiManager.ShowDemoWindow = true; }
private void ReloadData() { if (sss.OtherCodesIgnoredInSameFile > 0) { MessageBox.Show(this, "More than one Custom SSS code found in the codeset. All but the last one will be ignored.", this.Text, MessageBoxButtons.OK, MessageBoxIcon.Warning); } var screen1 = new List<StagePair>(); var screen2 = new List<StagePair>(); var definitions = new List<StagePair>(); for (int i = 0; i < sss.sss3.Length; i += 2) { definitions.Add(new StagePair { stage = sss.sss3[i], icon = sss.sss3[i + 1], }); } foreach (byte b in sss.sss1) { screen1.Add(definitions[b]); } foreach (byte b in sss.sss2) { screen2.Add(definitions[b]); } PairListModel model = new PairListModel(); for (int i = 0; i < model.songsByStage.Length; i++) { Song s; model.songsByStage[i] = sss.SongLoaders.TryGetSong((byte)i, out s) ? s : null; } for (int i = 0; i < model.icons.Length; i++) { var tex = new TextureContainer(md80, i); if (tex.icon_tex0 != null) { using (MemoryStream ms = new MemoryStream()) { tex.icon_tex0.GetImage(0).Save(ms, ImageFormat.Png); model.icons[i] = ms.ToArray(); } } } for (int i=0; i<definitions.Count; i++) { StagePair pair = definitions[i]; model.pairs.Add(new ModelPair { icon = pair.icon, stage = pair.stage, origId = i }); } model.screen1 = sss.sss1; model.screen2 = sss.sss2; html = webBrowser1.DocumentText = RazorEngine.Engine.Razor.RunCompile(Resources.PairList, "PairList", typeof(PairListModel), model); }
public BallFactory(TextureContainer textureContainer) { _textureContainer = textureContainer; }
public TextureElem(TextureContainer c) { SetFilterMode(c.FilterMode); SetWrapMode(c.WrapMode); Anisotropy = c.AnisoLevel; }
private void reloadTextures() { textureContainer?.Dispose(); textureContainer = new TextureContainerSeparate(null, TextureOptions.Default); }
IEnumerator getScreenshot() { SetVisibilityToShowOnScreenshot(true); SetVisibilityToHideOnScreenshot(false); yield return(new WaitForEndOfFrame()); string screenShotPath = Application.persistentDataPath + "/" + ScreenshotName; if (takeFullScreen) { createdTexture = new Texture2D((int)width, (int)height, TextureFormat.ARGB32, false); createdTexture.ReadPixels(new Rect(0, 0, width, height), 0, 0, false); } else { if (isPortrait) { createdTexture = new Texture2D((int)width, (int)width, TextureFormat.ARGB32, false); createdTexture.ReadPixels(new Rect(0, (Screen.height - width) / 2f, width, width), 0, 0, false); } else { createdTexture = new Texture2D((int)height, (int)height, TextureFormat.ARGB32, false); createdTexture.ReadPixels(new Rect(0, (Screen.width - height) / 2f, height, height), 0, 0, false); } } createdTexture.Apply(); SetVisibilityToShowOnScreenshot(false); SetVisibilityToHideOnScreenshot(true); DoFlash(() => { GameObject spriteGO = GameObject.Find("__screenshot__"); TextureContainer tc = null; if (spriteGO == null) { spriteGO = new GameObject(); tc = spriteGO.AddComponent <TextureContainer>(); spriteGO.name = "__screenshot__"; } else { tc = spriteGO.GetComponent <TextureContainer>(); } DontDestroyOnLoad(spriteGO); tc.texture = createdTexture; // Destroy(createdTexture); if (OnScreenshotTaken != null) { OnScreenshotTaken(createdTexture); } }); yield return(0); }
private void SetGameInternal(GameType type, bool hasEnvironment) { var TextureContainer = new TextureContainer (); var BallFactory = new BallFactory (TextureContainer); var BallManager = new BallManager (BallFactory); var GameCore = new GameCore (BallManager); var EventFactory = new EventFactory (GameCore); var GameController = MakeController (type, GameCore, EventFactory); var Environment = new Environment (GameController, EventFactory); _container = new GameContainer (GameCore, GameController, Environment, hasEnvironment); HasErrors = false; Initialized = true; }
private TextureContainer get_icons(int iconNum) { if (common5 != null) { saveButton.Text = "Save common5"; } else if (sc_selmap != null) { saveButton.Text = "Save sc_selmap"; } else { return null; } TextureContainer result = new TextureContainer(sc_selmap, iconNum); return result; }