public void TestMipmaps() { // load checkers texture var tex = new TextureArray2D(IO.LoadImage(TestData.Directory + "checkers.dds")); Assert.AreEqual(3, tex.NumMipmaps); Assert.AreEqual(4, tex.Size.Width); Assert.AreEqual(4, tex.Size.Height); TestData.TestCheckersLevel0(tex.GetPixelColors(0, 0)); TestData.TestCheckersLevel1(tex.GetPixelColors(0, 1)); TestData.TestCheckersLevel2(tex.GetPixelColors(0, 2)); // remove mipmaps tex = tex.CloneWithoutMipmapsT(); Assert.AreEqual(1, tex.NumMipmaps); Assert.AreEqual(4, tex.Size.Width); Assert.AreEqual(4, tex.Size.Height); TestData.TestCheckersLevel0(tex.GetPixelColors(0, 0)); // generate mipmaps again tex = tex.GenerateMipmapLevelsT(3); Assert.AreEqual(3, tex.NumMipmaps); Assert.AreEqual(4, tex.Size.Width); Assert.AreEqual(4, tex.Size.Height); TestData.TestCheckersLevel0(tex.GetPixelColors(0, 0)); TestData.TestCheckersLevel1(tex.GetPixelColors(0, 1)); TestData.TestCheckersLevel2(tex.GetPixelColors(0, 2)); }