示例#1
0
        protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
        {
            // assume that if the animation is playing on its own, it's independent from the beat and doesn't need to be touched.
            if (textureAnimation.FrameCount == 0 || textureAnimation.IsPlaying)
            {
                return;
            }

            textureAnimation.GotoFrame(currentFrame);
            currentFrame = (currentFrame + 1) % textureAnimation.FrameCount;
        }
示例#2
0
 /// <summary>
 /// Halt all animations and velocity so the bird will promptly start falling.
 /// </summary>
 public void FallDown()
 {
     currentVelocity     = 0.0f;
     animation.IsPlaying = false;
     animation.GotoFrame(2);
 }