示例#1
0
        /// <summary>
        /// Sets the data from the texture.
        /// </summary>
        /// <typeparam name="T">Type of data in the array</typeparam>
        /// <param name="data">The array of data</param>
        /// <exception cref="System.ArgumentNullException">Thrown if data is null.</exception>
        /// <exception cref="Tesla.Core.TeslaException">Thrown if there is an error writing to the texture
        /// or arguments are invalid, check the inner exception for additional details.</exception>
        /// <remarks>See implementors for details on other exceptions that can be thrown.</remarks>
        public void SetData <T>(T[] data) where T : struct
        {
            if (data == null || data.Length == 0)
            {
                throw new ArgumentNullException("Data cannot be null.");
            }

            try {
                _impl.SetData <T>(data, 0, 0, _impl.Width, 0, _impl.Height, 0, _impl.Depth, 0, data.Length);
            } catch (Exception e) {
                throw new TeslaException("Error writing to texture: \n" + e.Message, e);
            }
        }
示例#2
0
        /// <summary>
        /// Deserializes the object and populates it from the input.
        /// </summary>
        /// <param name="input">Savable input</param>
        /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying implementation fails or the render
        /// system is not set.</exception>
        public override void Read(ISavableReader input)
        {
            IRenderSystemProvider renderSystem = input.RenderSystem;

            if (renderSystem == null)
            {
                Dispose();
                throw new TeslaException("Render system provider not set, cannot create graphics resource implementation.");
            }

            base.RenderSystem = renderSystem;

            String        name     = input.ReadString();
            SurfaceFormat format   = input.ReadEnum <SurfaceFormat>();
            int           width    = input.ReadInt();
            int           height   = input.ReadInt();
            int           depth    = input.ReadInt();
            int           mipCount = input.ReadInt();

            try {
                _impl = renderSystem.CreateTexture3DImplementation(width, height, depth, mipCount > 1, format, null);
                for (int i = 0; i < mipCount; i++)
                {
                    byte[] byteBuffer = input.ReadByteArray();
                    _impl.SetData <byte>(byteBuffer, i, 0, width, 0, height, 0, depth, 0, byteBuffer.Length);
                    width  = System.Math.Max(width >> 1, 1);
                    height = System.Math.Max(height >> 1, 1);
                    depth  = System.Math.Max(depth >> 1, 1);
                }
            } catch (Exception e) {
                Dispose();
                throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e);
            }
        }