public override void Draw(SpriteBatch spriteBatch) { Rectangle sourceRectangle = new Rectangle(0, 0, 96, 96); Rectangle destinationRectangle = new Rectangle((int)GlobalDefinitions.OctPosition.X, (int)GlobalDefinitions.OctPosition.Y, 96, 96); //use texture2dStorage to get the texture2d of the sprite spriteBatch.Draw(Texture2DStorage.GetMerchantGSpriteSheet(), destinationRectangle, sourceRectangle, Color.White); }