示例#1
0
//    void OnMouseDown()
//    {
//		if (!Stage3_Controller.q[14])
//        {
//			Stage3_Controller.q[14] = true;
//			Save_Script.Save_Quest_Info ();
//            ti.NPC_Say_yeah("별감"); // 나무를 만지면 흔적을 볼 수 있어(설명1)
//		} else if (!postingOn && Stage3_Controller.q[14] && closeToTree)
//        {
//            for(int i=0; i<postings.Length; i++)
//            {
//                postings[i].SetActive(false);
//                controller.trees[i].GetComponent<Stage3_5_tree_coco>().postingOn = false;
//            }
//            posting.SetActive(true);
//            postingOn = true;
//
//            if (!instructQuest)
//            {
//                ti.currLineArr[2] += 2; // 별감이 다음 대사
//                ti.NPC_Say_yeah("별감"); // 화살표를 클릭해서 좋아요를 눌러준 친구를 확인하고 너도 좋아요를 눌러주렴
//                instructQuest = true;
//            }
//
//		} else if(postingOn && Stage3_Controller.q[14] && closeToTree)
//        {
//            posting.SetActive(false);
//            postingOn = false;
//        }
//    }


    void OnMouseDown()
    {
        if (!instructQuest[0])
        {
            print("SDDF");
            instructQuest[0] = true;
            ti.Talk();             // 나무를 만지면 흔적을 볼 수 있어(설명1)
        }
        else if (!postingOn && instructQuest[0] && closeToTree)
        {
            for (int i = 0; i < postings.Length; i++)
            {
                postings[i].SetActive(false);
                controller.trees[i].GetComponent <Stage3_5_tree_coco>().postingOn = false;
            }
            posting.SetActive(true);
            postingOn = true;

            if (!instructQuest[1])
            {
                ti.Talk(3); // 화살표를 클릭해서 좋아요를 눌러준 친구를 확인하고 너도 좋아요를 눌러주렴
                instructQuest[1] = true;
            }
        }
        else if (postingOn && instructQuest[0] && closeToTree)
        {
            posting.SetActive(false);
            postingOn = false;
        }
    }
示例#2
0
    IEnumerator ChangeImage()
    {
        //player.GetComponent<Moving_by_RLbuttons> ().enabled = false;
        //controller.playerPos = player.transform.position;

        for (float a = 0f; a < 1f; a += Time.deltaTime)
        {
            Color c = fade.color;

            c.a = 1 - a;
            Debug.Log(c);
            fade.color = c;
            yield return(null);
        }

        otherman.SetActive(true);
        //this.gameObject.SetActive (false);

        ti.Talk(ti.lineNo + 2);
        //need animation effect
        //pos = this.transform.position;
        //controller.pos = pos;
        //yield return new WaitForSeconds(1);

        //player.GetComponent<Rigidbody2D> ().gravityScale = 0;
        //controller.movePlayer = true;
        //Stage4_Controller.q [16] = true;
        yield return(null);
    }
示例#3
0
    void Start()
    {
        if (Stage4_Controller.sceneIndex > SceneManager.GetActiveScene().buildIndex)
        {
            player.transform.position = regen_pos.position;
        }
        else
        {
            player.transform.position = start_pos.position;
        }
        Stage4_Controller.sceneIndex = SceneManager.GetActiveScene().buildIndex;

        ti.Import(sceneNo);
        //Save_Script.Save_Now_Point();
        if (!Stage4_Controller.q [0])
        {
            ti.Talk();
        }
        else if (Stage4_Controller.q [0])
        {
            Destroy(GameObject.FindWithTag("NPC"));
        }

        if (Stage4_Controller.q [10])
        {
            Light.SetActive(false);
        }

        if (Stage4_Controller.q [17])
        {
            portal2.SetActive(true);
        }
    }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && Stage6_Controller.q[8] && !Stage6_Controller.q[9])
     {
         ti.Talk();
         talkTrigger.enabled  = false;
         sceneTrigger.enabled = true;
     }
     else if (other.CompareTag("Player") && Stage6_Controller.q[10] && !Stage6_Controller.q[11])
     {
         mbr.enabled = false;
         StartCoroutine(Fadeout_black());
     }
     else if (other.CompareTag("Player") && Stage6_Controller.q[17] && !Stage6_Controller.q[18])
     {
         ti.Talk(10);
         talkTrigger.enabled       = false;
         ic._interaction_object[2] = "NPC";
     }
     else if (other.CompareTag("Player") && Stage6_Controller.q[21] && !Stage6_Controller.q[22])
     {
         mbr.enabled = false;
         StartCoroutine(Fadeout_black());
     }
 }
示例#5
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && Stage6_Controller.q[39] && !Stage6_Controller.q[40])
     {
         ti.Talk(11); // 호오 너희는?
     }
 }
 void Q1_Move_Baby()
 {
     if (!q1a1)
     {
         Save_Script.Save_Now_Point();
         ti.Talk(); // 코코야 저기 봐 강아지가
         q1a1 = true;
     }
     else if (!Stage5_Controller.q[77])
     {
         mbr.enabled = false;
     }
     else if (Stage5_Controller.q[77] && !q1a2)
     {
         mbr.Moving_Right(8f);
         if (babyDog.transform.position.x <= player.transform.position.x)
         {
             babyDog.transform.position = new Vector2(player.transform.position.x, this.transform.position.y);
         }
         if (player.transform.position.x >= 13f)
         {
             q1a2 = true;
         }
     }
     else if (q1a2 && !q1a3)
     {
         ti.Talk(3); // 어떡해 감기걸리겟어
         q1a3 = true;
     }
 }
 void Q2_removed_manhole()
 {
     if (!q2a1)
     {
         ti.Talk(11); //음?
         q2a1 = true;
     }
     else if (!Stage5_Controller.q[69])
     {
         mbr.enabled = false;
     }
     else if (Stage5_Controller.q[69] && !q2a3) // 중간 지점까지 카메라 훑어주기
     {
         StartCoroutine(Right_Camera_Move());
         q2a4 = true;
     }
     else if (q2a3 && q2a4 && !q2a5)
     {
         StartCoroutine(Left_Camera_Move());
         q2a6 = true;
     }
     else if (q2a5 && q2a6 && !q2a7)
     {
         main_Camera.GetComponent <CameraManager>().enabled = true;
         ti.Talk(14); // 원래 이랬나..
         q2a7 = true;
     }
 }
示例#8
0
 void OnTriggerEnter2D()
 {
     if (!Stage4_Controller.q[19])
     {
         ti.Talk();
     }
 }
 void Q2_Talk()
 {
     if (a1a1)
     {
         ti.Talk();
         a1a1 = false;
     }
 }
示例#10
0
 void OnTriggerEnter2D()
 {
     if (!Stage4_Controller.q [30])
     {
         ti.Talk(ti.lineNo + 2);              //conversation
         GetComponent <BoxCollider2D>().enabled = false;
     }
 }
示例#11
0
    void Start()
    {
        mbr = player.GetComponent <Moving_by_RLbuttons>();
        Save_Script.Save_Now_Point();
        ti.Talk(); // 코코~
        mbr.enabled = false;

        player.transform.position = startpos.position;
    }
示例#12
0
 void OnTriggerEnter2D()
 {
     if (Stage4_Controller.q [23] && !Stage4_Controller.q [24])
     {
         ti.Talk(ti.lineNo + 2);
     }
     else
     {
         ti.Talk();
     }
 }
 void Q3_Talk()
 {
     if (a1a1)
     {
         //여기에 천둥소리 약하게 하나 넣어야 함.
         _2_3_thunder.Play();
         ti.Talk();
         a1a1 = false;
         Stage2_Controller.q[2] = true;
     }
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && Stage4_Controller.q [9] && !Stage4_Controller.q [10])
     {
         ti.Talk();
     }
 }
示例#15
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player") && Stage4_Controller.q[16] && !Stage4_Controller.q[17])
     {
         ti.Talk(ti.lineNo + 2);
     }
 }
示例#16
0
    void OnMouseDown()
    {
        if (transform.parent.gameObject.name == "Coco_text")
        {
            for (int i = 0; i < ti.cocoDialogue.Length; i++)
            {
                ti.cocoDialogue [i].SetActive(false);
            }
        }
        transform.parent.gameObject.SetActive(false);

        aa = ti.Talk();

        if (!aa)
        {
            if (transform.parent.gameObject.name == "Coco_text")
            {
                for (int i = 0; i < ti.cocoDialogue.Length; i++)
                {
                    ti.cocoDialogue [i].SetActive(false);
                }
            }
            transform.parent.gameObject.SetActive(false);
        }
    }
    void Q1_pick_clockwork_up()
    {
        if (a1a1)
        {
            ti.Talk(1);
            a1a1 = false;
        }

        if (!a1a1 && Stage2_Controller.q[28])
        {
            clockwork.GetComponent <Collider2D> ().enabled = true;

            ti.Talk(3);
            Stage2_Controller.q[0] = true;
        }         //XoX 대사 넘기면 태엽을 줍는다.
    }
    void Update()
    {
        if (Stage6_Controller.q[0] && !Stage6_Controller.q[1])
        {
            mbr.enabled = false;
            if (rainIntensity.RainIntensity < 1f)
            {
                rainIntensity.RainIntensity += 0.005f;
            }
            else
            {
                Stage6_Controller.q[1] = true;
            }
        }
        else if (Stage6_Controller.q[1] && !Stage6_Controller.q[2])
        {
            if (!q1a1)
            {
                ti.Talk(11);
                q1a1 = true;
            }
        }
        else if (Stage6_Controller.q[2] && !Stage6_Controller.q[3])
        {// 나무 밑으로 뛰어가기
            Ivon.SetActive(false);

            /*mbr.Moving_Right(8f);
             * _Ivon_Position.position = new Vector2(_Ivon_Position.position.x + 0.1f, _Ivon_Position.position.y);*/
        }
    }
 void Q1_StartTalk()
 {
     if (!a1)
     {
         ti.Talk();
         //_ivon_textbox = GameObject.Find ("이본_text");
         a1 = true;
     }
 }
 void Q2_After_Seven_Trash()
 {
     if (!q2a1)
     {
         hardBox.SetActive(true);
         Physics2D.IgnoreCollision(hardBox.GetComponent <BoxCollider2D>(), trashHeap.GetComponent <PolygonCollider2D>());
         print("박스에 시그널 보내");
         if (ic._item_name_list[3] == "HardBox")
         {
             portalTo5_3.enabled = false;
             ti.Talk();//아 상자는 왜 또
             q2a1 = true;
         }
     }
     else if (!Stage5_Controller.q[75])
     {
         mbr.enabled = false;
     }
     else if (Stage5_Controller.q[75] && !q2a4)
     {
         StartCoroutine(Fadeout_black());
         q2a4 = true;
     }
     else if (q2a4 && q2a5 && !q2a6)
     {
         StartCoroutine(Fadein_Image());
         q2a6 = true;
     }
     else if (q2a6 && q2a7 && !q2a8)
     {
         StartCoroutine(Fadeout_Image());
         q2a8 = true;
     }
     else if (q2a8 && q2a9 && !q2a10)
     {
         StartCoroutine(Fadein_black());
         q2a10 = true;
     }
     else if (q2a10 && q2a11 && !q2a12)
     {
         Stage5_Controller.q[42] = true; // 회상 씬에서 돌아오는 거까지 완료.
     }
 }
    void Start()
    {
        player    = GameObject.FindGameObjectWithTag("Player");
        start_pos = GameObject.Find("Start_Pos");
        dragging  = diary.GetComponent <BookPro>();
        ti        = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>();
        ti.Import(61);

        on_off      = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(0).gameObject;
        itemButton0 = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(0).GetComponent <Image>();
        item0       = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(0).GetChild(0).GetComponent <Image>();
        itemButton1 = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(1).GetComponent <Image>();
        item1       = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(1).GetChild(1).GetComponent <Image>();
        itemButton2 = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(2).GetComponent <Image>();
        itemButton3 = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(3).GetComponent <Image>();
        itemButton4 = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(0).GetChild(1).GetChild(4).GetComponent <Image>();
        joystick    = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(3).gameObject;
        jumpButton  = GameObject.FindGameObjectWithTag("Item_Canvas").transform.GetChild(1).gameObject;
        on_off.SetActive(false); joystick.SetActive(false); jumpButton.SetActive(false);
        itemButton0.enabled = false; item0.enabled = false; itemButton1.enabled = false; item1.enabled = false;
        itemButton2.enabled = false; itemButton3.enabled = false; itemButton4.enabled = false;

        player.transform.position = start_pos.transform.position;

        if (!Stage6_Controller.q[15])
        {
            ti.Talk();
        }
        else if (!Stage6_Controller.q[25])
        {
            ti.Talk(4); // 음 여긴 없는걸
        }
        else if (!Stage6_Controller.q[35])
        {
            dragging.CurrentPaper = 5;
        }
        else if (!Stage6_Controller.q[42])
        {
            dragging.CurrentPaper = 3;
            ti.Talk(10); // 여기서 갑자기 왜 일기장을..?
        }
    }
示例#22
0
 void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         if (Stage4_Controller.q [5] && !Stage4_Controller.q [6])
         {
             ti.Talk(11);
             portaltoleft.SetActive(true);
         }
         else if (Stage4_Controller.q [8] && !Stage4_Controller.q [9])
         {
             Debug.Log("coco animation digging " + ti.lineNo);
             ti.Talk(18);
         }
         else if (Stage4_Controller.q [13] && !Stage4_Controller.q [14])
         {
             Q14_SleepAndWake();
         }
     }
 }
    // Use this for initialization
    void Start()
    {
        player    = GameObject.FindGameObjectWithTag("Player");
        mbr       = player.GetComponent <Moving_by_RLbuttons>();
        start_pos = GameObject.Find("Start_Pos").transform;
        ti        = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>();

        player.transform.position = start_pos.position;
        ti.Import(63);
        ti.Talk(); // 어서와 코코
    }
 void Q1_conversation()
 {
     if (!q1a1)
     {
         //save point//
         Save_Script.Save_Now_Point();
         //save point//
         ti.Talk();
         q1a1 = true;
     }
     mbr.enabled = false;
 }
示例#25
0
 void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.tag == "Player")
     {
         if (ic.Get_Item_Auto(19, GetComponent <SpriteRenderer>().sprite))
         {
             Stage4_Controller.q32 [0] = true;
             ti.Talk(ti.lineNo + 2);
             Destroy(this.gameObject);
         }
     }
 }
    void Q4_Talk()
    {
        if (a1a1)
        {
//			Text_Importer aa = GameObject.FindGameObjectWithTag ("Dialogue").GetComponent<Text_Importer> ();
//			aa.currLineArr [0] += 2;//코코 다음대사 치게함.
//			aa.NPC_Say_yeah ("코코");
//			_coco_textbox = GameObject.Find ("코코_text");
            ti.Talk();
            a1a1 = false;
            //말 끝나고 27 트루로 함. 26까지가 기존. 27부터 새로 추가, 수정
            //Stage2_Controller._stage2_q3 = true;
        }

        if (!a1a1 && Stage2_Controller.q[27])           //코코 말 끝내면
        {
            mbr.enabled = false;
            StartCoroutine("Backback");
            Stage2_Controller.q[3] = true;
        }
    }
示例#27
0
 void Q1_Find_Trash_Ani()
 {
     if (!q1a1)
     {
         ti.Talk(); // 엇 저 인형은..
         q1a1 = true;
     }
     else if (!Stage5_Controller.q[70])
     {
         mbr.enabled = false;
     }
     else if (Stage5_Controller.q[70] && !q1a2)
     {
         mbr.Moving_Right(8f);
         if (player.transform.position.x >= -6.5f)
         {
             q1a2 = true;
         }
         //StartCoroutine(MoveToTrash());
         //q1a5 = true;
     }
     else if (q1a2)
     {
         Stage5_Controller.q[36] = true;
     }
 }
示例#28
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject == player)
        {
            //말하고 뒤로 자동으로 움직임?
            mbr.enabled = false;
            mbr.SetState(CocoState.Fear);
//			Text_Importer aa = GameObject.FindWithTag ("Dialogue").GetComponent<Text_Importer> ();
//			aa.NPC_Say_yeah ("코코");
            ti.Talk();
            // StartCoroutine ("Backback");
        }
    }
示例#29
0
    void Start()
    {
        ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>();
        ti.Import(44);

        player = GameObject.FindWithTag("Player");
        player.transform.position = startPos.position;
        item_Canvas = GameObject.FindWithTag("Item_Canvas");

        ti.Talk();

        Save_Script.Save_Now_Point();
    }
示例#30
0
    void Start()
    {
        player    = GameObject.FindGameObjectWithTag("Player");
        mbr       = player.GetComponent <Moving_by_RLbuttons>();
        start_pos = GameObject.Find("Start_Pos").transform;
        ic        = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>();

        player.transform.position = start_pos.position;
        ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>();
        ti.Import(67);
        Save_Script.Save_Now_Point();
        ti.Talk();
    }