// connexion d'un joueur sur un des boutons du client void OnMessageReceived(NetworkMessage message) { int id = message.ReadMessage <MyNetworkMessage>().message; MyNetworkMessage msg = new MyNetworkMessage(); msg.message = id; NetworkServer.SendToAll(messageID, msg); Text_Connexion.recupInfoJoueur(id); }
private void OnPlayerInfoReceived(NetworkMessage netMsg) { var objectMessage = netMsg.ReadMessage <PlayerInfoMessage>(); PlayerInfoData playerInfo = new PlayerInfoData { id = objectMessage.id, Nom = objectMessage.lastName, Prenom = objectMessage.firstName, Sex = "", Age = objectMessage.age, Specialite = objectMessage.specialty, Etablissement = objectMessage.establishment, Remarques = "", }; //string json = JsonUtility.ToJson(playerInfo); //print(json); playerInfos.Add(objectMessage.id, playerInfo); Text_Connexion.addConnectedPlayer(); //File.WriteAllText(Application.dataPath + "/joueur_"+ playerInfo.Nom+"," + DateTime.Now.ToString("dd-MM-yyyy") + "_a_" + DateTime.Now.ToString("hh") + "h" + DateTime.Now.ToString("mm") + "m" + DateTime.Now.ToString("ss") + "s" +.json", json); }