void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            continueSound.Play();
            if (!textTyper.AnyEntriesLeft)
            {
                if (isIntro)
                {
                    loadingDialogObject.SetActive(true);
                    LevelMaster.viewedIntro = true;
                    SceneManager.LoadSceneAsync(nextLevel);
                }
                else
                {
                    cover.SetActive(true);
                    StartCoroutine(TransitionDelayed());
                }
                return;
            }

            textTyper.LoadNextString();
            textObject.GetComponent <Animator>().StopPlayback();
            textObject.GetComponent <Animator>().Play("ContinueAnim");
        }
    }