/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { if (components != null) { components.Dispose(); } if (textStyle != null) { textStyle.Dispose(); } if (infoStyle != null) { infoStyle.Dispose(); } if (errorStyle != null) { errorStyle.Dispose(); } } base.Dispose(disposing); }