public async Task Dialogue(CommandContext ctx) { var inputStep = new TextStep("Say: abc", null); var funnyStep = new IntStep("Haha, funny", null, 100); string input = string.Empty; int value = 0; inputStep.OnValidResult += (result) => { input = result; if (result == "abc") { inputStep.SetNextStep(funnyStep); } }; funnyStep.OnValidResult += (result) => value = result; var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, inputStep); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } await ctx.Channel.SendMessageAsync(input).ConfigureAwait(false); await ctx.Channel.SendMessageAsync(value.ToString()).ConfigureAwait(false); }
public async Task Dialogue(CommandContext ctx) { var inputStep = new TextStep("Enter smth interesting", null, 5); var funnyStep = new IntStep("MUR MUR MUR", null, maxValue: 100); var input = string.Empty; var value = 0; inputStep.OnValidResult += result => { input = result; if (result == "SupDvach!") { inputStep.SetNextStep(funnyStep); } }; funnyStep.OnValidResult += result => value = result; var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, inputStep); var succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } await ctx.Channel.SendMessageAsync(input).ConfigureAwait(false); await ctx.Channel.SendMessageAsync($"{value}").ConfigureAwait(false); }
public async Task Dialogue(CommandContext ctx) { TextStep inputStep = new TextStep("Enter something interesting", null); TextStep funnyStep = new TextStep("Haha, funny", null); string input = string.Empty; inputStep.OnValidResult += (result) => { input = result; if (result == "something interesting") { inputStep.SetNextStep(funnyStep); } }; DiscordDmChannel userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); DialogueHandler inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, inputStep); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } await ctx.Channel.SendMessageAsync(input).ConfigureAwait(false); }
public async Task dialogue(CommandContext ctx) { var inputStep = new TextStep("Say yes or no.", null); var yesStep = new TextStep("Noice", null); string input = string.Empty; inputStep.onValidResult += (result) => { input = result; if (result == "yes") { inputStep.SetNextStep(yesStep); } }; var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler( ctx.Client, userChannel, ctx.User, inputStep ); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } await ctx.Channel.SendMessageAsync(input).ConfigureAwait(false); }
public async Task Dialogue(CommandContext ctx) { await ctx.Message.DeleteAsync().ConfigureAwait(false); var inputStep = new TextStep("Введите анонимное сообщение!", null, 2); var funnyStep = new IntStep("ну привет!", null, maxValue: 100); string input = string.Empty; int value = 0; inputStep.OnValidResult += (result) => { input = result; if (result == "привет") { inputStep.SetNextStep(funnyStep); } }; funnyStep.OnValidResult += (result) => value = result; var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, inputStep); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } await ctx.Channel.SendMessageAsync(input).ConfigureAwait(false); //await ctx.Channel.SendMessageAsync(value.ToString()).ConfigureAwait(false); }
public async Task Dialogue(CommandContext ctx) { var inputStep = new TextStep("Enter something interesting!", null, 1, 150); var funnyStep = new IntStep("Haha, funny", null, maxValue: 100); string input = string.Empty; int value = 0; inputStep.OnValidResult += (result) => { input = result; if (result == "something interesting") { inputStep.SetNextStep(funnyStep); } }; funnyStep.OnValidResult += (result) => value = result; var userChannel = await ctx.Member.CreateDmChannelAsync(); var inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, inputStep); bool succeeded = await inputDialogueHandler.ProcessDialogue(); if (!succeeded) { return; } if (succeeded) { await userChannel.SendMessageAsync(input); } }