public SchemeCreator(Point Origin, MaterialForm BaseFormToOverlay) { BackBrush = Brushes.Magenta; SetStyle(ControlStyles.SupportsTransparentBackColor, true); FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; CurrentHoveredPath = new GraphicsPath(); //set the backcolor and transparencykey on same color. this.BackColor = Color.Magenta; this.TransparencyKey = Color.Magenta; InitializeComponent(); FillBrush = new SolidBrush(MaterialSkinManager.Instance.GetApplicationBackgroundColor()); _Origin = Origin; _BaseForm = BaseFormToOverlay; objAnimationManager = new AnimationManager() { Increment = 0.015, AnimationType = AnimationType.EaseInOut }; DoubleBuffered = true; objAnimationManager.OnAnimationProgress += sender => Invalidate(); objAnimationManager.OnAnimationFinished += objAnimationManager_OnAnimationFinished; Visible = false; _ActiveKey = _PrimaryKey; _Primary = Primary.Indigo500; _PrimaryDark = Primary.Indigo700; _PrimaryLight = Primary.Indigo100; _Accent = Accent.Pink200; _Text = TextShade.WHITE; BaseFormToOverlay.LocationChanged += BaseFormToOverlay_LocationChanged; initColorHints(); Size = _BaseForm.Size; Location = _BaseForm.Location; MouseUp += SchemeCreator_MouseUp; }
private void LoadTheme(Themes theme) { Primary p = (Primary)Enum.Parse(typeof(Primary), theme.Primary.ToString()); Primary dp = (Primary)Enum.Parse(typeof(Primary), theme.DarkPrimary.ToString()); Primary lp = (Primary)Enum.Parse(typeof(Primary), theme.LightPrimary.ToString()); Accent acc = (Accent)Enum.Parse(typeof(Accent), theme.Accent.ToString()); TextShade ts = (TextShade)Enum.Parse(typeof(TextShade), theme.TextShade.ToString()); cbPrimary.SelectedIndex = Array.IndexOf(Enum.GetValues(p.GetType()), p); cbDarkPrimary.SelectedIndex = Array.IndexOf(Enum.GetValues(dp.GetType()), dp); cbLightPrimary.SelectedIndex = Array.IndexOf(Enum.GetValues(lp.GetType()), lp); cbAccent.SelectedIndex = Array.IndexOf(Enum.GetValues(acc.GetType()), acc); cbTextShade.SelectedIndex = Array.IndexOf(Enum.GetValues(ts.GetType()), ts); if (MaterialSkinManager.Instance.Theme != (MaterialSkinManager.Themes)theme.Mode) //changing theme to the same theme is still expensive { MaterialSkinManager.Instance.Theme = (MaterialSkinManager.Themes)theme.Mode; } currentSelectedTheme = theme; Settings set = BLLocalDatabase.Setting.Settings; set.CurrentTheme = theme.Id; BLLocalDatabase.Setting.UpdateSettings(set); GC.Collect(); }
public ColorSchemeValues(Primary primary, Primary darkPrimary, Primary lightPrimary, Accent accent, TextShade textShade) { this.primary = primary; this.darkPrimary = darkPrimary; this.lightPrimary = lightPrimary; this.accent = accent; this.textShade = textShade; }
public ggLoL(MaterialSkinManager.Themes theme, Primary colorP, Primary darkP, Primary lightP, Accent accent, TextShade shade) { InitializeComponent(); msm = MaterialSkinManager.Instance; msm.AddFormToManage(this); msm.Theme = theme; msm.ColorScheme = new ColorScheme( colorP, darkP, lightP, accent, shade); timer.Start(); }
private void colorSchemeIndexChanged(object sender, EventArgs e) { try { Primary p = (Primary)Enum.Parse(typeof(Primary), cbPrimary.SelectedItem.ToString()); Primary dp = (Primary)Enum.Parse(typeof(Primary), cbDarkPrimary.SelectedItem.ToString()); Primary lp = (Primary)Enum.Parse(typeof(Primary), cbLightPrimary.SelectedItem.ToString()); Accent acc = (Accent)Enum.Parse(typeof(Accent), cbAccent.SelectedItem.ToString()); TextShade ts = (TextShade)Enum.Parse(typeof(TextShade), cbTextShade.SelectedItem.ToString()); MaterialSkin.MaterialSkinManager.Instance.ColorScheme = new ColorScheme(p, dp, lp, acc, ts); //Make sure the form header also changes color MaterialForm1.Instance.Invalidate(); } catch { } }
/// <summary> /// The form that allows /// </summary> /// <param name="reminderFile"></param> public MaterialRemindMeImporter(string reminderFile) { BLIO.Log("Constructing RemindMeImporter"); BLIO.Log("Form1 null: " + (Form1.Instance == null).ToString()); BLIO.Log("Form1: " + Form1.Instance); // Initialize MaterialSkinManager MaterialSkinManager materialSkinManager = MaterialSkinManager.Instance; materialSkinManager.AddFormToManage(this); Themes theme = BLLocalDatabase.Theme.GetThemeById(BLLocalDatabase.Setting.Settings.CurrentTheme.Value); if (theme != null) { Primary p = (Primary)Enum.Parse(typeof(Primary), theme.Primary.ToString()); Primary dp = (Primary)Enum.Parse(typeof(Primary), theme.DarkPrimary.ToString()); Primary lp = (Primary)Enum.Parse(typeof(Primary), theme.LightPrimary.ToString()); Accent acc = (Accent)Enum.Parse(typeof(Accent), theme.Accent.ToString()); TextShade ts = (TextShade)Enum.Parse(typeof(TextShade), theme.TextShade.ToString()); materialSkinManager.Theme = (MaterialSkinManager.Themes)theme.Mode; materialSkinManager.ColorScheme = new ColorScheme(p, dp, lp, acc, ts); } //This is the only other form that you need to set this for again(after form1) because it is ran differently, namely from program.cs //As Application.Run() instead of loading it from the current application InitializeComponent(); this.Opacity = 0; this.remindmeFile = reminderFile; AppDomain.CurrentDomain.SetData("DataDirectory", IOVariables.databaseFile); tmrFadeIn.Start(); this.MaximumSize = this.Size; this.MinimumSize = this.Size; BLIO.Log("RemindMeImporter constructed"); }
private void ReColor() { MaterialSkinManager.Instance.Theme = (Properties.Settings.Default.darktheme) ? MaterialSkinManager.Themes.DARK : MaterialSkinManager.Themes.LIGHT; if (purpleThemeRadioButton.Checked) { ColorScheme schem2e = new ColorScheme( ColorTranslator.FromHtml("#482880"), // Primary ColorTranslator.FromHtml("#341d5b"), // DarkPrimary ColorTranslator.FromHtml("#845bcb"), // Light ColorTranslator.FromHtml("#ffbb40"), // Accent TextShade.WHITE, MaterialSkinManager.Instance.GetApplicationBackgroundColor()); if (MaterialSkinManager.Instance.ColorScheme != schem2e) { MaterialSkinManager.Instance.ColorScheme = schem2e; } return; } TextShade tx = TextShade.WHITE; if (ThemeInfo.GetThemeColor().GetBrightness() > .5f) { tx = TextShade.BLACK; } ColorScheme scheme = new ColorScheme( ThemeInfo.GetThemeColor(), // Primary ControlPaint.Dark(ThemeInfo.GetThemeColor(), .1f), // DarkPrimary ControlPaint.Light(ThemeInfo.GetThemeColor(), .8f), // Light SetHue(ControlPaint.Light(ThemeInfo.GetThemeColor(), .8f), 120), // Accent tx, MaterialSkinManager.Instance.GetApplicationBackgroundColor()); if (MaterialSkinManager.Instance.ColorScheme != scheme) { MaterialSkinManager.Instance.ColorScheme = scheme; } }
public Settings() { var key = Registry.CurrentUser; key = createAndGetSubkey(key, "Software"); key = createAndGetSubkey(key, "LightController"); key = createAndGetSubkey(key, "0.1"); createAndSetKeyIfNotExists(key, "ip"); createAndSetKeyIfNotExists(key, "theme"); createAndSetKeyIfNotExists(key, "colorSchemePrimary"); createAndSetKeyIfNotExists(key, "colorSchemeLightPrimary"); createAndSetKeyIfNotExists(key, "colorSchemeDarkPrimary"); createAndSetKeyIfNotExists(key, "colorSchemeAccentPrimary"); createAndSetKeyIfNotExists(key, "colorSchemeTextShade"); createAndSetKeyIfNotExists(key, "colorSchemeIndex"); createAndSetKeyIfNotExists(key, "hideOnStartup"); Enum.TryParse((string)key.GetValue("theme"), out MaterialSkinManager.Themes themeVar); Enum.TryParse((string)key.GetValue("colorSchemePrimary"), out Primary colorSchemePrimaryVar); Enum.TryParse((string)key.GetValue("colorSchemeLightPrimary"), out Primary colorSchemeLightPrimaryVar); Enum.TryParse((string)key.GetValue("colorSchemeDarkPrimary"), out Primary colorSchemeDarkPrimaryVar); Enum.TryParse((string)key.GetValue("colorSchemeAccentPrimary"), out Accent colorSchemeAccentPrimaryVar); Enum.TryParse((string)key.GetValue("colorSchemeTextShade"), out TextShade colorSchemeTextShadeVar); this.ipVar = (string)key.GetValue("ip"); this.colorSchemeIndexVar = Convert.ToInt32(key.GetValue("colorSchemeIndex").ToString()); this.hideOnStartupVar = Convert2.stringToBool(key.GetValue("hideOnStartup").ToString()); this.themeVar = themeVar; this.colorSchemePrimaryVar = colorSchemePrimaryVar; this.colorSchemeLightPrimaryVar = colorSchemeLightPrimaryVar; this.colorSchemeDarkPrimaryVar = colorSchemeDarkPrimaryVar; this.colorSchemeAccentPrimaryVar = colorSchemeAccentPrimaryVar; this.colorSchemeTextShadeVar = colorSchemeTextShadeVar; this.themeVar = themeVar; this.regKey = key; }
/// <summary> /// Defines the Color Scheme to be used for all forms. /// </summary> /// <param name="primary">The primary color, a -500 color is suggested here.</param> /// <param name="darkPrimary">A darker version of the primary color, a -700 color is suggested here.</param> /// <param name="lightPrimary">A lighter version of the primary color, a -100 color is suggested here.</param> /// <param name="accent">The accent color, a -200 color is suggested here.</param> /// <param name="textShade">The text color, the one with the highest contrast is suggested.</param> public ColorScheme(Primary primary, Primary darkPrimary, Primary lightPrimary, Accent accent, TextShade textShade) { //Color PrimaryColor = ((int) primary).ToColor(); DarkPrimaryColor = ((int) darkPrimary).ToColor(); LightPrimaryColor = ((int) lightPrimary).ToColor(); AccentColor = ((int) accent).ToColor(); TextColor = ((int) textShade).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
/// <summary> /// Defines the Color Scheme to be used for all forms. /// </summary> /// <param name="primary">The primary color, a -500 color is suggested here.</param> /// <param name="darkPrimary">A darker version of the primary color, a -700 color is suggested here.</param> /// <param name="lightPrimary">A lighter version of the primary color, a -100 color is suggested here.</param> /// <param name="accent">The accent color, a -200 color is suggested here.</param> /// <param name="textShade">The text color, the one with the highest contrast is suggested.</param> public ColorScheme(Primary primary, Primary darkPrimary, Primary lightPrimary, Accent accent, TextShade textShade, Accent danger = Accent.Red400, Accent warning = Accent.Orange400, Accent success = Accent.Green700, Primary lightGray = Primary.Grey100) { //Color PrimaryColor = ((int)primary).ToColor(); DarkPrimaryColor = ((int)darkPrimary).ToColor(); LightPrimaryColor = ((int)lightPrimary).ToColor(); AccentColor = ((int)accent).ToColor(); TextColor = ((int)textShade).ToColor(); DangerColor = ((int)danger).ToColor(); WarningColor = ((int)warning).ToColor(); SuccessColor = ((int)success).ToColor(); LightGrayColor = ((int)lightGray).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); DangerPen = new Pen(DangerColor); WarningPen = new Pen(WarningColor); SuccessPen = new Pen(SuccessColor); LightGrayPen = new Pen(LightGrayColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); DangerBrush = new SolidBrush(DangerColor); WarningBrush = new SolidBrush(WarningColor); SuccessBrush = new SolidBrush(SuccessColor); LightGrayBrush = new SolidBrush(LightGrayColor); }
public ColorScheme(string customPrimary, string customDarkPrimary, string customLightPrimary, string customAccent, TextShade textShade) { //Color /*PrimaryColor = ((int)new System.ComponentModel.Int32Converter().ConvertFromString(customPrimary)).ToColor(); * DarkPrimaryColor = ((int)new System.ComponentModel.Int32Converter().ConvertFromString(customDarkPrimary)).ToColor(); * LightPrimaryColor = ((int)new System.ComponentModel.Int32Converter().ConvertFromString(customLightPrimary)).ToColor(); * AccentColor = ((int)new System.ComponentModel.Int32Converter().ConvertFromString(customAccent)).ToColor();*/ PrimaryColor = GetIntFromHexColor(customPrimary).ToColor(); DarkPrimaryColor = GetIntFromHexColor(customDarkPrimary).ToColor(); LightPrimaryColor = GetIntFromHexColor(customLightPrimary).ToColor(); AccentColor = GetIntFromHexColor(customAccent).ToColor(); TextColor = ((int)textShade).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
/// <summary> /// Defines the Color Scheme to be used for all forms with custom colors. /// </summary> /// <param name="primary">The primary color, a -500 color is suggested here.</param> /// <param name="darkPrimary">A darker version of the primary color, a -700 color is suggested here.</param> /// <param name="lightPrimary">A lighter version of the primary color, a -100 color is suggested here.</param> /// <param name="accent">The accent color, a -200 color is suggested here.</param> /// <param name="textShade">The text color, the one with the highest contrast is suggested.</param> public ColorScheme(int customPrimary, int customDarkPrimary, int customLightPrimary, int customAccent, TextShade textShade) { //Color PrimaryColor = (customPrimary).ToColor(); DarkPrimaryColor = (customDarkPrimary).ToColor(); LightPrimaryColor = (customLightPrimary).ToColor(); AccentColor = (customAccent).ToColor(); TextColor = ((int)textShade).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
public static Color ToColor(this TextShade argb) { return(((int)argb).ToColor()); }
public ColorScheme(Color primary, Color darkPrimary, Color lightPrimary, Color accent, TextShade textShade) { //Color PrimaryColor = primary; DarkPrimaryColor = darkPrimary; LightPrimaryColor = lightPrimary; AccentColor = accent; TextColor = ((int)textShade).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
public ColorScheme(Primary primary, Primary darkPrimary, Primary lightPrimary, Accent accent, TextShade textShade) { this.PrimaryColor = ((int)primary).ToColor(); this.DarkPrimaryColor = ((int)darkPrimary).ToColor(); this.LightPrimaryColor = ((int)lightPrimary).ToColor(); this.AccentColor = ((int)accent).ToColor(); this.TextColor = ((int)textShade).ToColor(); this.PrimaryPen = new Pen(this.PrimaryColor); this.DarkPrimaryPen = new Pen(this.DarkPrimaryColor); this.LightPrimaryPen = new Pen(this.LightPrimaryColor); this.AccentPen = new Pen(this.AccentColor); this.TextPen = new Pen(this.TextColor); this.PrimaryBrush = new SolidBrush(this.PrimaryColor); this.DarkPrimaryBrush = new SolidBrush(this.DarkPrimaryColor); this.LightPrimaryBrush = new SolidBrush(this.LightPrimaryColor); this.AccentBrush = new SolidBrush(this.AccentColor); this.TextBrush = new SolidBrush(this.TextColor); }
public void Load() { string[] files = Directory.GetFiles(".", "-profile.ggLoL"); if (files.Length > 1) { // TO DO -> Option to take a Info from Users (More than 1) string users = ""; foreach (string i in files) { users += " | " + i.Replace("-profile.ggLoL", ""); } MessageBox.Show("Users: " + users); } else if (files.Length == 1) { string fileName = files[0]; if (!File.Exists(fileName)) { MessageBox.Show("Error with file " + fileName); } else { try { StreamReader reader = new StreamReader(fileName); // User Info this.name = reader.ReadLine(); this.password = reader.ReadLine(); this.email = reader.ReadLine(); this.nick = reader.ReadLine(); this.verify = reader.ReadLine().Split(':')[1] == "0" ? false : true; // Colors and Theme int count = 0; string coloursSave = reader.ReadLine(); Primary[] colour = new Primary[3]; foreach (string i in coloursSave.Split('|')) { // TO DO i.Split(':')[1]; count++; } colour[0] = Primary.BlueGrey800; colour[1] = Primary.BlueGrey900; colour[2] = Primary.BlueGrey900; Accent accent = Accent.LightBlue700; TextShade shade = TextShade.WHITE; string accentSave = reader.ReadLine(); foreach (string i in accentSave.Split('|')) { // TO DO i.Split(':')[1]; } string themeSave = reader.ReadLine(); MaterialSkinManager.Themes theme = themeSave.Split(':')[1] == MaterialSkinManager.Themes.LIGHT.ToString() ? MaterialSkinManager.Themes.LIGHT : MaterialSkinManager.Themes.DARK; ggLoL lol = new ggLoL(theme, colour[0], colour[1], colour[2], accent, shade); reader.Close(); } catch (PathTooLongException e) { MessageBox.Show(e.Message); } catch (FileNotFoundException e) { MessageBox.Show(e.Message); } catch (IOException e) { MessageBox.Show(e.Message); } catch (Exception e) { MessageBox.Show(e.Message); } } } }
/// <summary> /// Defines the Color Scheme to be used for all forms. /// </summary> /// <param name="primary">The primary color, a -500 color is suggested here.</param> /// <param name="darkPrimary">A darker version of the primary color, a -700 color is suggested here.</param> /// <param name="lightPrimary">A lighter version of the primary color, a -100 color is suggested here.</param> /// <param name="accent">The accent color, a -200 color is suggested here.</param> /// <param name="textShade">The text color, the one with the highest contrast is suggested.</param> public ColorScheme(Color primary, Color darkPrimary, Color lightPrimary, Color accent, TextShade textShade) { //Color PrimaryColor = primary; DarkPrimaryColor = darkPrimary; LightPrimaryColor = lightPrimary; AccentColor = accent; TextColor = ((int)textShade).ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
/// <summary> /// Defines the Color Scheme to be used for all forms. /// </summary> /// <param name="primary">The primary color, a -500 color is suggested here.</param> /// <param name="darkPrimary">A darker version of the primary color, a -700 color is suggested here.</param> /// <param name="lightPrimary">A lighter version of the primary color, a -100 color is suggested here.</param> /// <param name="accent">The accent color, a -200 color is suggested here.</param> /// <param name="textShade">The text color, the one with the highest contrast is suggested.</param> public ColorScheme(Primary primary, Primary darkPrimary, Primary lightPrimary, Accent accent, TextShade textShade) { //Color PrimaryColor = ColorExtension.ToColor((int)primary); //.ToColor(); DarkPrimaryColor = ColorExtension.ToColor((int)darkPrimary); //.ToColor(); LightPrimaryColor = ColorExtension.ToColor((int)lightPrimary); //.ToColor(); AccentColor = ColorExtension.ToColor((int)accent); //.ToColor(); TextColor = ColorExtension.ToColor((int)textShade); //.ToColor(); //Pen PrimaryPen = new Pen(PrimaryColor); DarkPrimaryPen = new Pen(DarkPrimaryColor); LightPrimaryPen = new Pen(LightPrimaryColor); AccentPen = new Pen(AccentColor); TextPen = new Pen(TextColor); //Brush PrimaryBrush = new SolidBrush(PrimaryColor); DarkPrimaryBrush = new SolidBrush(DarkPrimaryColor); LightPrimaryBrush = new SolidBrush(LightPrimaryColor); AccentBrush = new SolidBrush(AccentColor); TextBrush = new SolidBrush(TextColor); }
void SchemeCreator_MouseUp(object sender, MouseEventArgs e) { if (PrimaryRect.Contains(e.Location)) { _ActiveKey = _PrimaryKey; Zustand = 0; HoveredIndex = -1; } if (LightPrimaryRect.Contains(e.Location)) { _ActiveKey = _PrimaryKey; Zustand = 1; HoveredIndex = -1; } if (DarkPrimaryRect.Contains(e.Location)) { _ActiveKey = _PrimaryKey; Zustand = 2; HoveredIndex = -1; } if (AccentRect.Contains(e.Location)) { _ActiveKey = _AccentKey; Zustand = 3; HoveredIndex = -1; } if (TextShadeRect.Contains(e.Location)) { _ActiveKey = _TextShadeKey; Zustand = 4; HoveredIndex = -1; } if (FabRect.Contains(e.Location)) { MaterialUserControl objSaveControl = new MaterialUserControl(); objSaveControl.Width = 400; objSaveControl.Padding = new Padding(10); MaterialSingleLineTextField objText = new MaterialSingleLineTextField(); objText.Dock = DockStyle.Top; objText.Hint = "Geben sie einen Namen für das Farbschema ein:"; objText.TextChanged += objText_TextChanged; objSaveControl.Height = 70; objSaveControl.Controls.Add(objText); if (MaterialDialog.Show("Neues Farbschema Speichern", objSaveControl, MaterialDialog.Buttons.OKCancel) == System.Windows.Forms.DialogResult.OK) { MaterialSkinManager.Instance.ColorSchemes.add(new ColorSchemePreset() { Name = SchemeName, AccentColor = _Accent, DarkPrimaryColor = _PrimaryDark, LightPrimaryColor = _PrimaryLight, PrimaryColor = _Primary, TextShade = _Text }); } _BaseForm.Activate(); objAnimationManager.StartNewAnimation(AnimationDirection.Out); return; } if (HoveredIndex >= 0) { switch (Zustand) { case 0: _Primary = (Primary)ColorRectangles[_ActiveKey][HoveredIndex].Tag; break; case 1: _PrimaryLight = (Primary)ColorRectangles[_ActiveKey][HoveredIndex].Tag; break; case 2: _PrimaryDark = (Primary)ColorRectangles[_ActiveKey][HoveredIndex].Tag; break; case 3: _Accent = (Accent)ColorRectangles[_ActiveKey][HoveredIndex].Tag; break; case 4: _Text = (TextShade)ColorRectangles[_ActiveKey][HoveredIndex].Tag; break; } objPreview.setSchemeToPreview(new ColorScheme(_Primary, _PrimaryDark, _PrimaryLight, _Accent, _Text)); } Invalidate(); }