示例#1
0
    public TextSceneTempCreator(string scene, TextSceneDeserializer.TempSceneSaved callback)
    {
        state = State.SaveTemp;

        saveAndReloadTimer    = Mathf.RoundToInt(SAVE_AND_RELOAD_FRAMES);
        saveAndReload         = scene;
        saveAndReloadCallback = callback;
    }
    public TextSceneTempCreator(string scene, TextSceneDeserializer.TempSceneSaved callback)
    {
        state = State.SaveTemp;

        saveAndReloadTimer = Mathf.RoundToInt(SAVE_AND_RELOAD_FRAMES);
        saveAndReload = scene;
        saveAndReloadCallback = callback;
    }
示例#3
0
 public void DoSaveAndReload(string scene, TextSceneDeserializer.TempSceneSaved callback)
 {
     //Must wait a couple of frames before we do the save for prefabs to behave correctly.
     //TODO: Report bug.
     process = new TextSceneTempCreator(scene, callback);
 }