private void OnChangeClanLeader(float dt) { MobileParty leaderParty = leader.PartyBelongedTo; MobileParty newLeaderParty = newLeader.PartyBelongedTo; Utils.Print($"[OnChangeClanLeader] current leader {leader.Name} new leader {newLeader.Name}"); if (leader == null || newLeader == null || leaderParty == null || newLeaderParty == null) { return; } if (newLeader.GovernorOf != null) { ChangeGovernorAction.ApplyByGiveUpCurrent(newLeader); } if (leader.GovernorOf != null) { ChangeGovernorAction.ApplyByGiveUpCurrent(leader); } string evt; while ((evt = newLeader.GetHeroOccupiedEvents().FirstOrDefault()) != default) { newLeader.RemoveEventFromOccupiedHero(evt); } while ((evt = leader.GetHeroOccupiedEvents().FirstOrDefault()) != default) { leader.RemoveEventFromOccupiedHero(evt); } GiveGoldAction.ApplyBetweenCharacters(leader, newLeader, leader.Gold, true); leader.Clan.SetLeader(newLeader); Settlement currentSettlement = newLeaderParty.CurrentSettlement; ChangePlayerCharacterAction.Apply(newLeader); if (newLeaderParty != leaderParty) { if (newLeaderParty.CurrentSettlement == null) { EnterSettlementAction.ApplyForParty(newLeaderParty, currentSettlement); } foreach (var troop in leaderParty.MemberRoster.GetTroopRoster()) { if (troop.Character == leader.CharacterObject) { continue; } leaderParty.MemberRoster.AddToCounts(troop.Character, -troop.Number); newLeaderParty.MemberRoster.AddToCounts(troop.Character, troop.Number); } foreach (var troop in leaderParty.PrisonRoster.GetTroopRoster()) { if (troop.Character == leader.CharacterObject) { continue; } leaderParty.PrisonRoster.AddToCounts(troop.Character, -troop.Number); newLeaderParty.PrisonRoster.AddToCounts(troop.Character, troop.Number); } ItemRosterElement i; while (leaderParty.ItemRoster.Count() > 0) { i = leaderParty.ItemRoster.First(); leaderParty.ItemRoster.AddToCounts(i.EquipmentElement, -i.Amount); newLeaderParty.ItemRoster.AddToCounts(i.EquipmentElement, i.Amount); } leaderParty.RemoveParty(); AddHeroToPartyAction.Apply(leader, newLeaderParty); } else { leaderParty.Party.Owner = newLeader; var partyList = leaderParty.Party.MemberRoster; partyList.RemoveTroop(newLeader.CharacterObject); partyList.AddToCounts(newLeader.CharacterObject, 1, true); var newPartyName = new TextObject("{=shL0WElC}{TROOP.NAME}'s Party"); newPartyName.SetCharacterProperties("TROOP", newLeader.CharacterObject); leaderParty.SetCustomName(newPartyName); } leader.HasMet = true; newLeader.Clan.Influence = Math.Max(0, newLeader.Clan.Influence - 100); HeroFixHelper.FixHeroStats(newLeader); HeroFixHelper.FixEquipment(newLeader); newLeaderParty.Party.Visuals.SetMapIconAsDirty(); CampaignEventDispatcher.Instance.OnArmyOverlaySetDirty(); newLeader = null; leader = null; CampaignEvents.RemoveListeners(this); Utils.Print($"[OnChangeClanLeader] changed over"); }