/// <summary> /// Constructing a textrun info /// </summary> /// <param name="charBufferRange">characte buffer range for the run</param> /// <param name="textRunLength">textrun length</param> /// <param name="offsetToFirstCp">character offset to run first cp</param> /// <param name="textRun">text run</param> /// <param name="lsRunType">the internal LS run type </param> /// <param name="charFlags">character attribute flags</param> /// <param name="digitCulture">digit culture for the run</param> /// <param name="contextualSubstitution">contextual number substitution for the run</param> /// <param name="symbolTypeface">if true, indicates a text run in a symbol (i.e., non-Unicode) font</param> /// <param name="modifierScope">The current TextModifier scope for this TextRunInfo</param> internal TextRunInfo( CharacterBufferRange charBufferRange, int textRunLength, int offsetToFirstCp, TextRun textRun, Plsrun lsRunType, ushort charFlags, CultureInfo digitCulture, bool contextualSubstitution, bool symbolTypeface, TextModifierScope modifierScope ) { _charBufferRange = charBufferRange; _textRunLength = textRunLength; _offsetToFirstCp = offsetToFirstCp; _textRun = textRun; _plsrun = lsRunType; _charFlags = charFlags; _digitCulture = digitCulture; _runFlags = 0; _modifierScope = modifierScope; if (contextualSubstitution) { _runFlags |= (ushort)RunFlags.ContextualSubstitution; } if (symbolTypeface) { _runFlags |= (ushort)RunFlags.IsSymbol; } }
public TextModifierScope(TextModifierScope <TTextModifier> parent, TTextModifier textModifier) { this.Parent = parent; this.TextModifier = new TTextModifier(); if (textModifier != null) { this.Apply(textModifier); } }
public UnityTextModifierScope(TextModifierScope <UnityTextModifier> parent, UnityTextModifier textModifier) : base(parent, textModifier) { }
public override TextModifierScope CreateTextModifierScope(TextModifierScope parent, TextModifier textModifier) { return(new ConsoleTextModifierScope((ConsoleTextModifierScope)parent, (ConsoleTextModifier)textModifier)); }
public override TextModifierScope CreateTextModifierScope(TextModifierScope parent, TextModifier textModifier) { return(new UnityTextModifierScope((UnityTextModifierScope)parent, (UnityTextModifier)(textModifier ?? this.CreateDefaultTextModifier()))); }