private void TextUpdated(GameObject go) { if (go != null && go == base.gameObject) { TextMeshHelper.Wrap(go.GetComponent <TextMesh>(), (!TextMeshHelper.UsesKanjiCharacters()) ? this.maxCharacters : this.maxKanjiCharacters, this.splitHyphen); } }
protected override void Awake() { base.Awake(); TextMesh[] componentsInChildren = this.descriptionText.GetComponentsInChildren <TextMesh>(true); for (int i = 0; i < componentsInChildren.Length; i++) { TextMeshLocale component = componentsInChildren[i].GetComponent <TextMeshLocale>(); if (!(component == null)) { component.RefreshTranslation(componentsInChildren[i].text); component.enabled = false; float value = Singleton <GameConfigurationManager> .Instance.GetValue <float>("cake_race", "kings_favorite_bonus"); int num = 0; if (!Mathf.Approximately(value, 0f)) { num = Mathf.RoundToInt((value - 1f) * 100f); } componentsInChildren[i].text = string.Format(componentsInChildren[i].text, num.ToString()); if (TextMeshHelper.UsesKanjiCharacters()) { TextMeshHelper.Wrap(componentsInChildren[i], this.maxKanjiCharacterInLine, false); } else { TextMeshHelper.Wrap(componentsInChildren[i], this.maxCharactersInLine, false); } } } }
private void UpdateDaysLeft() { string arg = string.Format("{0}", this.SeasonDaysLeft()); Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.daysLeftLabelKey, null); TextMeshHelper.UpdateTextMeshes(this.daysLeftLabel, string.Format(localeParameters.translation, arg), false); TextMeshHelper.Wrap(this.daysLeftLabel, 5); }
private void Wrap(TextMesh target) { if (TextMeshHelper.UsesKanjiCharacters()) { TextMeshHelper.Wrap(target, this.maxKanjiCharactersInLine, false); } else { TextMeshHelper.Wrap(target, this.maxCharacterInLine, false); } }
protected virtual void Start() { for (int i = 0; i < this.texts.Length; i++) { this.texts[i].textMesh.text = this.texts[i].localizationKey; TextMeshLocale component = this.texts[i].textMesh.gameObject.GetComponent <TextMeshLocale>(); if (component != null) { component.RefreshTranslation(null); component.enabled = false; TextMeshHelper.Wrap(this.texts[i].textMesh, (!TextMeshHelper.UsesKanjiCharacters()) ? this.maxCharactersInLine : this.maxKanjiCharacterInLine, false); } } }
private void ChangeState(State newState) { this.state = newState; if (this.state == LootCrateSlot.State.Empty) { this.crateType = LootCrateType.None; } this.activeTf.gameObject.SetActive(this.state != LootCrateSlot.State.Empty); this.emptyTf.gameObject.SetActive(this.state == LootCrateSlot.State.Empty); this.unlockedTf.gameObject.SetActive(this.state == LootCrateSlot.State.Unlocked); this.priceTf.gameObject.SetActive(this.state == LootCrateSlot.State.Locked); this.timeTf.gameObject.SetActive(this.state != LootCrateSlot.State.Unlocked); this.lockIcon.enabled = (this.state == LootCrateSlot.State.Inactive); this.clockIcon.enabled = (this.state == LootCrateSlot.State.Locked); bool flag = this.state == LootCrateSlot.State.Unlocked || this.state == LootCrateSlot.State.Inactive; this.crateHolder.transform.localScale = Vector3.one * ((!flag) ? 1f : 1.2f); this.crateHolder.transform.localPosition = Vector3.up * ((!flag) ? 0.1f : 0f); if (this.crateType != LootCrateType.None && this.crateHolder.childCount == 0 && this.state != LootCrateSlot.State.Empty) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(LootCrateSlots.GetCratePrefab(this.crateType)); gameObject.transform.parent = this.crateHolder; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localScale = Vector3.one; gameObject.transform.localRotation = Quaternion.identity; } else if (this.crateHolder.childCount > 0 && this.state == LootCrateSlot.State.Empty) { for (int i = 0; i < this.crateHolder.childCount; i++) { Transform child = this.crateHolder.GetChild(i); if (child) { UnityEngine.Object.Destroy(child.gameObject); } } } if (this.state == LootCrateSlot.State.Locked) { Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.openNowLocalization, null); TextMeshHelper.UpdateTextMeshes(this.activeInfoLabel, localeParameters.translation, false); TextMeshHelper.Wrap(this.activeInfoLabel, (!TextMeshHelper.UsesKanjiCharacters()) ? 8 : 4); } else { TextMeshHelper.UpdateTextMeshes(this.activeInfoLabel, string.Empty, false); } this.UpdateLabels(); }
public static void Wrap(TextMesh[] textMesh, int maxCharactersOnRow) { if (textMesh == null || textMesh.Length == 0) { return; } for (int i = 0; i < textMesh.Length; i++) { if (textMesh[i] != null) { TextMeshHelper.Wrap(textMesh[i], maxCharactersOnRow, false); } } }
private void SetText(string localeKey) { this.thisLocaleKey = localeKey; this.textMesh.text = this.thisLocaleKey; this.locale.RefreshTranslation(null); if (TextMeshHelper.UsesKanjiCharacters()) { TextMeshHelper.Wrap(this.textMesh, 13, false); } else { TextMeshHelper.Wrap(this.textMesh, 24, false); } }
public void SetLevelRequirement(int levelRequirement) { Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.descriptionKey, null); if (localeParameters.translation.Contains("{0}")) { TextMeshHelper.UpdateTextMeshes(this.descriptionLabel, string.Format(localeParameters.translation, levelRequirement), false); } else { TextMeshHelper.UpdateTextMeshes(this.descriptionLabel, localeParameters.translation, false); } TextMeshHelper.Wrap(this.descriptionLabel, (!TextMeshHelper.UsesKanjiCharacters()) ? 16 : 8); TextMeshHelper.UpdateTextMeshes(this.levelRequirementLabel, levelRequirement.ToString(), false); }
private void SetWinCount(int wins) { CakeRaceMenu.WinCount = wins; if (CakeRaceMenu.IsTutorial) { Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.winsLabelKey, null); TextMeshHelper.UpdateTextMeshes(this.winsLabel, string.Format(localeParameters.translation, CakeRaceMenu.WinCount), false); TextMeshHelper.Wrap(this.winsLabel, (!TextMeshHelper.UsesKanjiCharacters()) ? 1 : 6); } else { TextMeshHelper.UpdateTextMeshes(this.winsLabel, string.Empty, false); } }
private void RefreshLocalization() { for (int i = 0; i < this.texts.Length; i++) { this.texts[i].textMesh.text = this.texts[i].localizationKey; TextMeshLocale component = this.texts[i].textMesh.gameObject.GetComponent <TextMeshLocale>(); if (component != null) { component.RefreshTranslation(null); string text = this.texts[i].textMesh.text; if (this.texts[i].textMesh.name.Equals("ScrapLabel") && text.Contains("{0}") && text.Contains("{1}")) { string arg = string.Empty; switch (this.partTier) { case BasePart.PartTier.Common: arg = "[common_star]"; break; case BasePart.PartTier.Rare: arg = "[rare_star][rare_star]"; break; case BasePart.PartTier.Epic: arg = "[epic_star][epic_star][epic_star]"; break; case BasePart.PartTier.Legendary: arg = "[legendary_icon]"; break; } this.texts[i].textMesh.text = string.Format(text, this.buyScrapAmount, arg); } component.enabled = false; TextMeshSpriteIcons.EnsureSpriteIcon(this.texts[i].textMesh); TextMeshHelper.Wrap(this.texts[i].textMesh, (!TextMeshHelper.UsesKanjiCharacters()) ? this.maxCharactersInLine : this.maxKanjiCharacterInLine, false); } } }
public void SetCrateRankAndReward(LootCrateType crateType, int rank, int reward) { this.reward = reward; Localizer.LocaleParameters localeParameters = Singleton <Localizer> .Instance.Resolve(this.rankLocalizationKey, null); TextMeshHelper.UpdateTextMeshes(this.rankLabel, string.Format(localeParameters.translation, rank), false); TextMeshHelper.Wrap(this.rankLabel, 15); Localizer.LocaleParameters localeParameters2 = Singleton <Localizer> .Instance.Resolve(this.snoutRewardLocalizationKey, null); TextMeshHelper.UpdateTextMeshes(this.rewardLabel, string.Format(localeParameters2.translation, reward), false); TextMeshSpriteIcons.EnsureSpriteIcon(this.rewardLabel); TextMeshHelper.Wrap(this.rewardLabel, 15); this.lootCrate.gameObject.SetActive(crateType != LootCrateType.None); this.barrelContainer.SetActive(crateType == LootCrateType.None); if (crateType != LootCrateType.None) { this.lootCrate.initialSkinName = crateType.ToString(); this.lootCrate.Initialize(true); this.lootCrate.state.SetAnimation(0, "Idle", true); this.lootCrate.Update(Time.deltaTime); } this.SetLoading(false); }
private void UpdateTextMeshLocale(TextMesh textMesh, string localeKey, int maxRowCharacters = -1, string postfix = "") { if (textMesh == null) { return; } textMesh.text = localeKey; TextMeshLocale component = textMesh.GetComponent <TextMeshLocale>(); if (component != null) { component.RefreshTranslation(null); if (TextMeshHelper.UsesKanjiCharacters() && localeKey.Equals("REWARD_DAY")) { component.Postfix = string.Empty; textMesh.text = string.Format(textMesh.text, postfix.Replace(" ", string.Empty)); } else { component.Postfix = ((!string.IsNullOrEmpty(postfix)) ? postfix : string.Empty); } } TextMeshHelper.Wrap(textMesh, maxRowCharacters, false); }