// Start is called before the first frame update void Start() { _rich = new RichTextBuilder(); _out.AddItem(_rich.B().C("61fa68").T("t5word").C("5df3f5").T("@").C("61fa68").T("tmac").C("6771fe").T(" ~/proj/craft").Print()); _out.AddItem(_rich.B().C("e5b0ff").T("胖子").E().T("进行了").C("6771fe").T("魔法").E().T("攻击").Print()); _battle = new BattleField(); _battle.ForceAlly(1); _battle.ForceAlly(2, 3); _battle.ForceAlly(3, 2); _unit = new Unit("Player"); _unit.UpdateBattleProperties(); var hp = _unit.GetProperty <MaxValueProperty>(PropertyType.Health); var cri = _unit.GetProperty <ValueProperty>(PropertyType.CriticalRate); var cridmg = _unit.GetProperty <ValueProperty>(PropertyType.CriticalDamage); hp.Base = 100; hp.Current = 65; cri.Base = 0.50f; cridmg.Base = 2.00f; _act = _unit.AddSkill(new AttackAct("attack", 0, TargetType.One, new AttackFactors(magicFactorA: 0))); _unit2 = CreateTestUnit("史莱姆皇帝"); _unit3 = CreateTestUnit("白金之星"); _battle.AddUnit(_unit, 1, 1); _battle.AddUnit(_unit2, 2, 1); _battle.AddUnit(CreateTestUnit("金属史莱姆"), 2, 1); _battle.AddUnit(CreateTestUnit("岩石史莱姆"), 2, 1); _battle.AddUnit(CreateTestUnit("火焰史莱姆"), 2, 1); _battle.AddUnit(CreateTestUnit("野狼首领"), 2, 2); _battle.AddUnit(CreateTestUnit("野狼"), 2, 2); _battle.AddUnit(CreateTestUnit("野狼"), 2, 2); _battle.AddUnit(_unit3, 3, 2); ShowUnit(_unit); ShowUnit(_unit2); ShowUnit(_unit3); var playerForce = _battle.AllTarget.GetForce(1); var enemiesForce = _battle.AllTarget.GetForce(2); _player.SetForce(playerForce, OnUnitClick); _enemies.SetForce(enemiesForce, OnUnitClick); }
// Show comics in the subscribed list private void FillAvailableComics() { _availableComics.Clear(); foreach (ComicInfo ci in SingletonComicsUpdater.Instance.AvailableComics) { CheckBoxListItem item = new CheckBoxListItem(ci.DisplayName, ci); item.CheckBoxChanged += new EventHandler(OnCheckBoxClickEvent); item.CheckBox.Checked = ci.Subscribed; _availableComics.AddItem(item); } return; }